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Massively Multiplayer Game Development (Game Development Series) 1st Edition

4.4 4.4 out of 5 stars 12 ratings

Massively Multiplayer (MMP) game development is one of the fastest growing areas in the game market. With the first MMP releases, the genre took off with amazing speed, and as its popularity continues to soar, so do the many challenges, internationalization, customer support, hacking, and technological advancements. To keep up with these challenges, developers need to implement the best tools and techniques available. Massively Multiplayer Game Development provides these solutions. This comprehensive, insightful collection of articles is written by some of the industry's best MMP developers, and provides a wealth of unique knowledge acquired while working in the MMP trenches. Details on database techniques and game systems are also included. Unlike many programming books, Massively Multiplayer Game Development is intended to appeal to the entire team: programmers will find a multitude of technical ideas, and designers and producers will benefit from the detailed information on design, architecture, and customer support.
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Editorial Reviews

About the Author

Thor Alexander (California) has been working in the game industry for over twelve years as a designer, engineer and entrepreneur. He has held lead designer and senior programming positions at Electronic Arts, Microsoft and Xatrix Entertainment. He has contributed to titles such as Earth & Beyond and Freelancer as well as the Ultima Online game series. He has also contributed to the books AI Game Programming Wisdom and Game Programming Gems 3 as well as Massively Multiplayer Game Development.

Product details

  • Publisher ‏ : ‎ Charles River Media; 1st edition (February 14, 2004)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 484 pages
  • ISBN-10 ‏ : ‎ 1584502436
  • ISBN-13 ‏ : ‎ 978-1584502432
  • Item Weight ‏ : ‎ 2.3 pounds
  • Dimensions ‏ : ‎ 7.75 x 1.25 x 9.75 inches
  • Customer Reviews:
    4.4 4.4 out of 5 stars 12 ratings

Customer reviews

4.4 out of 5 stars
4.4 out of 5
12 global ratings

Top reviews from the United States

Reviewed in the United States on March 7, 2008
This book is exactly what I've been looking (and wishing) for!! I feel terrible that I found it FIVE years after it's been out!
I'm a hobbyist game programmer, a senior in high school, and I've been wanting to make my own MMOG since late middle school. Of course, back then my vision was more... general, unrealistic, overenthusiastic. But over these past few years, as I have matured and gained experience in programming, I've been building up to the time when I had a clear view of what I wanted and exactly how to get there, and especially how much work would be involved. I've taught myself all about general game programming using several other books, but the whole time my goal has been a MMO, and while the books taught general game development, none of them really mentioned how to develop on a 'massive' scale - even the books concerning online games. Finally, I've found one that's not only focused on MMOGs, but has exactly the information I want.
I have researched plenty books and websites, but this is a HUGE source of information that I couldn't find anywhere else! Tips on how to organize server farms, complete UML code explaining a full MMORPG framework, tips on server and client development, etc. - just read the table of contents. This book is out of print, but if you are looking to make a Massively Multiplayer game, get your hands on it immediately!!
Another great aspect of the book is that at the end of each separate article, there is a list of resources. It's like a bibliography of the articles that the editor used to compile the article, including the original article itself and any additional sources used. This referred me to several other great game design books that I never would have considered.
If you have questions, like I had, about how to synchronize objects between client and server, how to handle movement and collision detection, how to design and implement the back-end database, how to protect from 'rogue' players (commonly called 'hackers') and so on, this book will answer all those questions and more.

I am writing this review from the perspective of both programmer and designer (well, whole-game-maker, but I've got a couple friends so I consider those my primary roles) - and the programmer will get a whole lot out of this book. A designer will also get some great ideas, and I have not yet read a lot of this book (especially the section meant for designers), so I'm sure I'm underestimating.

A single warning though: You should already have a pretty clear vision of what kind of game you want to make, and in the case of a programmer, have a thorough understanding of the programming language, and all the systems of a game - especially graphics and networking. The book describes thoroughly all the processes but does not go into details about how to form and transmit packets, so you'll have to look into that elsewhere (read up on sockets, possibly the library RakNet, for more info).

Overall, this is a great book, and I would rate it higher if I could! I may even consider getting MMGD 2 now that I've seen the high quality of this one!
4 people found this helpful
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Reviewed in the United States on September 3, 2010
Massively Multiplayer Game Development follows the "Gems"-style format that's so popular in game development ( Game Programming Gems (Game Programming Gems Series) , for example). This book isn't something that you read from beginning to end, but rather a collection of mostly isolated information block, separate articles covering many different aspects of MMO development.

The quantity and breadth of information presented here is truly impressive. It covers a wide range of MMO-centric topics, but unfortunately doesn't go into true depth very often. Don't expect to find anything resembling a complete MMO game framework, and there isn't even really any significant source code. If you are interested in developing an MMO, then this book will give you a decent overview of some typical problems and potential solutions - but you are still a VERY long way from having characters run around in a shared world.

This book (and MMO development in general) is really only for experienced developers. If you're a beginner, then I would recommend checking out some other books and trying your hand at a few smaller projects before thinking about tackling this book (or an MMO).
One person found this helpful
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Reviewed in the United States on March 30, 2007
PLEASE NOTE THAT THIS IS THE SAME REVIEW AS THE SEQUELS BOOK, THAT IS BECAUSE I CONSIDER THEM TO BE EQUALLY AS GOOD AS EACH OTHER.

DON'T BUY ONE BOOK, GET THEM BOTH.

As a games programmer I wanted to branch out into a MMG and this book was one of 4 that taught me everything I wanted to know.

This book is split into 3 main sections; each section has several chapters about differant aspects of the MMP's. If you have any interest in MMP games you cannot help but to find most chapters helpful.

I will admit that some chapters bored me and I skipped them, but the amount of helpful chapters there were more than made up for it.

Each chapter has been written by a differant person and quick searches on google makes you realise that these people really do not their particular areas of expertise.

James
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Reviewed in the United States on October 22, 2012
This book, like all the other Game Programming Gems, is so lala. It's not a complete waste of money but its not a book of revelations either. But it's not a failure of this book. It was written by a number of game programming professionals after all and this kind of group is similar to the Computer Games Developer Conference that's held in San Fransisco every year. The authors give you a general overview of their field of expertise and how they applied their knowledge in past projects. You can't expect them to give away the hot stuff they are using in the games they are working on now and neither should you expect a How To Guide or usable code. It is also not something for the game programming novice. It is more or less an overview over partly well known techniques, some articles give you some new ideas to think about, but there is nothing revealing here that you couldn't find on the internet.

I think the main merit of this book is that many different topics are in one space and the reader gets an overview and some ideas that help start one's own research.

Top reviews from other countries

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ynar
4.0 out of 5 stars MMORPG版のGame Programming Gems
Reviewed in Japan on August 25, 2003
 昨今流行りのFFXIやPSOなどMMORPGといわれるゲームジャンルで使われているテクニックに特化したGame Programming Gemsといえば分かりやすかろうか。
 例題と解説にはC++やUML、それにPythonスクリプトなどを扱っており、Gemsに比べるとより玄人向けの印象を受けるが、その分扱っているトピックスも専門的で示唆に富むものであり非常に満足する出来だった。
 個人的な不満があるとすれば、“固定メモリアロケーション”デザインパターンのような低水準のトピックスを扱うならば、ネットワークゲーム用のプロトコルのインプリメントについても触れてほしかったところだが、これはそれだけで本が出来る内容なので仕方のないところか。