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About the product
- Chart your own course in a dangerous new galaxy. Unravel the mysteries of the Andromeda galaxy as you discover rich, alien worlds in the search for humanity's new home
- Battle like never before. New additions like destructible environments, boosted jumps for added verticality, and all-new weapons and Biotics make combat more thrilling than ever
- With amazing weapons, powers and tech, and much more flexible skill and weapon progression tree-you can replicate your play style to make you unstoppable against new, powerful alien enemies
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Mass Effect: Andromeda takes players to the Andromeda galaxy, far beyond the Milky Way. There, players will lead our fight for a new home in hostile territory as the Pathfinder-a leader of military-trained explorers. This is the story of humanity's next chapter, and player choices throughout the game will ultimately determine our survival.
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I wanted to at least address the 1.05 Update that came out for Mass Effect: Andromeda a week ago. First, there are some clear strides forward in addressing emotions for NPC's and main characters alike which was probably what upset me most. I won't change my rating because I really live by the fact that the "majority" of the audience for a game will play it in those first couple weeks and we didn't have this update while we were pouring hours into the game. IF YOU ARE JUMPING IN NOW, feel more confident that issues are being addressed and Bioware is being pretty transparent with what they are working on if you follow them on Twitter or the main forums. We will see how long it takes for future updates to comes out ...
Mass Effect has been a favorite series of mine which has lead to much anticipation for this new installment. Bioware has said that they want to make Andromeda the beginning of a new potential trilogy. The downside is after roughly 20 hours in, I'm not captivated like I was like I have been by the previous games. The story feels grand and epic like it should but the emotion is almost stripped away and replaced by new RPG elements like class based system that come across as forced. What engaged me so quickly in past iterations is how meaningful everything felt, how the Illusive Man was shrouded in mystery and I couldn't help but want to show the galaxy that my crew and I could take on anything.
+The game is huge and the planetary travel feel better than in Mass Effect 2 and 3. ESPECIALLY the Nomad! It makes driving around the planets fun and more simple than the terrible rover in Mass Effect 1.
+The design in this game is great. Each world looks like they spent a lot of time trying to make them feel unique and desirable to explore
+Though I'm more negative on how the characters emote and interact, I like the wide variety of characters that do inhabit the game. There are many races and species that come up often and throughout that really gives it the galactic feel.
-The key negative is the lack of emotion that is felt throughout the story. The faces of the characters don't emit the same emotion nor does the writing articulate why I should feel emotional about what it going on. If you have played these games in the past, it is hard not to notice this new change.
-Combat has taken a more dominate role but at times it feels overbearing in a way that I have to kill "x" number of enemies before I know what is on this planet, or before the story allows me to progress. It is nice that in the beginning of the game, there is a much easier difficulty for those that want to focus on the story but I don't think it evens out.
-Finally, the main character feels dry and is especially telling when we are lucky enough to have many games throughout 2016-2017 that had strong performances from the protagonist. Whether it be Mafia 3, Witcher 3, Dishonored 2, Uncharted 4 and the list goes on. I played the past three games as the normal Commander Shepard and I miss his strong, dominate role even when he fell short and a little dry at times.
Overall, I think that Mass Effect: Andromeda brings a lot to the table when it comes to the huge galaxy it built, characters that populate it and the amount of exploration to be done but falls short in evicting emotion from its core cast of characters. I understand that Mass Effect 2 and 3 were works of art in their own but I don't think it is out of line to compare Andromeda to those that came before it and feel a little melancholy.
Don't get me wrong. There are plenty of problems with the graphics and the mechanics. This can be resolved with time through patches. The main story? Nope. It's a lame duck. I made all the planets habitable but I feel like it didn't add to the underlying story.
I've put in a total of 70 hours into this game and at the end, I felt empty.