Mansions of Madness Board Game, 2nd Edition
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- A fully cooperative Lovecraftian board game for one to five players
- Required companion app available on iOS, Android, windows, and Mac
- Features four campaigns of varying length and difficulty
- Over 500 detailed components, including 32 plastic figures
- Includes a conversion kit to integrate first edition game components
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From the manufacturer
Mansions of Madness Second Edition
Exploration, Mystery, and Horror
Fight for your life in Mansions of Madness Second Edition, the app-assisted horror game inspired by the works of H.P. Lovecraft. From the makers of Eldritch Horror, this fully cooperative game takes you and up to four other players on a harrowing adventure through the dark and desolate halls and alleyways of Arkham. Much like the original Mansions of Madness game, the second edition offers a number of thrilling and confounding scenarios, each with a unique and unpredictable map, intricate puzzles, and bloodthirsty monsters.
- 1 to 5 players
- Ages 14 and up
- Play time of 2 to 3 hours
New to Mansions of Madness Second Edition is the free companion app, available on iOS, Android, Mac, and PC. The app takes on the Keeper's responsibilities, making your investigation fully cooperative.
Guide your investigator across dozens of double-sided map tiles to confront numerous sculpted monster minis. Between the multiple scenario maps, hundreds of in-depth cards, and your own risky decisions, you’ll never play the same game twice.
Between the Figure and Tile Collections, full game expansions, and downloadable content, the possibilities behind these towering gates are ever-expanding with new investigators, monsters, and more.
Mansions of madness second edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as eldritch horror and elder sign. Explore the veiled and Misty streets of innsmouth and stumble through the haunted corridors of arkham’s cursed Mansions as you search of answers and respite. Dive into the required app to confront scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and Death. Open the door and step inside these hair-raising Mansions of madness second edition. It will take more than just survival to conquer the evils terrorizing this town.
Top customer reviews
MoM 2nd edition attempts to overcome the earlier iteration's weaknesses. Specifically, the introduction of an app for an electronic device has been added which significantly cuts down on setup time, and ensures that there will be no slip ups in the process. Essentially the app, which is free to download, becomes the game's Keeper, freeing up another play to participate in the mystery (1-5 players).
At the beginning of the game players select characters, investigators who each have unique stats for things like observation, strength, will, and more. They may also have some unique abilities, and start with certain items. The app then gives you a spoken prologue which sets the mood, before it lets you know which tiles to start with, where doors and clues are located, and any other pertinent information. A game round is divided into the Investigator phase and the Mythos phase. During the Investigator phase, players each take turns taking two actions like moving, searching the clues, attacking, trading items, or interacting with objects. They essentially explore the house, which is generated procedurally from the app. If a player opens a door or turns a corner, the app instructs the players which tile to lay down, and what features the new room boasts. Next, the Mythos phase is the app's turn to attack the players. It may target a player with a low skill set, or one with the most damage (physical) or horror (mental) hits. It may attack all of the players in a certain room. It may not affect any players at all. It may also spawn monsters like cultists, zombies, star spawns, and more- all of them really cool minis. Once the app is finished toying with the players, it is the Investigator phase once again.
As the game moves along, clues may be found, and the mystery will begin to unfold. Once players have either met the specific victory condition for the scenario (unknown to the players at the beginning of the game), or soon after a player has been eliminated from taking too much damage or horror, the game ends.
First of all let me address the presence of the app in this game, as I imagine it will be quite off putting to some gamers. I was initially opposed to apps in board games for a variety of reasons- I didn't like video games intruding on the tabletop! If it has a video game component it will remove all the elements I love about tabletop gaming! What if I wanna play this game in 20 years and the app is no longer around! And on, and on... The fact of the matter was that once I played Fantasy Flight Games brilliant XCOM: The Board Game, and Harebrained Schemes fun Golem Arcana, I changed my mind. The app integration in MoM has only further deepened my appreciation for this kind of game. I wouldn't want all of my tabletop games to have apps, but it really works in some games. MoM is a game of exploration and horrifying discovery, and the app allows all players- even a solo player- to experience it wonderfully. The app makes this game a major improvement over the 1st edition, with the elaborate setup a thing of the past. In short- the app works brilliantly in this game- don't let the idea of it stop you from picking it up.
