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Mass Effect 2 - Playstation 3
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About this item
- Space based RPG action as you create your version of Commander Shepard, customize your appearance and tailor your own abilities and strengths
- Take cover, command an elite squad, utilize over 20 weapons including new heavy weapons
- Explore an entire galaxy of unique planets and embark on side missions to uncover more secrets in the Mass Effect universe
- Exclusive Dark Horse digital comic allows PS3 players to experience the events of the first game and make choices related to them
- The three previously released DLC packs and one-time access code to the Cerberus Network, where additional content can be downloaded
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Product information
| ASIN | B002I0J5YW |
|---|---|
| Release date | January 18, 2011 |
| Customer Reviews |
4.5 out of 5 stars |
| Best Sellers Rank | #54,399 in Video Games (See Top 100 in Video Games) #966 in PlayStation 3 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.01 x 4.33 x 4.33 inches; 0.01 Ounces |
| Type of item | Video Game |
| Rated | Mature |
| Item model number | 19504 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 0.01 ounces |
| Manufacturer | Electronic Arts |
| Date First Available | August 26, 2010 |
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Product Description
The award winning makers of Mass Effect are bringing the Mass Effect franchise to Playstation 3. Two years after Commander Shepard repelled invading Reapers bent on the destruction of all organic life, a mysterious new enemy has emerged. On the fringes of known space, entire human colonies are vanishing. As Commander Shepard, you must assemble the galaxy's deadliest team and stop the most terrifying threat humanity has ever faced.
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The Short, Short Version:
When I first saw Mass Effect 2, I was skeptical, despite the commercial and critical success. However, I was surprised by how entertaining this game was and how well the characters and character development was. If you like story driven games and/or third-person shooters, you should definitely check it out. Mass Effect 2 has many things going for it, but there are some annoyances which prevent it from making it a perfect game. However, all of these are relatively minor and don't take away from my overall enjoyment of the game. I am really glad I finally caved in and bought this game.
The More Detailed Version:
I will start with the cons, since the pros will be a partial re-emphasizing some of the things I mentioned in the short, short version.
THE CONS:
-While it was pretty easy to dive into Mass Effect 2 without playing Mass Effect 1, there was one thing which I felt was left out: more talk about The Reapers. Yes the game makes it very clear that they are a threat and they kill all organic life every 50,000 years or so. But the entire time I was wondering why. Do they have a motivation or are they merely a plot device? Between playing the game and using the digital comic which was made for the PS3 version, this was the only thing I wanted more information about. Besides this, the transition was seamless.
-The main antagonist in the game is pretty weak. He's a figure named The Harbinger. He doesn't have a personality and when he does talk it's pretty corny. Half the time he is saying "Assuming control" or "Assuming direct control" or emphasizing how he is in control. Now The Collectors are a pretty neat enemy, especially when you see some of the creepier elements in the game. The Collectors as a whole are a threat. The Harbinger is not. Fighting against an enemy who never stops saying "Assuming control" and "This hurts you" and other random catch phrases every 3 or 5 seconds isn't that interesting.
-On rare occasions, the sound effects in cut scenes would be delayed. I have no idea why. Most of the time everything was fine. It isn't my TV either, since other games work perfectly and sometimes I don't encounter this problem. I don't know if this only happens on the PS3 or if it slows down because the game is doing something in the background or what.
(I should comment on the glitch problem some people had. Apparently the game would freeze and if this happened as it was saving it would corrupt your save file. From one review I read this resulted in all of your saves for your character being corrupted. Well I pre-ordered this game and played it when it arrived in the mail, and the game never froze on me. In fact I didn't encounter any glitches or errors at all. The only technical issue I had with the game was with how some cut scenes seemed like they weren't in sync. For some reason this only happened with explosions. Maybe it's a frame rate issue. I don't know)
-First, let me say that I really enjoyed the suicide mission. There was a lot of anticipation and it was a pretty thrilling (and it was shocking to see one of my crew members die, because of something I did). However, I wish there was more to it. I thought it would be more complex and longer than it actually was with more parts or objectives. It didn't feel too short, but I wanted a more epic experience for all of the planning that went into it. After all, you need to do between 10, 15, or 20 one hour missions in preparation for a mission which was only 2 hours, including the cut scenes. I wanted to make more decisions which would determine whether people lived or died.
-This is more nit-picking than anything else, but it did annoy me. There are some optional vehicle missions in the game. The exploration missions are fine and pretty fun, but there are other missions where you have to kill enemies. These missions in particular are frustrating because you almost always have to complete them in one sitting (no saving) and your vehicle can die easily (at least it does on Veteran).
