From Publishers Weekly
For lovers of Dragonlance-style fantasy, Newcomb's second entry in his Destinies of Blood and Stone series (after 2005's Savage Messiah
) wonderfully captures the imagination with wildly overblown characters and improbable battle scenes. On the other hand, fans of more cohesive epic fantasy may find tiresome the convoluted action sequences featuring Prince Tristan, who the author constantly reminds the reader serves as a sort of prophetic pawn. Tristan's endowed blood is the most potent in the land of Eutracia, but he has never been trained to use the magic inside him—nor does he appear to want to learn. Instead, Tristan becomes enamored of a martial-arts mystical state called K'Shari, which makes the recipient nearly invincible in battle. Those who prefer their fantasy full of blood and torture, with a cast restricted to good people and evil nemeses, will be most rewarded. (Jan.)
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Prince Tristan and allies defeated invasion by Wulfgar, and the prince healed the wounded Orb of the Vigours, the great artifact of honestly practiced sorcery. Before the latter, however, the orb cut a pass through the mountains protecting Eutracia that now needs constant watching. The allies also must look out for fugitive Wulfgar followers--possible sorcerers capable of inordinate destruction. Despite a fairly straightforward main plot, the many characters and subplots, and references to events in Savage Messiah
(2005), may confound newcomers to the Destinies of Blood and Stone trilogy, though not much if they like long, active yarns. Frieda MurrayCopyright © American Library Association. All rights reserved