Mastermind Game : The Strategy Game of Codemaker vs. Codebreaker
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- Made in USA and Imported
- Fast, simple strategy game--one of the bestselling games of all time
- More than 2,000 possible combinations make the game different every time it's played
- Players take turns setting secret codes and solving the codes
- Uses STEM and STEAM principles--players use deductive reasoning and logic
- Ages 8 and up
CHOKING HAZARD -- Toy contains a marble. Not for children under 3 yrs.
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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From the manufacturer
Mastermind – The Strategy Game of Codemaker vs. Codebreaker – Try a Code and Get a Clue!
- Fast, simple strategy game -- one of the bestselling games of all time.
- Players take turns setting secret codes and solving the codes.
- The classic game that brings together a codemaker and a codebreaker.
Test Your Code-Cracking Prowess with Mastermind, the Challenging Game of Strategy
With more than 55 million units sold, Mastermind is a sentimental blast from the past for adults who grew up playing the codebreaking classic, and a fun-filled challenge for kids new to the game. Mastermind is ideal for the entire family. ..a brain game where kids can battle adults with an equal chance of winning.
Game console with built-in storage tray and code peg shield.
- Uses Stem and Steam principles--players use deductive reasoning and logic.
- New translucent game board.
- For 2 players ages 8 and up.
Are You Up For The Challenge?
Can You Crack The Code In 10 Moves Or Less? Can You Create A Code Than Can't Be Cracked?
It’s easy to learn and fast to play, and with more than 2,000 possible codes it’s different every time. The Codemaker sets a secret code, then the Codebreaker tries to match the code using logic, deduction, and maybe even a little bit of luck.
After each move, the Codemaker gives clues to the Codebreaker. Codemakers can make their codes even more devious by using multiple pegs of the same color or by leaving one or more peg holes empty. With so many possible code combinations, every game is guaranteed to be a brainteaser.
The Codemaker creates a secret code with any four of the pegs (there are six colors).
The Codebreaker places pegs in a pattern, trying to match the Codemaker's pattern to break the code.
The Codemaker signals if the Codebreaker has pegs of the right color and if they're in the right position.
Test your code-cracking prowess with Mastermind, the challenging game of logic and deduction. Can you crack the code in 10 moves or less? Can you create a code than can't be cracked? With more than 55 million units sold, Mastermind is a great strategy game . . . and one of the world’s most popular games ever. It’s easy to learn and fast to play, and with more than 2,000 possible codes it’s different every time. The Codemaker sets a secret code, then the Codebreaker tries to match the code using logic, deduction, and maybe even a little bit of luck. After each move, the Codemaker gives clues to the Codebreaker. Make the code even more devious by using multiple pegs of the same color or by leaving one or more peg holes empty. With so many possible code combinations, every game is guaranteed to be a brainteaser. All of this mind game's components can be stored in the game board. For 2 players ages 8 and up; the winner will be a true master mind. Includes game console with built-in storage tray and code peg shield, 108 code pegs in 6 colors, 30 key pegs in two colors, and complete instructions.
Test your code-cracking prowess with Mastermind, "the challenging game of logic and deduction." The codemaker sets a code of four colored pegs--choosing from yellow, red, orange, blue, green, or white--and conceals it behind a flip-up shield. Your mission: replicate the code in 10 moves or fewer. With each of the codebreaker's attempts, the codemaker uses red and white key pegs to offer cryptic clues about color and position. Make the game even more difficult by using multiple pegs of the same color or by leaving one or more peg holes empty. With more than 2,000 possible code combinations, every game is guaranteed to be a brain-bender. All of Mastermind's components can be stored in the game board. Mastermind is for two players.See all Product description
Top customer reviews
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This edition is objectively poorly designed. Did nobody play test this? Did an intern design this for their summer project? Who knows?
So, to run down the complaints:
1. Poor choice of colors. For some reason, the designers felt that the board and the peg covers needed to be bold, primary colors--meaning they couldn't use two of the most easily identifiable colors in the code pegs. This means you get pegs in pink and teal/green? And that the hint pegs are now changed from black and white to RED and white. What was wrong with a black/gray/brown game board? Nothing. Someone thought--incorrectly--that trendy/different colors would be refreshing and somehow hold the attention of attention-deficient players. It's just harder to use.
2. Poor build quality. I'm not the only reviewer here who's mentioned this. It's seriously the most poorly designed edition of any game I've bought. And that's really saying something, since the original was nothing stellar, but nothing to complain about, either. It's cheap plastic, and everything's rounded, making it hard to hold while traveling, suitable only for tabletop use. The hidden code cover is poorly made, the hinges not secured enough to keep the cover attached to the game. I'm not talking abuse, either--just regular moving the cover up and down, and it'll come off. This isn't a fluke, this is how it was designed. The peg storage cover stays put, but the storage compartments a) aren't completely separated, so the pegs will mix, and b) the code peg compartment isn't nearly big enough to hold all the code pegs! To store all the code pegs with the game, you have to put some of them in the hint pegs compartment, mixing the two types and eliminating the advantage of having two compartments in the first place. The hint pegs do sometimes slide too far down into the hole, reflecting inconsistent build quality, but I did experience that in the original, as well. The code pegs or their holes have been changed enough to make them very difficult to handle and hold in place. A domed top was never the best design (hard to grasp), but in the original they were easier to grasp, for some reason.
Do yourself a favor and buy an original/used one on eBay. This is just an embarrassment.
How to play: One person sets up the code (code master) using colored pegs. The other person (code breaker) needs to break the code in less than 10 tries to win. The code master lets the code breaker know if she/he has the correct colored pegs in the correct order each round. The code breaker has 10 chances to break the code. If the code breaker figures it out he/she gets a point, if not the code master gets the point. Then players switch sides and scores can be kept on the board for most wins.
This board is constructed of plastic as well as the pegs.
States it is for ages 8 and up. This is pretty accurate as I think it may be a little difficult for younger kids to have this much strategy. I don't think there is an age where someone outgrows the game. Keep in mind, this game has a ton of small pieces that can be lost or put in the mouth. This is something to keep in mind if purchasing for a gift.
I was sooooo excited to rediscover this game from my childhood and share it with my 5 year old. We LOVE the fun new colors, and what really got me EXCITED was the prospect of having #1) a 'cover' for the code that couldn't accidentally get kicked off the board, essentially ruining the game by letting the guesser see the code (and having someone dissolve into tears!) and #2) the compartment that you can put all the pegs in was an AMAZING feature to me, making the game, I guessed, easily transportable - and just super convenient to have everything stored together.
My only problem is not with the actual game - it's the same old concept and we love it (my five year old loves to make the code and is very good at giving me accurate clues most of the time - he's not yet adept at figuring out the strategy behind being an effective code guesser, though.). The problems are with the very 2 reasons I listed above that made me so excited for this new version. #1) the code cover I thought would be attached is not, and although it probably won't come off with a mild jostle, it might, and it's pretty hard to fit in to the place it's supposed to be to cover the code. #2) The compartment to store the pegs in almost drove me to harm someone or myself. It WILL NOT CLOSE without a serious wrangling of pushing the pegs away from the sides where it slides into the compartment and closes. I realize this might not seem like a big deal but I assure you, after spending 10 minutes trying to close the damn thing you'll understand - and live for the rest if your life like I will wondering how this ever could have been approved by whoever at this game company was responsible for designing it.