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Mass Effect Platinum Hits - Xbox 360
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- Improved NPC conversation system where Commander Shepard can take matters into your own hands
- The second act of BioWare's epic sci-fi RPG trilogy continues the story of Commander Shepard and humanity's first steps onto the galactic stage
- Integration with the original Mass Effect game allows players to import saved files and contiue play with those files in Mass Effect 2
- Choose from 19 different weapons, including devastating heavy weapons that can end a battle in seconds
- New location based damage system allows for targeting of key weak points, blasting off limbs, igniting enemies, or cripple and disable enemy troops
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Product information
| ASIN | B001TORSII |
|---|---|
| Release date | January 19, 2010 |
| Customer Reviews |
4.7 out of 5 stars |
| Best Sellers Rank | #14,046 in Video Games (See Top 100 in Video Games) #145 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.57 x 5.36 x 7.57 inches; 5.78 Ounces |
| Type of item | Video Game |
| Rated | Mature |
| Item model number | 15982 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 5.8 ounces |
| Manufacturer | Electronic Arts |
| Date First Available | February 24, 2009 |
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Product Description
The second chapter in the Mass Effect trilogy takes you to the darkest reaches of space, where you must uncover the mystery behind the disappearance of humans across many worlds. Prepare yourself for a suicide mission to save mankind. Travel the galaxy to assemble a team of soldiers and combat specialists, and launch an all-out assault on the heart of enemy territory.
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Mass Effect 1 is a great game, but like many other great games, it has some terrible design flaws. If you have played or choose to play through it (which you should if you enjoyed ME2, of course), along with one of the best storylines in gaming history, the start of a grand and original mythology that holds its own with the best science fiction in literature or film, and some pretty slick graphics for 2007, you had or have to deal with a broken loot system, sub-par combat (at least compared to other modern shooters), graphical texture pop in, loading issues, glitches, laughable A.I., copy and paste sidequests, etc. Many, like myself, looked past these issues, as Mass Effect was so amazing it overcame the sum of its parts, and Bioware made up for the mistakes of the first by giving a sequel that takes the most glaring problems and negates them. You can definitely tell they had more time (or at least time well spent, as a good part of the first one's development time was spent fixing design flaws and whatnot) and money this go around, and surely the experience gained and hard lessons learned during Mass Effect's creation helped. In this review, I am going to focus on the three areas of most necessary change in Mass Effect 2, the combat, exploration, and the loot system, and how it was done. I will also mention what is taken away that will be missed.
To fix the Mass Effect experience, Bioware had to make some tough decisions and many radical design changes, some that will piss off some old school RPG fans . To fix the loot system, they trashed it and rebuilt something far more simpler. Now there is a weapon loadout screen where you pick which guns you want out of a handful. And thankfully with each gun there is diversity, even in the same class of weapon. For example, you can choose between a semi automatic sniper or what is essentially a bolt action rifle. Nothing new in gaming altogether, but the guns of the first basically were all the same with different stats. Upgrades are streamlined, all you do is purchase or research the ones you want, and they are active without needing to equip anything. You can switch armor, each piece is interchangable and has specific stats, or if you want to, use the one piece downloadable joints (actually kind of meh on the latter). Less micromanagement is good, believe me.
Combat gets an overhaul as well, and for what it's worth (which is worth alot) is probably the best thing about Mass Effect 2. As opposed to being an RPG with shooter elements, Bioware puts the action first. The cover system and button layout for combat is much better. As opposed to the unwieldy grenades of the first game, you get to choose between 1 of 6 or so badass heavy weapons, all are completely different. Guns have accurate recoil, and damage is area specific. Unlike the first game, you get a damage bonus for headshots this time around. Ammo is no longer infinite as well, which adds some strategy and makes more sense. More diversity with the enemies, and the A.I. is much better, especially on Hardcore and Insanity (best take your diaper off if you want to f*** with insanity). But thats not all, the powers and power cooldowns are modified as well. Instead of each power having its own cooldown that can last up to a minute or more, powers recharge much quicker, but share cooldown. Nothing but positive changes regarding the combat of ME2.
