3D Math Primer for Graphics and Game Development 2nd Edition, Kindle Edition

4.1 out of 5 stars 79 ratings
Flip to back Flip to front
Audible Sample Playing... Paused   You are listening to a sample of the Audible narration for this Kindle book.
Learn more
ISBN-13: 978-1568817231
ISBN-10: 1568817231
Why is ISBN important?
ISBN
This bar-code number lets you verify that you're getting exactly the right version or edition of a book. The 13-digit and 10-digit formats both work.
Scan an ISBN with your phone
Use the Amazon App to scan ISBNs and compare prices.
Share
Loading your book clubs
There was a problem loading your book clubs. Please try again.
Not in a club? Learn more
Amazon book clubs early access

Join or create book clubs

Choose books together

Track your books
Bring your club to Amazon Book Clubs, start a new book club and invite your friends to join, or find a club that’s right for you for free.

Books similar to3D Math Primer for Graphics and Game Development

eTextbook features:
  • Highlight, take notes, and search in the book
  • In this edition, page numbers are just like the physical edition
  • Create digital flashcards instantly
Sold by: Amazon.com Services LLC
Digital List Price: $56.84

Deliver to your Kindle or other device

Buy for others

Give as a gift or purchase for a team or group.
Learn more

Buying and sending eBooks to others

Select quantity
Buy and send eBooks
Recipients can read on any device

Additional gift options are available when buying one eBook at a time.  Learn more

These ebooks can only be redeemed by recipients in the US. Redemption links and eBooks cannot be resold.

Quantity: 
This item has a maximum order quantity limit.
eTextbook features:
  • Highlight, take notes, and search in the book
  • In this edition, page numbers are just like the physical edition
  • Create digital flashcards instantly
Sold by: Amazon.com Services LLC

Today through selected date:

Rental price is determined by end date.

Deliver to your Kindle or other device


The Amazon Book Review
The Amazon Book Review
Book recommendations, author interviews, editors' picks, and more. Read it now.
Create your FREE Amazon Business account to save up to 10% with Business-only prices and free shipping. Register today

Editorial Reviews

Review

"With solid theory and references, along with practical advice borne from decades of experience, all presented in an informal and demystifying style, Dunn & Parberry provide an accessible and useful approach to the key mathematical operations needed in 3D computer graphics."
―Eric Haines, author of Real-Time Rendering

"The book describes the mathematics involved in game development in a very clear and easy to understand way, layered on the practical background of years of game engine programming experience."
―Wolfgang Engel, editor of GPU Pro

--This text refers to the hardcover edition.

About the Author

Fletcher Dunn has been programming video games professionally since 1996. He served as principle programmer at Terminal Reality in Dallas, where he was one of the architects of the Infernal engine and lead programmer on BloodRayne. He was a technical director for the Walt Disney Company at Wideload Games in Chicago, where he was the lead programmer for Disney Guilty Party, which won IGN's Family Game of the Year at E3 2010. He is currently a developer at Valve Software in Bellevue, Washington.

Ian Parberry is a professor in the Department of Computer Science and Engineering at the University of North Texas. Dr. Parberry has more than a quarter century of experience in research and teaching and is nationally known as one of the pioneers of game programming in higher education.

--This text refers to the hardcover edition.

Product details

  • ASIN ‏ : ‎ B008KZU548
  • Publisher ‏ : ‎ A K Peters/CRC Press; 2nd edition (November 2, 2011)
  • Publication date ‏ : ‎ November 2, 2011
  • Language ‏ : ‎ English
  • File size ‏ : ‎ 259958 KB
  • Text-to-Speech ‏ : ‎ Not enabled
  • Enhanced typesetting ‏ : ‎ Not Enabled
  • X-Ray ‏ : ‎ Not Enabled
  • Word Wise ‏ : ‎ Not Enabled
  • Print length ‏ : ‎ 846 pages
  • Lending ‏ : ‎ Not Enabled
  • Customer Reviews:
    4.1 out of 5 stars 79 ratings

About the author

Follow authors to get new release updates, plus improved recommendations.
Brief content visible, double tap to read full content.
Full content visible, double tap to read brief content.

Fletcher Dunn has been making video games professionally since 1996. He worked at Terminal Reality in Dallas, where as principal programmer he was one of the architects of the Infernal engine and lead programmer on BloodRayne. He was a technical director for The Walt Disney Company at Wideload Games in Chicago and the lead programmer for Disney Guilty Party, IGN's E3 2010 Family Game of the Year.

He has worked for Valve Software in Bellevue, Washington since 2011 and has contributed to Steam and all of Valve's recent games. He is the primary author of the GameNetworkingSockets networking library and the Steam Datagram Relay service

Oh, but his biggest claim to fame by *far* is as the namesake of Corporal Dunn from Call of Duty: Modern Warfare 2.

