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Mass Effect 2 Collector's Edition -Xbox 360
About this item
- New location based damage system allows for targeting of key weak points, blasting off limbs, igniting enemies, or cripple and disable enemy troops.
- Collector's Edition items including: Mass Effect 2, art book, Mass Effect Redemption #1 comic book, exclusive in-game weapon and armor, behind-the-scenes and making-of DVD and Cerberus Network card granting access to bonus content.
- Improved NPC conversation system where Commander Shepard can take matters into your own hands by interrupting or using force to get the answer required.
- Integration with the original Mass Effect game allows players to import saved files and continue play with those files in Mass Effect 2.
- Choose from 19 different weapons, including devastating heavy weapons that can end a battle in seconds.
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Product information
| ASIN | B002VL2HA2 |
|---|---|
| Release date | January 26, 2010 |
| Customer Reviews |
4.5 out of 5 stars |
| Best Sellers Rank | #87,106 in Video Games (See Top 100 in Video Games) #1,881 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 6 x 2 x 8 inches; 3.6 Ounces |
| Binding | Video Game |
| Rated | Mature |
| Item model number | 16880 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 3.6 ounces |
| Manufacturer | Electronic Arts |
| Date First Available | November 4, 2009 |
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Product Description
Product Description
Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new enemy has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced. To even attempt this perilous mission, Shepard must assemble the galaxy’s most elite team and command the most powerful ship ever built. Even then, they say it would be suicide. Commander Shepard intends to prove them wrong. The Collector’s Edition includes: • The full version of Mass Effect 2 • 48-page hardcover art book • Limited edition Mass Effect Redemption #1 comic book • Exclusive in-game Collectors’ Edition weapon and armor • Bonus DVD with behind-the-scenes and making-of videos • Limited edition Cerberus Network card granting access to bonus content
Amazon.com
Mass Effect 2 is the sequel to BioWare's hit space-based role-playing game (RPG), Mass Effect. A single player adventure, Mass Effect 2 allows players to continue the adventures of the fully customizable series hero, Commander Shepard, as you take on a whole new adventure and cast of supporting characters. Features new to this latest release in the franchise include the ability to import game save files from the original Mass Effect game to continue the adventure in an unbroken fashion, a new damage system, a more flexible dialogue game mechanic and more. Extending players play experience even further, the Mass Effect 2 Collector's Edition contain additional digital and physical content including art and comic books, in-game items and more. See the full list of included content below. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(https://images-na.ssl-images-amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; }
The return of Commander Shepard.
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A new cast of characters.
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Along with familiar faces from the past.
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New damage and dialogue systems.
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Collector's Edition bonus items.
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Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new danger has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced. To even attempt this perilous mission, Shepard must assemble the galaxy’s most elite team and command the most powerful ship ever built. Even then, doubters say it would be suicide. Commander Shepard intends to prove them wrong.
Gameplay
An space-based action RPG like its predecessor, gameplay in Mass Effect 2 revolves around the player's particular version of Commander Shepard and continuing development of this character as the game proceeds. As the game opens a variety of character classes are made available to the player, with talents, both exclusive and general, associated with each. With experience these talents are leveled up, resulting in the unlocking of related abilities and/or entirely new talents. The player has the ability to customize their Commander Shepard in a number of ways including physical appearance, gender, and certain aspects of their personal history, with the rub being that these choices can influence things like available missions, dialogue choices with non-player characters (NPCs), and character background.
Accompanying this main character are a number of preset supporting characters that the player can direct and develop relationships with, which again, will alter the outcome of the story. All the characters from the original game make an appearance in Mass Effect 2, but the immediate characters surrounding Commander Shepard are new. Additional new features that players can expect to experience include new alien races; a more realistic damage system; a new heavy weapons system allowing for maximum damage; a regenerative health system; a dramatic increase in the number of character animations available to Shepard; and updates to the dialogue mechanic used when conversing with NPCs.
Integration with the Original Mass Effect
Mass Effect 2 allows players of the original Mass Effect game to import save games to continue the story of their own Commander Shepard. In doing this, the decisions that were made in the first game will affect the events of the second game. In addition, characters from the first game will return, as long as they were not killed off by the player in the first game. On the other hand, new players coming to the series for the first time in Mass Effect 2 will start a brand-new character, discover the events of the previous games as they progress and embark on a thrilling stand-alone adventure that does not require the previous game for play.
Key Features
- Futuristic Weapons - Choose from 19 different weapons, including devastating heavy weapons that can end a battle in seconds.
- Elite Specialists - Recruit up to a dozen of the galaxy's most dangerous operatives to help you in your mission. Train and equip your team to survive insurmountable odds.
- Explore the Galaxy - Scan planets to uncover unique secret missions in the Mass Effect universe.
- Integration with Original Mass Effect - Players of the first Mass Effect can import save games to continue the story of their own Commander Shepard. New players will find a thrilling stand-alone adventure awaits them, a polished and action packed journey that surpasses the first game in nearly every possible way.
- Intense Third-Person Combat - Increased intensity with precision shooter controls to let you control the action and overcome insurmountable odds.
