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About Marshall Ryan Maresca
For more information, visit Marshall's website at www.mrmaresca.com.
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Veranix Calbert leads a double life. By day, he’s a struggling magic student at the University of Maradaine. At night, he spoils the drug trade of Willem Fenmere, crime boss of Dentonhill and murderer of Veranix’s father. He’s determined to shut Fenmere down.
With that goal in mind, Veranix disrupts the delivery of two magical artifacts meant for Fenmere's clients, the mages of the Blue Hand Circle. Using these power-filled objects in his fight, he quickly becomes a real thorn in Fenmere's side.
So much so that soon not only Fenmere, but powerful mages, assassins, and street gangs all want a piece of “The Thorn.” And with professors and prefects on the verge of discovering his secrets, Veranix’s double life might just fall apart. Unless, of course, Fenmere puts an end to it first.
Explore the back alleys of the city in this street-level fantasy adventure, the first novel of the Maradaine series. Then see Maradaine from a new perspective, with Maresca's second, concurrent series set in the same city: A Murder of Mages begins the Maradaine Constabulary novels, featuring an unlikely partnership of two detectives in the city’s constabulary.
Sergeant Corrie Welling--the young constabulary officer from Maradaine--has been abducted and confined on a ship bound for distant shores, where her captors have nefarious plans for her. With fortune and ingenuity, Corrie escapes, but finds herself stuck in a sprawling metropolis on the other side of the world: The Mocassa.
The Mocassa is a test unlike anything Corrie has ever faced. She doesn't speak the language, doesn't know the culture, and is forbidden from leaving the city until she pays off a colossal debt. Even if she's able to find decent work, it will take her years to settle her accounts and get home.
But Corrie Welling will not be cowed. She will work, fight, and hold her chin high. As a fringe faction of an apocalyptic faith spreads throughout the city, threatening the new friends she's sworn to protect, she'll continue to stand up for the values instilled in her as a member of the Maradaine Constabulary. Even if, as her darkest day approaches, she has to do it alone.
Ziaparr: a city being rebuilt after years of mechanized and magical warfare, the capital of a ravaged nation on the verge of renewal and self-rule. But unrest foments as undercaste cycle gangs raid supply trucks, agitate the populace and vandalize the city. A revolution is brewing in the slums and shantytowns against the occupying government, led by a voice on the radio, connected through forbidden magic.
Wenthi Tungét, a talented cycle rider and a loyal officer in the city patrol, is assigned to infiltrate the cycle gangs. For his mission against the insurgents, Wenthi must use their magic, connecting his mind to Nália, a recently captured rebel, using her knowledge to find his way into the heart of the rebellion.
Wenthi's skill on a cycle makes him valuable to the resistance cell he joins, but he discovers that the magic enhances with speed. Every ride intensifies his connection, drawing him closer to the gang he must betray, and strengthens Nália's presence as she haunts his mind.
Wenthi is torn between justice and duty, and the wrong choice will light a spark in a city on the verge of combustion.
The neighborhood of the Little East is a collision of cultures, languages, and traditions, hidden away in the city of Maradaine. A set of streets to be avoided or ignored. When a foreign dignitary is murdered, solving the crime falls to the most unpopular inspectors in the Maradaine Constabulary: exposed fraud Satrine Rainey, and Uncircled mage Minox Welling.
With a murder scene deliberately constructed to point blame toward the rival groups resident in this exotic section of Maradaine, Rainey is forced to confront her former life, while Welling’s ignorance of his own power threatens to consume him. And the conflicts erupting in the Little East will spark a citywide war unless the Constabulary solves the case quickly.
The first book of the Maradaine Constabulary series blends high fantasy, murder mystery, and gritty urban magic...
Marking the debut of the second series set amid the bustling streets and crime-ridden districts of the exotic city called Maradaine, A Murder of Mages introduces us to this spellbinding port city as seen through the eyes of the people who strive to maintain law and order: the hardworking men and women of the Maradaine Constabulary.
Satrine Rainey—former street rat, ex-spy, mother of two, and wife to a Constabulary Inspector who lies on the edge of death, injured in the line of duty—has been forced to fake her way into the post of Constabulary Inspector to support her family.
Minox Welling is a brilliant, unorthodox Inspector and an Uncircled mage—almost a crime in itself. Nicknamed “the jinx” because of the misfortunes that seem to befall anyone around him, Minox has been partnered with Satrine because no one else will work with either of them.
Their first case together—the ritual murder of a Circled mage— sends Satrine back to the streets she grew up on and brings Minox face-to-face with mage politics he’s desperate to avoid. As the body count rises, Satrine and Minox must race to catch the killer before their own secrets are exposed and they, too, become targets.
The city of Maradaine is vexed by the Gearbox Murders: a series of gruesome deaths orchestrated by a twisted mechanical genius. With no motive and no pattern, Inspectors Satrine Rainey and Minox Welling--the retired spy and untrained mage--are at a loss to find a meaningful lead in the case. At least, until the killer makes his most audacious exhibit yet: over a dozen victims in a clockwork deathtrap on the floor of the Druth Parliament.
The crime scene is a madhouse, and political forces conspire to grind their investigation to a halt. The King's Marshals claim jurisdiction of the case, corruption in the Constabulary thwarts their efforts, and a special Inquest threatens to end Minox's career completely. Their only ally is Dayne Heldrin, a provisional member of the Tarian Order, elite warriors trained in the art of protection. But Dayne's connection to the Gearbox Murders casts suspicion on his motives, as he might be obsessed with a phantom figure he believes is responsible.
