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Mario and Luigi: Dream Team Nintendo 3DS
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About this item
- In Luigi's dreams, anything can happen like spawning hundreds of Luigis into a bouncy tower, a wrecking ball, and more
- Master two 3D worlds the real world and Luigi’s dream world
- Discover a ridiculously fun adventure with imaginative new ways to battle
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Product information
| ASIN | B00CH923NE |
|---|---|
| Release date | August 11, 2013 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #9,746 in Video Games (See Top 100 in Video Games) #65 in Nintendo 3DS & 2DS Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.5 x 4.9 x 0.5 inches; 1.6 Ounces |
| Binding | Video Game |
| Rated | Everyone 10+ |
| Item model number | CTRPAYME |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1.6 ounces |
| Manufacturer | Nintendo |
| Date First Available | April 12, 2013 |
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Product Description
Product Description
Mario and Luigi embark on the adventure of their dreams in a hilarious action RPG that combines the real world with the wild landscapes of Luigi’s imagination. In Luigi’s dreams, anything is possible - legions of Luigis morph into forms like a bouncy tower or a wrecking ball. You can even poke a sleeping Luigi to alter events in his dream world.
From the Manufacturer
Interact with a sleeping Luigi to change the dream world
view larger Mario & Luigi Team Up to take on enemies
view larger
Mario and Luigi embark on the adventure of their dreams in a hilarious action RPG that combines the real world with the wild landscapes of Luigi's imagination. In Luigi's dreams, anything is possible—legions of Luigis morph into forms like a bouncy tower or a wrecking ball. You can even poke a sleeping Luigi to alter events in his dream world.
While on vacation on Pi'illo Island, the bros. discover that Luigi's sleeping mind can open portals to the dream world. In the real world, control both bros. at once, but in the dream world Mario partners with Dreamy Luigi and hundreds of Luiginoids. In battle, timing is key to pulling off the best moves to attack or defend. Mario & Luigi can team up for supercharged Bros. Attacks. In the dream world, Mario can use Luiginary Attacks to assemble a hoard of Luigis into attack formations. Adventure with Mario & Luigi to not only rescue Peach, but to help Prince Dreambert free fellow Pi'illo folk from the bat-king Antasama's petrifying spell.
Key Features
- Spawn hundreds of Luigis that mold into different forms like bouncy towers, wrecking balls, giant hammers, and more for special attacks or to pass obstacles
- Poke, tickle, and move a sleeping Luigi on the lower touch screen to alter the dream world on the upper screen
- Master two worlds by switching between controlling both bros. when battling in the real world and controlling Mario and an army of Luigis in dream-world battles
- Experience larger-than-life Giant Battles with a gargantuan-sized Luigi that spans over both Nintendo 3DS screens at one time
- Meet a host of hilarious characters as you strive to rescue Princess Peach and help Prince Dreambert free his petrified Pi'illo people from the bat-king Antasma's spell
- Find new items and gear to customize Mario & Luigi to fit your play style.
view larger Action in both the real and dream worlds
view larger Meet the hilarious residents of Pi'illo Island
view larger
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Mario & Luigi Dream Team - E3
Nintendo
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Mario and Luigi Dream Team - E3 Trailer
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Learn more how customers reviews work on AmazonReviewed in the United States on July 6, 2022
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After that, the developers, Alpha Dream produced three more games: Mario and Luigi: Partners in Time, for the Nintendo DS, Mario and Luigi: Bowser's Inside Story, for the Nintendo DS as well, and this game.
To clarify, I had already had my expectations high up after playing Partners in Time and Bowser's Inside Story. Would this game meet the expectations?
Well... they actually surpassed my expectations.
The game has wonderful graphics, a great storyline, and a plot twist that genuinely shocked me. They also seemed to up the goofiness and comedy, what with the newcomer, Dreambert, and Dreamy Luigi.
Well, okay, let's get started.
Gameplay: A typical Mario and Luigi game; it's an RPG, where you battle enemies, and gain stats and levels when you defeat them. However, now there's a new gimmick - everytime you reach a new rank, you get the chance to add on a trait for the respective brother; for example, you can save on BP.
With the Dream World, you control both Mario and Dreamy Luigi; and there are new mechanics, called Luiginary works. Basically, as Luigi is sleeping, you can manipulate what he does in his sleep (I.E. pull on his moustache - ouch - rub on his nose to make him sneeze, ectera.) and have Mario reach the new goals. When you get into battles, Mario can use Dreamy Luigi attacks, which basically summon many Luigis to do various things. (I had a theory that they made this game so that every Luigi fan and fangirl can get a Luigi, but whatever)
The one problem that many people had with the Dreamy Luigi battles were the gyro scope controls; basically, you have to move your 3DS around to make the attacks work - but I personally had no problem, and I believe that Nintendo released a patch for the game anyway.
With the boss battles, instead of continues, you can use Easy Mode when you die. It's quite nice, actually, and it's also optional.
Story: The story is centered around this: a villain named Antasma, a sort of literal nightmare, has just been rereleased into the world, and you must free the natives of the old kingdom, the Pi'llo, in order to defeat him.
... That's only the synopsis, and does it not sound awesome?
It's also been found out that due to the fact that Luigi is such a deep sleeper (The beginning to Mario and Luigi: Bowser's Inside Story, anyone?) he is the only one who can open the portal to the Dream World, in which Mario can jump in and set things right.
It is the Year of the Luigi, everyone, 2013, and it's great that they actually tied in one of his traits into the game instead of a retcon.
And finally... the characters themselves.
Now, I would like to focus on the villain, the new exposition fairy, Dreambert and the aforementioned green man himself, Luigi.
I was pumped when I found out that Antasma was going to be a composition of the old Mario and Luigi villains. And it shows.