The game itself is essentially a dice rolling game. You roll dice for skill checks, combat checks, horror checks, and more. You roll the number of dice equal to your skill number for that test and if you get a success (a elder sign), you win. Some things however will mitigate your die rolls, requiring you to get more than once success, or allowing you to change the results. Item cards can be especially handy with that. Additionally, clue tokens found around the board will allow you to change a rolled clue symbol to a success. When in combat, the app keeps track of the damage you deal to a monster form round to round.
This game is really a lot of fun. The minis are beautiful, the cards and components are all spectacularly produced. I love tabletop games that tell stories, and this one does it very, very well. It's like seeing a movie but you and your friends are participants. I saw a presentation by co-designer Corey Konieczka on YouTube recently, and you can tell that this game really is a labor of love. It's a game that hits virtually all the right notes throughout, offering engaging game play, dazzling components, and epic stories. I say virtually because I do have one minor complaint. Part of the game sees investigators in certain situations solving puzzles on the app. While some of the puzzles are pretty intuitive, I still cannot figure out the code puzzles for the life of me. They are baffling- not because of the puzzle itself, but because of the way they are explained in the rule book (and the otherwise handy reference guide). Indeed, my inability to understand how the code puzzle worked cost me my first game. Still, I like this game- a lot! Fantasy Flight Games' stock has gone up in my opinion as well because of their decision to include a free conversion kit for those of us who already own the 1st edition. The kit allows the app to integrate the core game and expansions from the 1st edition into the 2nd. Players new to MoM will be able to buy kits that contain Investigators, tiles, and more from the previous sets without having to buy the older game with all its now extraneous content.
I love this game and heartily recommend it.
Review copy provided.
Setup: It's a breeze compared to any other game in this genre. Separate the cards, shuffle some piles, find the starting tile indicated by the app, and you're pretty much ready to go. The App asks who the investigators are, tells you your starting items, what the initial room looks like and took about 5 minutes from unpacking to playing.
Components: The components are numerous and well done. The miniatures aren't going to wow anyone and have some issues staying on their bases (going to remedy this with glue) but the rest is well made and the art very detailed. There are a bunch of cards of various sizes to track the two types of damage, the conditions, and things like spells as well as common and unique item decks (don't bother shuffling these two). We found ourselves using the entirety of our coffee table for the first scenario and will probably need more for the longer scenarios.
The App: We played on a Windows 7 computer hooked up to our TV. It ran well, played ambient music, has some of the text professionally voiced, and did made it one of the most immersive board game experiences I've ever had. It greatly sped up game play, walking you through all actions and the best part is that 2 players are able to play co-op without have to worry about who plays the Overload/DM/Keeper. This is a great improvement and will mean this sees a lot more table time over Imperial Assault and the expansion announcements today mean we'll see new scenarios in the app in the coming months. Also if you run out of time, the app will save your gamestate and allow you to pick it up later. Our first game took just over 2 hours for 2 new players with some scenarios indicating up to 360 minutes so you'll probably want that save functionality that doesn't occupy your dining or coffee table until you can finish.
One minor issue we had with the app is its easy to click through the menus when you didn't mean to and sometimes can't undo. IF that happens, you can review the message log in the in-game menu but won't be able to undo some of the events that may have unfolded incorrectly, lesson leaned.
Gameplay: It is honestly very simple to learn despite the somewhat lengthy rule books (Learn to Play and Reference Guide). That doesn't mean its an easy game to beat and has no depth, but the amount of actions a player can take and the guidance of the App made this the easiest Fantasy Flight Game that I've ever encountered. The rule books are standard FFG novels with pages of rules and a glossary. Don't have friends around? The game can be played solo with you controlling two investigators just the same which is also a great feature.
Overall: This 2nd edition base of Mansions of Madness saves you hours of time over the original and the app really helps drive the theme and speed up game play. They've already announced expansions which come with new scenarios to complement the 4 included in the base game and the variability of the app and branching paths (which we already encountered in our first play through) means you'll get several plays of each scenario. Highly recommend this game for yourself, or you and 4 other friends.
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A huge fan of lovecraft myself, I instantly fell in love with this game.Read more