About the Product
- Demolish and interact with everything in your path. Pummel your enemies by launching crushed cars, lampposts, machinery and anything else you can pick up in your way.
- Create and customize your ultimate team. Assemble your dream team from the Marvel Universe and select from over 24 playable characters, each with specialized powers.
- Cooperate with your ultimate alliance. Take full advantage of the Marvel Universe by playing Cooperative Mode with up to four friends, both online and offline.
- Pick a side in an ideological rift that could yield irreparable consequences for the Super Hero community! Support the pro-registration side and defend national security, or choose to be anti-registration and fight for personal liberties.
- Combine Super Hero powers for devastating results to create the over 250 unique fusion powers that arm you with an unimaginable arsenal for unprecedented battles.
Frequently Bought Together
Customers Who Bought This Item Also Bought
Top Customer Reviews
We'll get one thing right off the bat. In terms of comparing to the original MUA game, graphics and gameplay-wise, the Wii version would be more akin to MUA v1.5 (whereas the 360 and PS3 version make use of the improved engine).
Both versions have done away with the skill trees, and now each character has only 4 activated abilities, and a host of more passive abilities. On the 360, these are channeled by holding in the Right-Trigger and pressing A, B, X, or Y. On the Wii, these are performed by simply pressing Up, Down, Left, or Right on the D-Pad (Wii Remote).
Both versions go through pretty much the same story line, but the Wii version has a few different/modified levels. The essence of the plot is the same.
For some of the Fusions and boss battles, we found it tricky sometimes to point the Targeted Fusions and make heads or tails of "where am I" during multiplayer on the 360 version since the angle is brought a little lower to try to show off the very crisp and fine HD graphics we all know and love. The Wii version for the most part retains the top-down view of the original MUA (as it seems to be running on the same engine), and Targeted Fusions are performed effortlessly by aiming at the screen with the Wii Remote (game play will "bullet-time" slo-mo while you aim the on-screen cursor, the aiming on the 360 is done in realtime).
The XBOX 360 version (along with PS3) has online multiplayer support, but the Wii version is local-only. There is a feature to send messages to Wii Friends with your scores on levels for them to try to beat, but I don't find it too useful. (I'd much have them over playing multiplayer anyways).Read more ›
The story line is sound, the characters available are great, and the game play is fun. If you are a Marvel fan, especially an X-Men fan like me, this is your only chance to play as Gambit or Cyclops, so pick up a copy and enjoy!
Problem #1: Why oh why did you mess up the camera?
In the first MUA the player controlled the camera with a simple turn of the nunchuk. I could quickly turn 360 degrees and check out the environment. Some pinhead designer decided to replace this simple scheme with having you press the 2 button before you could turn the camera thereby taking your thumb off the A trigger. Most of the time it doesn't let you turn anyway, letting the program decide how the camera is aimed.
This causes two problems...going through doorways or turning corners you are often going blind because the angle is all wrong to see down a hallway. In the middle of the first boss fight in Act 1 the camera would randomly spin as I ran down a street so moving up was now making me go south instead of north and I would head off in the wrong direction and get attacked from behind, not good when you have like 20 seconds to find a defuse a bomb.
And the AI controlled teammates are brain dead as ranged fighters as they choose to run up to a bomb laden kamakazebot, throw a punch and get killed every time.
Problem #2: Medals?
Instead of upgrades in individual equipment you get medals that affect the whole team. That's just lazy. No longer can I customize each of my team members. Nope. Plus 5 body for everyone! At the beginning you can only use one medal even though you collect maybe 20 of them. Thanks for nothing.
Problem #3: Skimpy extraction points.
Instead we get auto saves. One slot's worth. So when my G'Son plays he overwrites my auto save and I have to start over at my last extraction save point and visa versa.Read more ›
Most Recent Customer Reviews
Game play, characters, and graphics should have been much better. Especially for a second installment.Published 4 months ago by Anthony Haynes
Fast shipping! Fun game to play with my son. I'd recommend ages 7 and up though.Published 11 months ago by Justin
Awesome super hero game, even better than the first and very fun to play on the WiiPublished 15 months ago by Jonathan K.
We've enjoyed the 4-player co-op. My kids (6 and 4) are able to play with us just fine. My 6 year old can even play by herself (the 4 year old needs a lot of direction as to... Read morePublished 17 months ago by Rob
It was like a brand new game fresh new right straight out of the ovenPublished 20 months ago by Carmen Herdman
I played the first Ultimate Alliance on the PS2 and it was a better game graphically and in storyline than #2 here. Read morePublished 22 months ago by THowerton