The other main change is the planet and exploration system. Mass Effect 1 had more planets and more to do than this one, but much of the previous entry's sidequests were filler. The same cookie cutter buildings with the same layouts were in use over and over, and you were forced to drive to them in a glorified moon buggy/ space tank that drove like s***. Long, tedious hours were spent in ME1 to get all the acheivements driving and killing the same dull enemies with a few conversations in between. Mass Effect 2 has only 20 or so side missions you can do, and they do not affect the main mission aside from boosting your xp and cred amounts a bit. They are all in different locations with different buildings thankfully, actually some of the best looking areas of the game are in these bite sized missions. Nothing like navigating the framework of a huge, ancient spacecraft teetering off the side of a cliff looking for information. Kudos, Bioware, you turned an Achilles heel into subtle greatness.
Those are the most important positive adjustments of the Mass Effect brand, but what areas are worse for wear? Let's see... to me, not very much at all, but here they are. Unfortunately, the story takes a hit the most, being in the middle of a trilogy doesn't help I am sure. There is no main antagonist other than one enemy that spawn to face you repeatedly throughout the game, and of course the same threat whose plans you thwarted in the last game. Nothing like Saren at all. Also the majority of the game time is devoted to either recruiting party members or helping them with personal missions. The characters are brought to life so well through this its hard to complain, but a few more "important" missions would have been nice. Another complaint is the fact that if you choose to go renegade, by the end of the game you look likethe bottom of Emperor Palpatine's boot, that is unless you spend an insane amount of resources to remedy this. A few scars would be great for a more hardened "renegade" look , but glowing eyes and facial wounds is way too much. Even if you are an a**hole, you still are saving the galaxy. Lose the scabs, Bioware. Also the scanning is boring and tedious, but since it is an RPG and that is the only thing you will be grinding, it isn't too bad.
Even with the few things I believe could have been improved, I would rate this a 4.8, as it isn't perfect (I have yet to play a "Perfect 10" game) but I think it is much closer to a 5 than a 4, and better than the majority of the games out there. I hope they can continue with the strengths of the second in the 3rd installment, and give us more of a main quest story next time. For those complaining about the shift to a more action oriented experience, sorry you feel that way, but RPGs will have to adapt to survive in this market...... and thankfully, Bioware knows this.
Mass Effect 2 is probably the best the Xbox has to offer when it comes to blending story into gameplay. It's not the best shooter you'll ever play, it's not the most robust RPG (not even close), but somehow all elements come together in what is one of the most compelling, most satisfying experiences you can get from a console game. Much like its predecessor, the biggest payoffs come in the third act, and the more time and effort you've put into team members and side missions up until then, the more compelling and satisfying an experience it is. It's also one of the few sequels I've ever seen (and this is a hallmark of the series) that's BETTER if you've played the original.
That's something, isn't it? I mean, is Gears 2 better or worse if you've played Gears 1? Marginally, maybe. But Mass Effect 2 is an exponentially more satisfying game if you've taken the time to dig through the first one. In effect, the sequel adds replay value to the original, which feeds replay value back to the sequel again. If that isn't a masterful stroke of artistry and brilliant way to get the most out of an interactive medium, I don't know what is.
But that's all high concept stuff. Let's strip some nuts and bolts.
Visually, the game's a treat. Colors are richer, but still in the same palette, so the world still feels like the Mass Effect world (which is nice). Locations are busier, with a great deal of added detail and the NPC's are more dynamic and mobile, which is a nice touch. The locations that are supposed to be crowded now feel it and your inundated with things like advertisements and news reels when you're on the Citadel or in any major population hub; it's really smart design all the way across. Wealthy areas feel posh and poor areas feel shady and dangerous. The wilds are wild and ruins are ruined - I can't think of a location or character that doesn't employ some sort of successful design element. The world we knew has been bumped up, polished off, enhanced and yet is still the world we knew. That's no small feat.