His design is based off of Cackella, he has a scary, shrunken in look like the Princess Shroob, and his attacks remind me much of the Dark Star.
Besides the fact that he has crazy dialog like Fawful. He's Transylvanian. Because he can transform into a bat. I don't really know why they have to go with that route, but it's funny, so I can let it slide.
Dreambert, at first, I had mixed feelings about. I couldn't really understand this strange, new character, and why it was he knew Antasma.
But after playing through the game, he's probably my most favorite exposition fairy in any game I've ever played.
He's funny, responsible, he's got a pleasing dialog voice, and thank Lord almighty, he's actually polite to the brothers that are helping him.
Starlow, I didn't really like that much. She had an annoying dialog voice, was very rude at bad times, and while she had a cute design, it was overshadowed by how she could possibly be Navi's great granddaughter. I'm sorry if you like her, but I could barely stand her.
Dreambert, I would take him over that little lightbulb any day. I only wish that he could have been the only exposition fairy, and that Starlow just got a cameo. C'mon, we could've easily just messed around with Luigi without her. More breaking of the fourth wall, that would have been nice.
And now, Luigi. I've already stated that this is my favorite Mario character (See Luigi's Mansion and Luigi's Mansion: Dark Moon reviews) so I apologize if this seems biased.
It seems as though, every day, Nintendo and Alpha Dream think of new ways to make this character goofier and more adorable.
You can mess around with him in his sleep, but when something good happens, he lets out a happy laugh. If you trigger a certain Luiginary, he does a little fist-pump, and it's adorable.
Don't worry, bad things still happen to him, and they are hilarious - but unfortunately, there are no epic gusher tears. I was disappointed.
But I think the pinnacle of the interactions are when you go into Dream's Deep.
Dream's Deep is the deepest subconscious of Luigi; while you're in there, Dreamy Luigi isn't following you, and there are words that follow you as you travel deeper and deeper into this place.
What are the words? Are they rage against the world for putting him down, a deep-seated need for revenge against his older, more popular twin?
No. They consist of nothing but praise and worry for his big bro. It actually did make me tear up a little, not just at the implications, but some of the words that flew across the screen.
"Please don't leave me behind", "I can help".
As someone who was not physically fast, and was often at the end of the line when running with friends, and they wouldn't stop to wait for me to catch up - as you are doing with Mario right now - it did strike a chord with me.
It's this kind of subtlety that really makes these games great. They're not outright telling you that Luigi is worried about Mario through exposition; they're showing you, in a very moving way.
This game? Come for the bright, vibrant story, stay for the beauty within the words.
Whereas the previous one focused on Bowser, this one focuses on Luigi, though not to the same degree as Bowser in the previous game. The Mario Bros. travel between the Real World and the Dream World to battle foes both familiar and new, and each one features their own battle systems and boss battles. Dream World requires Luigi to sleep, so when you go inside them, you get "Dreamy Luigi" instead, who offers much more ambitious moves and concepts than standard Luigi, at the cost of him not being present in battle... at least as a separate character. Instead, Dreamy Luigi will fuse with Mario and enhance Mario's natural stats, and this also gives Mario a new host of "Luiginary" attacks that can be learnt throughout the story. Bros Attacks also make a comeback, but in a reduced and slightly different format than before. This time, each bro has five unique Bro Attacks(Though one is shared between the two, the attack features different properties), which makes for deeper strategy.
Enemy and Boss patterns are also stepped up, becoming more difficult than ever. Speaking of difficulty, they've finally added a Hard Mode to the game! The catch is, you need to beat the game at least once before unlocking it, much like the Master Quest mode for Ocarina of Time 3D.
It's been ten years since SuperStar Saga, and we're on the fourth installment with Dream Team. Having played all four games at least three times each, I can safely say that this one is the most ambitious, and in some regards can be considered the strongest entry. What may turn some people off from it compared to other installments however is the excessive amount of tutorials, even in some instances where the game may ask you to recall a tutorial you've already viewed a few minutes prior. This was done to help new players, of course, but it makes you wonder why they aren't at least skippable. For some of them it's understandable since they're usually introducing new concepts and game mechanics(Which happens frequently throughout the game), but for material that's known from previous games, it can be a bit grating.
There is also the matter of length. As I mentioned in the title of the review, this game is the longest entry thus far. It took me 33 hours to reach and defeat the final boss, as well as rescue every P'illo(Which is needed to get Mario's last bro attack). There was about an hour or two where I mindlessly explored or got lost, so if we were to factor that, you can expect the game to last you at least 30-40 hours depending on your play-style. That's all well and good, but it might be jarring for folks who are used to the 20 hour lengths of SuperStar Saga and Bowser's Inside Story, or the 12-15 hour length of Partners In Time. This, however, could be seen as a blessing for newcomers, and at the very least, you know you'll be getting your money's worth with this title even at the full $39.99 MSRP.
Reason number one: I love sleeping and dreaming!
Reason number two: The field setup is similar to Bowser's Inside Story, with normal aspects in the real world and 2D platforming in the dream world. Plus, you can cause effects by messing with Luigi's face.
Reason number three: The OST for this game is beautiful! Yoko Shimomura is a great first-time/RPG composer.
By Jacob Van Antwerp on July 5, 2022
Reason number one: I love sleeping and dreaming!
Reason number two: The field setup is similar to Bowser's Inside Story, with normal aspects in the real world and 2D platforming in the dream world. Plus, you can cause effects by messing with Luigi's face.
Reason number three: The OST for this game is beautiful! Yoko Shimomura is a great first-time/RPG composer.
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Reviewed in India 🇮🇳 on April 17, 2018










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