- New Damage System - New location based damage system allows for targeting of key weak points, blasting off limbs, igniting enemies, or crippling and disabling enemy troops.
- Character Customization - Choose a player class, customize your appearance, and tailor your own abilities and strengths. As you progress, so do Shepard’s abilities.
- Improved Dialogue Mechanic - Improved NPC conversation system where Commander Shepard can take matters into your own hands – interrupting or using force to get the answer required.
- Mass Effect 2 software for Xbox 360
- 48-page hardcover art book
- Limited edition Mass Effect Redemption #1 comic book
- Exclusive in-game Collectors’ Edition weapon and armor
- Bonus DVD with behind-the-scenes and making-of videos
- Limited edition Cerberus Network card granting access to bonus content
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Mass Effect 2
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Customer reviews
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Learn more how customers reviews work on AmazonReviewed in the United States on February 21, 2010
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That being said, Mass Effect 2 isn't gonna interest you at all if you're buying it for the combat system. It just isn't. I've heard so many people complaining about the various things that've gimped Mass Effect 2 over the original, and to them, they're valid complaints. To me, however, removing some of the more in-depth features like weapon and armor upgrades just made it that much easier to focus on the story at hand. And in the end, that's what Mass Effect is.
A beautiful, well-told story that evolves and changes depending on choices--even the "small ones"--that you make throughout your playthrough.
Before going on to anything else, I want to make it perfectly clear that those decisions you made earlier on in Mass Effect (small or otherwise) do show up to great you in one form or another here in the second episode. What's more, even though it'd been a year or so since I last actually picked up Mass Effect, I remembered these characters and situations. For example...
* * * SPOILER ALERT * * *
* Depending on whether or not you kill Fist in the first game, he'll show up to berate you in the Bar on Omega. My first playthrough (and consequently, my first playthrough in Mass Effect 2), I let him live. He didn't see it as such a kind gesture, and I immediately started wondering why I actually let him go. Prolly due to the fact that the only reason he was killed in my second playthrough was due to having Wrex in my group.
* On Virmire, once you've handled Benezia, you can kill or set free the Rachni Queen. In all my playthroughs of Mass Effect, I could never bring myself to kill her. She didn't seem like the threat that Wrex made her out to be, and... 's just not in me. So I set her free, and ever since then, I'd been looking forward to seeing how they fit into Mass Effect 2. Sadly, the only time the Rachni even surface in Mass Effect 2 is on Ilium, in the form of a memory embedded in a random Asari. You were told that when your encounter with the Collectors came to a close, the Rachni's song would be... I dunno, something or other. Needless to say, I didn't see any evidence of further Rachni interaction through the rest of the game. Left me feeling a bit... empty.
* By default (for me at least), a new character made from scratch with no imported save (which I was forced to do, as I had no saves compatible for import) will have the following choices applied: you focused your attacks on Sovereign at the cost of the Council being eliminated, you sacrificed Kaidan Alenko to save Ashley Williams, and Udina was chosen to be the human representative to the Citadel. Interestingly enough, these were the exact OPPOSITES of what I'd chosen on every playthrough I ever made. I was always pro-alien, anti-Ashley, and anti-Udina. So to have the game go and make the exact opposite choices was... amusing, at best.
* * * SPOILER ALERT * * *
There are various other changes that BioWare's made to the game, for better or for worse. They've removed random planet scouting with the Mako (and OH MY GOD I'M GLAD THEY DITCHED THE MAKO), replacing that with a mini-game of sorts, in the way of planet-scanning for minerals. Scanning for these minerals is the sole way to upgrade your ship, as well as personnel upgrades, so it's necessary (later becoming a necessary EVIL, once it's lost its novelty).
The introduction of Renegade/Paragon maneuvers during certain cutscenes have introduced yet another level of dynamic storytelling into the mix. Though you're usually given a good few seconds to intervene, if you're not quick enough, you could end up having to live with some painful consequences.
Interestingly enough, a coworker made a remark to me that actually makes a lot of sense: "Mass Effect 2 teaches me more about ethics than [this book] ever will."
And that's true.
Whereas the original Mass Effect was peppered with various decisions that you had to make, difficult or otherwise, Mass Effect 2 is designed in such a way that those decisions are significantly more difficult to make. In general, I had made my selection on the dialog wheel well before the subtitles appeared on screen, making for a more fluid dialog exchange. By the end of ME2, I was taking longer and longer to make the decisions that affected my team, because they were becoming... well, IMPORTANT to me. Familial, perhaps.
That being said, the superficial stuff also matches the story.
Graphics are 5/5. Texture popping isn't nearly as prevalent (if at all visible) as it was in the first.
Audio is 5/5. Love the score for this game as much as I did for the original. Gonna buy the soundtrack eventually; only been putting it off because I was convincing myself that they were gonna release an actual hard copy on disc eventually.
