CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Mastermind for Kids -- Codebreaking Game Plays on Three Levels
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- Three levels of play makes this a game that kids can play for years and years
- Players take turns setting secret codes and solving the codes
- Uses STEM and STEAM principles--players use deductive reasoning and logic
- Based on Mastermind, one of the top selling games of all time
- Deceptively simple strategy game--play in 15 minutes
- Features 3 levels of play
- Designed for kids with jungle animals
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Kids test their code-cracking prowess with Mastermind for Kids, the challenging game of logic and deduction. The game comes with three levels of play, so kids can learn and grow with the game. With more than 55 million units sold, Mastermind is a great strategy game . . . and one of the world’s most popular games ever. It’s easy to learn and fast to play, and it’s different every time. The Codemaker sets a secret code, then the Codebreaker tries to match the code using logic, deduction, and maybe even a little bit of luck. After each move, the Codemaker gives clues to the Codebreaker. With lots of possible code combinations, every game is guaranteed to be a brainteaser. All of this mind game's components can be stored in the game board. For 2 players ages 6 and up; the winner will be a true master mind. Includes game console with built-in storage tray and code peg shield, 72 jungle animal pegs in 6 colors, 30 scoring pegs in two colors, and complete instructions.
Younger kids can develop their powers of logic and deduction in this game of code-cracking fun. This version is simplified for younger children and comes with colorful animal pegs, a jungle-and-mountain-theme board, and fewer code options. The point is the same: one player duplicates the other's code in as few turns as possible. The code maker sets a code of 3 colored animals (choosing from 72 in six colors), and conceals it beneath a "rocky mountain" tray at his or her side of the board. In each of nine rows (of large holes), the code breaker attempts to replicate the pattern. After each row (or turn), the code maker places red or white creature pieces in the adjacent row of small holes, which gives the code breaker clues on how he or she doing. Complete instructions include rules for younger players (based on colors only), older players (color and position), and expert players (a blank-space option adds complexity). This challenging and fun game is for two players. --Ava NatovSee all Product description