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Mario Pinball Land

3.5 out of 5 stars 34 customer reviews
Rated: Everyone
Metascore: 62 / 100
$ 9 63
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Platform: Game Boy Advance
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Used: Very Good | Details
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Condition: Used: Very Good
Comment: Cartridge only. Cartridge and label are in overall very good condition, but may show light wear. Guaranteed functional or replacement.
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About the Product

  • Roll a squished Mario around in prerendered pinball tables
  • Smash him into Goombas, Koopas and other classic baddies
  • Collect enough power stars to save the Mushroom Kingdom!

Product Description

When Bowser kidnaps Peach and escapes to another dimension, a scientist uses his Spherifier to transform Mario into a ball and fires him after the fiend. Lightning-fast action, crazy pinball worlds and Mario. What's not to love? It's just a pinball game, right? Hardly. It's a flipping adventure. Mario rolls through different worlds. Instead of performing his signature jump on enemies, Mario just steamrolls them in ball form. Each pinball arena contains a door to the next level. You must shoot Mario into the door to open it and then shoot him through the door to advance to the next level. Of course, all your favorite baddies from the Mario universe stand in the way of Mario and the door.

Product Information

Release date June 15, 2006
Customer Reviews
3.5 out of 5 stars 34 customer reviews

3.5 out of 5 stars
Best Sellers Rank #28,958 in videogames
#316 in Video Games > More Systems > Game Boy Advance > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 5 x 5 x 1.2 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More

Warranty & Support

Product Warranty: For warranty information about this product, please click here


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Customer Questions & Answers

Customer Reviews

Top Customer Reviews

Before I got this game, I thought that it was going to be like Pokemon Pinball with Mario-styled boards. When I bought it and started playing, I liked it. Then, it got annoying, and I started hating it. It didn't take long.

Gameplay: 1/10

It's hard to even get the ball where I want it to go, so imagine how hard it is to complete the timed missions, like hitting all four dancing Shy Guys before they go into a vase! This thing would have me so angry at it, except...

Music/Sound: 9/10

...the music is cool! Well, okay, it can get a little annoying, especially that accordion music, but if you ask me, this game would've been much better with a sound test.

Story: 1/10

Come on! They've managed to come up with okay storylines for all of the other Mario games, and now, this? Basically, the storyline is: There's a cannon thing at the funfair that squeezes people into a ball and launches them. When Princess Peach gets into the cannon, some Goombas bump it towards Bowser's castle, so Mario goes to save her. Well, it gets a point for semi-originality.

Graphics: 4/10

The graphics just seem too "Sonic 3D Blast"-y for me. Well, except for the ball and the castle. I think the ground is checkered, but it's been so long since I could bring myself to play this tedious and boring game for me to remember. At least the penguins look cute.

Overall: 3.75/10

I hope Nintendo learns how to make a better pinball game. If you want pinball, get Sonic Pinball Party unless you really, really like Mario games.
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Mario shows up once again, this time in his own pinball game. I'm sure this one will sell a ton of copies. Truth be told, Mario Pinball Land is like some cheap bubble gum that loses flavor after a couple of minutes.

Sure, the graphics are detailed and colorful, and all the gang of characters is here. The pinball action is simple yet works pretty well. So what is the problem? Very repetitive. The screens vary with different locales (pyramids, caves, deserts, etc) but the action never changes. I found myself getting bored with it early on. This one is for the kids.
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Seeing previews for this game, I thought it would be great. How can you go wrong with the fun action of pinball combined with the world and characters of Mario World?

I' tell you how you can go wrong. By creating a game that has terrible level design and a setup that makes it so easy to die that it is maddening. The physics of pinball do not apply. You can hit the ball (Mario) with the flipper the exact same way in the exact same spot 10 times and you can never predict where the ball is going to go. There is no skill involved in the game. One time playing it you can clear a level in a couple of minutes. The next time, you'll constantly have the ball go through your flippers quickly and GAME OVER. Also it is just very boring; the levels are small and repetitive. It's like its for toddlers, but there's no way they have the patience for it.

My biggest problem with this game was the fact that the SAVE option seldom worked. Many times after saving the game and turning it off, when I tried to play again it would not let me load a game. I would have to start over from scratch. This makes you very angry when you're already playing a game you do not like.

DO NOT BUY THIS GAME. Nintendo should be ashamed.
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Verified Purchase
Believe it or not, Mario is no stranger to pinball tables, but there has never been a pinball video game starring the plucky plumber. Well, the good news is that there was a development team that realized this, and has put this out for the good ol' Game Boy Advance. Unfortunately, the team might have been too small to work with such a big Nintendo property. While Mario Pinball Land/Super Mario Ball does hold a lot of promise, the problems are few yet incredibly major.

The game mashes up the pinball style of play with a Super Mario 64 structure; collect Power Stars by slinging Mario as a ball into enemies and grabbing keys by defeating bosses. On paper, the concept is really good. However, here's the major flaw: Navigation. In order to get anywhere, you must use the flippers to fling Mario to doors and paths, which is EASIER SAID THAN DONE. It's not like in any Mario platformer where you can just move him with the analog stick to that door. Oh, no. Here, you have to hope Mario rolls down to the direction the door's located! There are numerous instances where Mario would hit the door open, but then constantly miss the opened path. Or maybe Mario would hit something else by accident and trigger more frustration. He could hit paths that I don't want to go to. And this problem is worsened during missions where you must hit enemies in specific ways (such as hitting snakes before they go the manhole in the middle, or hitting Shy Guys to change their color - all Shy Guys onscreen must be the same color)! Heck, maybe the problem wouldn't be as jarringly apparent if the pinball physics were completely accurate. But they aren't; they are surprisingly unreliable for a Nintendo-published game.

It's not like no one made an effort to make this game good, though.
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