Gameplay is 5/5. There was one instance where I managed to get myself stuck in the ceiling on the Citadel somehow, but I was unable to recreate it, so that's not really an issue. As has been said, the long elevator rides have been replaced with loading screens. In a humorous nod to that, very early on in the story, you're specifically told to, and I quote, "Take an elevator down one level." And sure enough, the one-level trip takes the time you'd think it would. Armor types have been eliminated: any class can wear all armor. Specific slotted upgrades have been eliminated. Traditional health readouts have been eliminated. Again: MAKO HAS BEEN ELIMINATED (huzzah!). I'm sure there are other changes that've been made that I'm forgetting, but... these are the major ones, I think.
Either way, the contents of the package from this deal are great. Great DLC's, artbook, soundtrack, bonus features such as the making of ME2 and all-- it comes with what you'd expect out of a great Collector's Edition and then some.
But then it comes down to the actual game...
In the 33rd hour of the 32nd minute... maybe give or take a couple seconds-- I just finished Mass Effect 2, and let me tell you: WHAT A RIDE!
Everything you expect about Mass Effect is left intact give or take the skewed, redone, rehashed bits noted here and there which you can read from the other people's reviews about them. I for one won't bore any of you with the details that can easily be read here, I'd only be repeating what others said and this is based on my own experience with the game, however, I will note a few key features that Mass Effect 2 offers.
CONTINUING WHERE YOU LEFT OFF-- while Bioware promises a unique, original experience out of this sequel of a propose trilogy, if no one has ever played the first game, it honestly to me is a shame because ME1 offered one of the most ambitious, largest in scope, unique as well as lovingly developed world any game designing structure has ever known. Am I saying you'll be left out of the dark? No, but you WILL have missed out on alot of things that make the Mass Effect experience a whole lot more deepening. When the first ME came out, I was captivated, enthralled and stuck to my couch easily for over 10 days doing, playing and ultimately memorizing nearly every bit and scope of the ME game and the universe of it itself. So much, in great detail that even after having bought the ME strat. guide out of curious necessity, and after having gone through its pages, I'd found out I had actually done everything as noted in its pages, to the word.
Yet again, will you be left out? I honestly cannot tell you because I have anticipated this game since the edgy cliffhanger that has kept me on my toes for this sequel for so long, and now here it is. I will say though that in moments where I have played the game, I imagined myself as someone new to the experience "What if I've never played Mass Effect 1?" And Bioware has taken careful consideration to fill people in on loose ends that might confuse newcomers. Much like soap operas, it leaves no error out to quickly patch you in, given you pay attention and actually care (which this game does very VERY well at bringing you in). The story is deep, the characters have a very distinct quality to them which often took me by surprise that I'd believe these fictitious entities felt closer than some of the people I've ever run to in real life (makes me wonder sometimes...).
The combat system feels a whole lot different than from the original Mass Effect... for those who haven't played it, allow me to allude it to Gears of War's. There's a very distinct cover system where you stick to walls, obstacles and such which prove beneficial to your survival and overall performance in the game. Compared to the original though? This sequel's revamped combat system, along with improved AI proved challenging. Expecting this to be easy is an overstatement. If you aren't careful, things can get dicey very quickly if you aren't paying attention. It's fast, it's visceral, but not so much "I'll kick your ass into tomorrow and make you feel it for a week" kinda a way. More like a "This action kicks ass as long as you're maintaining your situation, maggot!" It's not hard... and others might argue it's not even challenging while others will comment on the revamped combat system's shortcomings. Personally? Every fight felt exactly the way it should have been. Each fight went down exactly as I imagined they should, and I'd replay every outcome similar, if not the same to them every time which I'm sure I will in many future replays to come.
Speaking of replayability-- this game will deliver. With so many ways to handle a situation, so many outcomes to expect, you'll never know or imagine what your next game might end up like. Take into consideration that you can pair this experience up by going out of your way to actually the original Mass Effect? I promise you, if you want to get the full on experience about Mass Effect, play from 1 to its sequel now and you will see just how big of a game this really is, I guarantee it. I even imagine had I not ever played the original and after playing Mass Effect 2, it would have developed a curiosity so massive, there would have been no way to ignore that kind of experience. Combine Mass Effect 1 with Mass Effect 2, you have got one BIG game ahead of you that you will not regret. Even my fiance, a woman who's not into shooters of this sort, plays this game and even suffers through the pains, what she finds irritable, because of the rewarding satisfaction this game delivers elsewhere, storyline.
Seriously, I could go on and on and on about this but trust me, if you're reading this, you're probably just bored or need a reason to buy this game. Either one of them could be easily remedied at once-- just buy the game.
I've recommended the first ME to so many people who weren't even mildly interested in what it could offer, with the expected "Wellll, I dunno..." till they actually played the game and came back "I cannot believe I hadn't played this earlier!" You wanna be surprised? Dig into some Mass Effect, even by its sequel right here, right now. It's a big universe out there, go and getcha some with Mass Effect!
I've only played through this game once, but I'm seriously considering booting up the old Mass Effect 1 games, playing through the other characters I planned on playing up to bring them into ME2 just to see how it would all play out. This'll be a game which will never see the dust looking to collect on itself, it's just that good.