-Load times are a mix batch. Sometimes the game can run huge levels with multiple cut scenes seamlessly and even jump to a new location or a different part of the level. I know that Mass Effect 1 was infamous for it's elevators, but I would rather have those elevators than seeing a 30 second animation showing an elevator shaft going up a building or a spaceship. Also, whenever you die it has to load. Sometimes the load times don't bother me (like going to a new planet), but sometimes they do (such as, on Insanity, taking 30 seconds to load, go the wrong direction, get shot and killed 5 seconds later, and then reloading my file and waiting for another 30 seconds, or navigating the Normandy).
-I wish some areas were easier to navigate. The Normandy takes a while, because of the load times between each floor and Iliam just takes a while to reach one end. I wish these areas were designed a little better, like Omega, where it is both easier to walk around and you can do so without any long load times.
-This probably can't be improved, but I wished the cover system was slightly better. For one, you have to be pressed up against your cover before you can jump over it. This is a little bit of a hassle when you are running across a level (running 20 feet, going behind cover, only to jump over it). Also occasionally I would unintentionally stand up or jump over my cover when I didn't intend to do so (like when 10 enemies are shooting at me, which results in my death). These problems mostly result with how often I use the X button. Sprinting, getting behind cover, standing up from behind cover, jumping over cover, and interacting with objects and people are all done with X. So sometimes I would intend just to get behind cover, but accidentally get behind it and then quickly jump over it. Like I said there really isn't a way to fix this, since it would be too complicated or clunky to use multiple buttons.
As I said, these complaints don't kill the game. In fact, they aren't even bad enough to lower my star rating (so if you think I'm trashing this game, I'm not). If I was to give it a number rating, I would probably give it a 9/10. Even some of my favorite games of all time aren't a perfect 10, so even with some of these things fixed or improved, I wouldn't bump it up to a 10. Maybe a 9.5, but not a 10.
Anyways...
THE PROS:
-The graphics are overall fantastic. Some random areas aren't as good as others and some things look fuzzy, but there are huge environments and impressive character models (the best one is probably Samara's) which look beautiful. I saw one brief clip which compared the PS3 version with the 360 version. From that short clip, it does look like the PS3 version is better, especially with some of the lighting. It isn't a massive leap forward, but they are noticeably better.
-Being able to customize the appearance of Shepard, and even picking the character's gender, is appreciated.
-The voice-acting is great. The only real exception for me is the male Commander Shepard. I don't know why, but I never really liked him. However, Jennifer Hale does an outstanding job voicing the female Shepard.
-As I mentioned earlier, characterization is great. Every playable character has a backstory and some characters (like Samara and Thane) even foil each other, which makes the game interesting thematically. While I wish The Reapers and The Harbinger were fleshed out a little more, the characterization in your squad easily makes up for it. This game is one of the better games I have played recently which has handled characters and character development. I also like how you can develop a relationship with some of the members in your squad.
-I like how there are multiple ways to handle some situations through your good and bad actions. I'm working on my new game+ file, but I do know how some situations can be played out differently. I will probably explore the renegade side more with an entirely new file, probably when Mass Effect 3 comes out.
-The action is exciting and the game mixes third-person shooter, with strategy elements, and the option to use your abilities (depending on which class you are, that is). At first, my powers and abilities felt limited (I played as an adept). However, once I reached a higher level, I started to see how useful my abilities were. Compared to pretty much every other RPG I have ever played, Mass Effect is probably the most simplistic in terms of how many powers you have at your disposal at one time. Not that this is a bad thing, since the game is too fast paced and, above everything else, a third-person shooter for you to be messing around with 4 or 5 characters, each with 37 abilities. However, as your level and number of available squad members increases, the game really fleshes out. I wouldn't say the game starts slow (it doesn't), but it took some time before it felt deeper.
-The digital comic did a decent job filling me in on the backstory and Shepard's previous squad members. It is well presented and Jennifer Hale did a good job narrating it. I was expecting a few more decisions, but I know those 4, 5, or 6 decisions I made will have a big impact on Mass Effect 3's story.
-Finally, I was really surprised how funny this game is. If you were to take out The Collectors and The Reapers, Mass Effect would be a straightforward comedy. There are jokes in the background (like Elcor Hamlet), there are funny comments made by the characters in your squad (like Mordin), and a few of your decisions are dialogue options are pretty funny too (like Shepard telling someone he needs to run away, because there's a bomb nearby). For me, the funniest stuff in the game involves the Elcors. I feel like they could appear in The Hitchhiker's Guide to the Galaxy.
So yeah, even though I found several things to complain about, this is an awesome game. Right now I'm trying to receive a platinum trophy with my new game+ file and I'm excited for Mass Effect 3.
If you only pay attention to the PlayStation 3 scene, you might be confused as to when the original Mass Effect came out and why you never heard about it or played it. Unfortunately, 2007's Mass Effect never made it to the PS3. The series' first entry came only to Xbox360 and PC, and due to Microsoft having published the game, PS3 owners will never see it on their native console. Mass Effect 2, however, is another story entirely.