Customer reviews

4.1 out of 5 stars
4.1 out of 5
79 global ratings

Top reviews from the United States

Reviewed in the United States on February 13, 2019
Verified Purchase
Customer image
1.0 out of 5 stars Nice content, unacceptable print condition !!!
Reviewed in the United States on February 13, 2019
I have received the book last week and the condition that I've received it in led me to writing my first book review on amazon. I've order the book on Feb 5th, 2019 and received it on Feb 11th, 2019. The review is for "3D Math Primer for Graphics and Game Development, 2nd Edition" by Fletcher Dunn, Ian Parberry published by CRC Press (November 2, 2011). Note that my rating of 1-star is only for the print condition of the book not the contents. The book was advertised as hardcover and the condition does not resemble any professional hardcover book I've ever owned. At almost $70 price tag you expect nothing but quality that would reflect the content inside. Sadly this is not the case here. The print quality is low, text is readable but seems to be in some sort of gray shading rather than crisp black letters. Binding is a joke. I would expect a hardcover book to have a cloth spine binding that would hold the pages for many years to come. The books seems like a cheap paperback edition glued in a hardcover casing. When turning the pages you literally just wait for one of them to come off. It is impossible to have to book lay flat on the table which is what a decent hardcover edition should be able to do. I've also attached some pictures of "Game Engine Architecture, 3rd Edition" by Jason Gregory for comparison. Both are done by CRC Press, however only "Game Engine Architecture" gets a decent hardcover treatment. Notice the cloth spine binding in "Game Engine Architecture", which is I've come to expect from any book that titles itself as a hardcover edition. Seems like "3d Math Primer for Graphics and Game Development" is just another example of the print quality the professional field of computer graphics is getting nowadays (see the reviews on print quality of "Real-Time Rendering, Fourth Edition 4th Edition" , which btw is also published by CRC Press, or "Physically Based Rendering: From Theory to Implementation, 3rd Edition" published by Morgan Kaufmann). Also it's just sad to see how the authors get rewarded for their hard work only to see their work get published in such way. Well it's the 21st century way I guess where quality and customer satisfaction is the thing of the ancient past remembered only by the last few. Obviously my book is going back to amazon, I would like to order another copy but given the print quality provided by CRC Press I would rather not. Shame, because I really did want to have this book on my bookshelf, but having it in this condition would not make any joy to look at or read.
Images in this review
Customer image Customer image Customer image Customer image Customer image Customer image Customer image Customer image
Customer imageCustomer imageCustomer imageCustomer imageCustomer imageCustomer imageCustomer imageCustomer image
11 people found this helpful
Report abuse
Reviewed in the United States on August 28, 2013
Verified Purchase
19 people found this helpful
Report abuse
Reviewed in the United States on June 28, 2019
Verified Purchase
2 people found this helpful
Report abuse
Reviewed in the United States on April 26, 2014
Verified Purchase
4 people found this helpful
Report abuse
Reviewed in the United States on January 28, 2017
Verified Purchase
7 people found this helpful
Report abuse
Reviewed in the United States on January 20, 2013
Verified Purchase
9 people found this helpful
Report abuse
Reviewed in the United States on August 20, 2020
Verified Purchase
Reviewed in the United States on November 30, 2018
Verified Purchase

Top reviews from other countries

T. Kane
3.0 out of 5 stars Content is great, shame about the reproduction quality
Reviewed in the United Kingdom on January 30, 2021
Verified Purchase
Customer image
T. Kane
3.0 out of 5 stars Content is great, shame about the reproduction quality
Reviewed in the United Kingdom on January 31, 2021
The book itself, or rather - the content, is fantastic.

I’m a bit of a mathematical dunce, but so far I can mostly follow along. I may need to re-read a few times and supplement with other sources from time to time, but I’m feeling smarter already.

The physical product on the other hand... What’s with the print layout? The inner page gutter is practically non-existent, the words of every page get lost in the crevasse where the pages meet the binding!! (I believe it’s called the valley or gutter)..

And yet, there is a good two inches of white space on the outer edge of the page that could have been used more effectively.

I had planned to return this, but it seems all current prints of this book are equally affected.

I can purchase the book as “print on demand” from the UK supplier, but it’s a good £40 more expensive to do so.

My options are...
A) return it and pay well over the odds for a copy that isn’t defective...
B) return it and buy a digital copy (that’s a whole other story)
C) keep it, and live with it.

CRC Press have really dropped the ball on a number of publications lately, I dislike the idea of rewarding them for a poor quality reproduction .. but I guess that’s where we are.

Super kudos to the authors though - a fantastic work, and super friendly at that.
Images in this review
Customer image Customer image
Customer imageCustomer image
2 people found this helpful
Report abuse
Peter Gröndahl
5.0 out of 5 stars Brilliant !
Reviewed in the United Kingdom on January 24, 2016
Verified Purchase
Gonçalo Nuno Lourenço
5.0 out of 5 stars Math & Code
Reviewed in the United Kingdom on December 28, 2013
Verified Purchase
2 people found this helpful
Report abuse
MikeGr
4.0 out of 5 stars Why oriented to the left-handed coordinate system only?
Reviewed in Germany on May 2, 2019
Verified Purchase
One person found this helpful
Report abuse
Rafael Madureira dos Santos
5.0 out of 5 stars The best math book I have
Reviewed in Brazil on September 13, 2017
Verified Purchase
6 people found this helpful
Report abuse