Combat has been GREATLY improved. For better or worse, we now have a dedicated cover button, which works well enough (some will like it, some won't). Enemies are where we see the greatest improvements and they now employ a variety of strategies and you'll have to adjust your survival tactics based on the type of character you're playing. The baddies have also been given a series of different skills and protections, like armor or biotic barriers, which forces you to readjust the types of weapons or ammo or skills you chuck at them. It's a much richer and more immersive experience overall. The redesign is most effective when it comes time to square off against a Krogan. A huge chunk of the games mythology is dedicated to just how powerful and dangerous the Krogan are. And yet, in the last game, fighting them was just like fighting anything else. But now, watching a Krogan charge down the aisle, shields up and shotgun out, will just about ruin your day! It's a nice touch and another layer of rich gameplay.
So, the action's been bumped, is what I'm saying.
I do lament the loss of some RPG elements, I must say. Instead of the dozen or more skill sets you could balance in the last one, we now just level up about six or so different 'powers'(even less for team members). An infiltrator is no longer different from a soldier because of how you choose to develop it, but simply by virtue of having completely different 'powers'. It's a narrower approach that's going to bother a lot of people (myself included). It's not BAD, or BROKEN in any way, it's just an unnecessary step to the side. I don't really understand it, myself, but there it is.
Other things have changed, but it's not all that important: the Mako's gone, as is the barren planet exploration. Take that for what it is. The hacking mini-games have been replaced with some different ones. Whatever. Inventory's gone and replaced by a few armor upgrades and a few different weapons. Eh, it is what it is.
And, wait, what's this 'thermal clips' crap? One of my favorite little Sci-Fi touches to the previous game was the idea that guns had advance so much that they didn't even need bullets anymore. They literally ripped chunks of metal from a block you put in them, so they could essentially carry thousands of rounds at a time and all you had to do was keep it from overheating. Now I'm back to bullet hunting and ammo hording? Boo, I say, boo.
All that aside, what the game is really about is character and character development. You've got a team of about 11 distinct individuals this time around, a big jump from the last game. And that's because building your team and gaining their loyalty is almost the ENTIRE focus. Yes, there's a main enemy - the Collectors, a group of creepy-ass bug-alien-things that are abducting humans by the tens of thousands from around the galaxy. They're a worthy addition to the series and their mythology just adds to the tapestry... but you only encounter them three or four times throughout. The rest of the time is wholly focused on building (or ruining) relationships with the people around you. You come to know them, come to care about them and, by extension, the piece of the galactic stage they represent. We have avatars of Turian stubborness and frustration, Quarian desperation, Salarian genius and guilt, Krogan ferocity and hopelessness - it's all woven so well and we get a ton of information in really efficient ways. Add onto that some seriously effective voice acting and when the endgame comes, when the lives are in your hands for the first time... Well, the way the final mission plays out is VASTLY variable and immensely satisfying. It all depends on how much effort you've put into your crew and how successful you were at building them up. The many branches you can take and their spread of outcomes adds a great deal of tension to the final scenes and lends itself to multiple play-throughs.
Again, as I said before, it's a masterful blend of story and gameplay. To the point where any problems it may have are almost completely dismissible. It's a must play, as simple as that, awkward sex scenes and all...
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Das Kampf-/ Deckungssystem wurde überarbeitet, so dass man besser in Deckung kommt und auch wieder raus.
Die Waffen haben nun Munition und man kann nicht mehrere Kräfte hintereinander benutzten, da jetzt alle Kräfte einen gemeinsamen Cooldown haben.
Das Beste ist aber, das man seine/ seinen Shepard aus Mass Effect importieren kann.
Für alle denen der erste Teil gefiel, kann ich dieses Spiel nur empfehlen.