It's perfectly natural for gamers to be wary of jumping into the Mass Effect series with the second game, but BioWare has delivered a compelling package that does its best to quell any uncertainty with skipping the first title. It's worth noting that the original Mass Effect is a different game in many respects from Mass Effect 2, so in terms of gameplay, you're getting the better experience right off the bat. And while Mass Effect 2 is certainly a story-driven affair related directly to the original title, you'll have access to an in-game comic book feature that explains the story of the first game and lets you make choices that will affect your playthrough of the sequel. Combine that with the fact that Mass Effect 2 on PS3 has a slew of DLC extras and even an upgraded game engine, and you'll be struck by the obvious: Mass Effect 2 on the PlayStation 3 is the best, most complete version of the game available.
Mass Effect 2 is the product of artfully mixing certain genres. On one hand, it's a third-person shooter. On the other hand, it's an RPG with sandbox, open-world sensibilities. BioWare has brilliantly blended together these genres and influences to craft an experience that's not only much better than the admittedly-fantastic original Mass Effect, but also better than virtually all of the like-minded games on the market today. It provides a more streamlined experience than the original, with more focus on character development and action and less on some of the minutiae that bogged down the series' first outing.
The Mass Effect series introduces gamers to an alternate form of our galaxy where humanity has found alien life. Using a special device orbiting Pluto called a Mass Relay, humanity jettisons to the far edges of the galaxy only to run into a bunch of other species that have known about each other for some time. No one really trusts the humans (the new kids on the block) and our species is left struggling both for galactic trust and identity in the face of a brand-new existential threat. That's where you come in.
Mass Effect 2 begins under dire circumstances. You'll immediately witness the abrupt and violent death of the main character named Commander Shepard, only to find him or her resurrected by a rich, xenophobic human-first group called Cerberus. There's a reason Cerberus used its unlimited resources to revive Shepard, however, and it has to do with stopping the threat posed by the Collectors, a nebulous species that targets human space colonies. As this threat grows, so too does Cerberus' resolve to stop them, and they'll use Shepard and his or her team of assembled bad-asses to get things done.
But Shepard isn't a static character. The beauty of Mass Effect 2 is that it is what you make it. While Mass Effect 2 certainly has a string of events that ultimately lead from point A to point Z, getting to and through all of the points in between opens up a staggering amount of choices, paths and outcomes. All of this is centered around the Paragon/Renegade choice system, where Shepard can make kind, understanding and righteous decisions (Paragon) or harsh, to-the-point and uncompassionate decisions (Renegade). But it's the gray in between that's truly riveting, and this particular aspect of the game will no doubt floor players. Everything you say, everything you do, and everything you decide upon has lasting, real consequences in the game -- both for the better and the worse. And be mindful, because those choices will one day affect your playthrough of Mass Effect 3, too.
Apart from its story-driven nature and RPG influences, Mass Effect 2 is a third-person action game at its core, and the gameplay is fluid and well-executed. Under most circumstances, you'll get to bring two party members of your choice along with you. The computer will largely control these two characters, though you can use various weapon and skill wheels to offer up commands for those characters during the heat of battle. This is, of course, in addition to controlling Shepard himself (or herself), which will require you to quickly become comfortable with your particular character's strengths and weaknesses. Mass Effect 2 relies on character classes, so if you're playing as a Soldier, you better get used to using a wide variety of weapons. On the other hand, Vanguards and Sentinels will be relying far more on Biotics and Tech than conventional firearms.
Much of the game revolves around recruiting your team members from various corners of the galaxy, and each member of your team plays an important role in ultimately working to stop the Collectors. Better yet, the aforementioned Paragon and Renegade slants you can take through the game will help you nurture or maim your relationships with each person. Treat the characters well, tend to them, listen to their ramblings, and even complete character-specific quests for them, and they'll become loyal. Ignore them, treat them badly, and use them solely as battle fodder, and they may not like you so much. Relationships can even become romantic under certain circumstances, so you can try to cultivate something more than friendship if you so desire.
With the combat, characters, setting and story so solid, you would think you wouldn't need anything else. But there's more. Mass Effect nerds know full-well that one of the most enjoyable aspects of the game is the insane amount of detail put into everything. So while combat and conversation may wear you out from time to time, that won't stop you from going to planets and mining for minerals that will allow you to upgrade your ship, your weapons, and your armor. This also won't stop you from completing one of the game's many side quests or reading the insanely-detailed codex and planet entries.
Mass Effect 2 is a game with a staggering amount of high quality content. And better yet, it's all painted over with a slick coat of awesome.










