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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by [David Kushner]
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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Kindle Edition

4.8 out of 5 stars 1,121 ratings

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Editorial Reviews

Review

"To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses - and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way." -Mark Leyner, author of I Smell Esther Williams

"Masters of Doom is an excellent archetypal tale of hard work and genius being corrupted by fame too young and fortune too fast. I rooted for these guys, was inspired by them, then was disturbed by them, and was fascinated from beginning to end." -Po Bronson, author of The Nudist on the Late Shift

"Like Hackers, David Kushner's Masters of Doom paints a fascinating portrait of visionary coders transforming a previously marginal hobby into a kind of 21st-century art form -- and enraging an entire generation of parents along the way. Kushner tells the story with intelligence and a great sense of pacing. Masters of Doom is as riveting as the games themselves." -Steven Johnson, author of Emergence

"Masters of Doom tells the compelling story of the decade-long showdown between gaming's own real-life dynamic duo, played high above the corridors of Doom in the meta-game of industry and innovation. With the narrative passion of a true aficionado, Kushner reminds us that the Internet was not created to manage stock portfolios but to serve as the ultimate networked entertainment platform. It's all just a game." -Douglas Rushkoff, author of Coercion, Ecstasy Club, and ...

Amazon.com Review

Doom, the video game in which you navigate a dungeon in the first person and messily lay waste to everything that crosses your path, represented a milestone in many areas. It was a technical landmark, in that its graphics engine delivered brilliant performance on ordinary PC hardware. It was a social phenomenon, with individuals and companies hooking up networks specifically for Doom tournaments and staying up for days to blast away on them (well before the Internet went big-time). The game's publisher, id Software, used an unusual shareware marketing strategy (give away the first levels, charge for the more advanced ones) that worked very well. On top of it all, the gore-filled game raised serious questions about decency in products meant for use by school-age kids. Masters of Doom explores the Doom phenomenon, as well as the lives and personalities of the two men behind it: John Carmack and John Romero.

This book manages, for the most part, to keep clear of the breathless techno-hagiography style that characterizes many books with similar subjects. He tells the story of Carmack, Romero, and id--which includes far more than Doom and its successors--in novel style, and he's done a good job of keeping the action flowing and the characters' motivations clear. Some of the quoted passages of dialog sound like idealized reconstructions that probably never came from the lips of real people, but this is an entertaining and informative book, of interest to anyone who's let rip with a nail gun. --David Wall

Topics covered: The biographies of John Carmack and John Romero, and of their company, id Software. The development and marketing of all major id games (including Wolfenstein, Doom, Doom II, and Quake) get lavish attention. --This text refers to an alternate kindle_edition edition.

Product details

  • ASIN ‏ : ‎ B000FBFNL0
  • Publisher ‏ : ‎ Random House (April 24, 2003)
  • Publication date ‏ : ‎ April 24, 2003
  • Language ‏ : ‎ English
  • File size ‏ : ‎ 1104 KB
  • Text-to-Speech ‏ : ‎ Enabled
  • Enhanced typesetting ‏ : ‎ Enabled
  • X-Ray ‏ : ‎ Enabled
  • Word Wise ‏ : ‎ Enabled
  • Print length ‏ : ‎ 368 pages
  • Lending ‏ : ‎ Not Enabled
  • Customer Reviews:
    4.8 out of 5 stars 1,121 ratings

Customer reviews

4.8 out of 5 stars
4.8 out of 5
1,121 global ratings
5 star
82%
4 star
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3 star
3%
2 star 0% (0%) 0%
1 star 0% (0%) 0%
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Reviewed in the United States on August 15, 2019
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Top reviews from other countries

Pie Master
4.0 out of 5 stars Must read for those with even a slight interest in gaming history!
Reviewed in the United Kingdom on June 18, 2020
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3 people found this helpful
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Brian Clegg
4.0 out of 5 stars A must for anyone with an interest in the early days of PC games
Reviewed in the United Kingdom on September 9, 2014
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leaningtower
5.0 out of 5 stars Nostalgia biting in while reading this book (and that's good!)
Reviewed in the United Kingdom on January 31, 2016
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Daniel
4.0 out of 5 stars Enjoyable, intense and fascinating tale of two gamers who programmed their way to being millionaires...
Reviewed in the United Kingdom on August 26, 2015
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JamesClark1991
5.0 out of 5 stars Absolute Must Read for Gamers of the 90s
Reviewed in the United Kingdom on February 26, 2016
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