While Satrine and Minox struggle to stop the Gearbox from claiming even more victims, the grinding gears of injustice might keep them from ever solving these murders, and threaten to dismantle their partnership forever.
Dayne Heldrin always dreamed of being a member of the Tarian Order. In centuries past, the Elite Orders of Druthal were warriors that stood for order, justice, and the common people. But now, with constables, King's Marshals, and a standing army, there is little need for such organizations, and the Tarian Order is one of the last remnants of this ancient legacy. Nevertheless, Dayne trained his body and mind, learned the arts of defense and fighting, to become a candidate for the Tarian Order.
When a failed rescue puts Dayne at fault for injuring the child of a powerful family, his future with the Tarians is in jeopardy. The Parliament controls the purse strings for the Order, and Dayne has angered the wrong members of Parliament. He returns to the capital city of Maradaine in shame, ready to be cast out of the Order when the period of his candidacy ends.
Dayne finds Maradaine in turmoil, as revolutions and dark conspiracies brew around him, threatening members of Parliament and common people alike. Dayne is drawn into the uproar, desperate not to have one more death or injury on his conscience, but the Order wants him to stay out of the situation. The city threatens to tear itself apart, and Dayne must decide between his own future and his vow to always stand between the helpless and harm.
After stopping Tharek Pell and saving the Druth Parliament, Dayne Heldrin and Jerinne Fendall find themselves on the margins of the Tarian Order: lauded as heroes in public but scorned and ignored in private, their future in the Order hazy. Dayne is given an assignment that isolates him from the Order, and Jerinne is hazed and bullied at the bottom of the initiate rankings.
But it's a grand holiday week in the city of Maradaine, celebrating over two centuries of freedom and the foundation of the reunified modern nation, and with that come parades, revelry... and protests and demonstrations. A dissident group called The Open Hand--and their mysterious, charismatic leader, Bishop Ret Issendel--seeks to disrupt the Parliament elections with their message of secession and dissolution.
Despite orders to stay out of the public eye, Dayne and Jerinne are drawn into the intrigue of the Open Hand and kept apart by dark powerful conspiracies that brew around them. Dayne and Jerinne must fight for their own principles, and protect the will of the people as the election is thrown into chaos.
Corruption and conspiracy have infected the city of Maradaine, from the top levels of power to the very depths beneath the city. Dayne Heldrin and Jerinne Fendall, elite warriors of the Tarian Order, have no idea how close they truly are to the center of the city's dark secrets. But when they learn that children are going missing, they know they must investigate further--no matter the cost.
They are soon joined by others, each with their own reasons for seeking the children. Veranix Calbert, the vigilante known as the Thorn, thinks his enemies are responsible for the missing children. Inspectors Minox Welling and Satrine Rainey fear the disappearing children are tied to corruption in the city Constabulary. Asti and Verci Rynax hope to protect the kids from their streets, one of whom barely escaped the kidnappers. And a mysterious young cloistress seeks to lead each of them deeper down into the depths of enigmas beneath the city, to the dark, unholy cult known as the Brotherhood, and the horrors that are growing within it.
The only hope Maradaine might have against the impending darkness is if these champions can work together to protect all the people of the city....
Summer and the Grand Tournament of High Colleges have come to the University of Maradaine. If the heat and the crowds weren't enough to bring the campus and the neighborhood of Aventil to a boiling point, rumors that The Thorn is on the warpath—killing the last of the Red Rabbits—is enough to tip all of Maradaine into the fire.
Except Veranix Calbert, magic student at the University, is The Thorn, and he's not the one viciously hunting the Red Rabbits. Veranix has his hands full with his share of responsibilities for the Tournament, and as The Thorn he’s been trying to find the source of the mind-destroying effitte being sold on campus. He’s as confused as anyone about the rumors.
When The Thorn imposter publicly attacks the local Aventil constables, the Constabulary bring in their own special investigators: Inspectors Minox Welling and Satrine Rainey from the Maradaine Grand Inspectors Unit. Can Veranix find out who the imposter is and stop him before Welling and Rainey arrest him for the imposter’s crimes?
Veranix Calbert is the Thorn—the street vigilante who became a legend to the people of Maradaine, especially the gangs that run the neighborhood of Aventil. The Thorn continues to harass Willem Fenmere, the drug kingpin of the Dentonhill neighborhood. Veranix is still determined to stop Fenmere and the effitte drug trade, especially when he discovers that Fenmere is planning on using the Red Rabbits gang to bring the drug into Aventil.
But it’s also Exam Week at the University of Maradaine, where Veranix is a magic student. With his academic career—and future as a mage—riding on his performance, Veranix needs to devote himself entirely to studying and participating in a fellow student’s thesis experiment. There’s no time to go after Fenmere or the Red Rabbits.
Then a series of strange pranks begins to plague the campus, using a form of magic that Veranix doesn’t recognize. As the pranks grow increasingly deadly, it becomes clear that there’s someone with a vendetta against the university, and the Thorn may be the only one capable of stopping them. Between the prankster, the war brewing between the Aventil gangs, and the flamboyant assassins Fenmere has hired to kill him, Veranix may end up dead before the week is out. Which just might be preferable to taking his exams....