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Mastering AndEngine Game Development Paperback – September 28, 2015
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About the Author
Maya Posch is a largely self-taught developer with a profound interest in anything related to technology and science. Having discovered programming at a young age, she proceeded to learn a variety of languages, including C++, PHP, Java, Ada, and VHDL. She has worked on mobile, desktop, and embedded applications and games. Together with a good friend, she started a software and game development company called Nyanko (http://www.nyanko.ws/) in 2006. Maya currently lives in Germany, where she works on games and other projects, and maintains a number of technology- and science-related blogs.
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Top customer reviews
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The book covered skeletal animation with AndEngine which was really great and an added bonus for making your game go from indie to studio quality. The networking implementation was solid, and I always design my network communications prior to writing code so I can get all the logging features sorted out using UML diagrams.
I highly recommend this title to anyone who is serious about creating games using AndEngine for Android Game Development, but most important a lot of the features are parallel towards PC/iOS game programming which makes this book more viable as a tool. While you'll have to utilize what you've learned here about design and organization to transfer to a different platform, it's highly possible because this book was so well covered.
This book is practical .This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine.
With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations.