Math for Love Prime Climb
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- Award-winning, beautiful and colorful mathematical board game
- Perfect for 2-4 players, ages 10 and up and also great for younger players with adult guidance
- Easy to learn
- Color-coded board makes multiplication and division as easy as combining colors
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Prime climb is a beautiful, colorful, mathematical board game designed for 2 to 4 players. Roll the dice and add, subtract, multiply and divide your way to the center of the board, picking up prime cards and bumping your opponents back to start as you go. The first to land both pawns on 101 wins the game! everyone can learn to multiply and divide using prime climb's unique color coding. Inspire deeper mathematical understanding while mastering arithmetic! prime climb is a perfect game for families & schools, kids & adults. Awaken your love of math, with prime climb.
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|Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping|
|Sold By||Math for Love||Pepper's Inc.||Amazon.com||Amazon.com|
|Are Batteries Required||No||No||No||No|
|Item Dimensions||10 x 10 x 2.8 in||2 x 10 x 10 in||10 x 11.5 x 1.6 in||10.5 x 10.5 x 3 in|
|Item Weight||1.2 lbs||1.8 lbs||3.05 lbs||3.95 lbs|
Top Customer Reviews
If your family likes math games like ours, I definitely recommend the game.
We used to live in Seattle and have done math salons, a camp and had private tutoring with some of Math for Love (game creators) folks. They are well loved in the in Seattle and by me for showing me how exciting and fun math can be for kids. I'm happy to see this great team find success with Prime Climb - it's really fantastic.
Note: In the picture I added, there's a piece that doesn't belong to the game. My son likes make up his own pawns (lego men, electronics parts). Just didn't want anyone to wonder why there game didn't include a Fremont Distillery Poker Chip. :)
My husband's a math and engineering genius and I am only semi-literate, but we both love to play this. Some major pros are that it's a relatively short game -- it can be over in as little as 10 minutes, or could go to 20 or 30; one doesn't have to be mathematically-inclined to play it (I sometimes use a calculator); it has a board, so the space required is limited to the board (unlike Qwirkle, which can range all over a table); it doesn't require anyone to keep score; and the situation can change at any time -- you can go from last place to first in a move or two, and vice-versa.
The only con to speak of is that once you start to play it, many more questions about game play can arise that aren't treated in the manual. Their website has only a few FAQs, and I wish they'd start fleshing that out. We've had to just guess sometimes (and agree to our own new rule) whether an action is allowable.
At her age, the game takes longer than 10 minutes (close to half hour). Even my three year old got into the game, and was thrilled to see numbers she liked.
Things I love about the game: the 10 sided dice; the prime > 10 cards, the action cards are well thought out.
Prime Climb has a really cool board where prime numbers higher than 10 are red and all other numbers are a combination if the primes that make them up. For example, 21 is purple for 7 and green for 3; 30 is blue for 5, green for 3, and orange for 2; 60 has two orange segments. You roll the dice and then add, subtract, multiply, or divide as you try to get to 101. The red primes let you draw a prime card with special instructions. They even include 4 blank cards so you can add to the deck. With the color coded board even my younger boys who haven't learned multiplication were able to play with only a little help (and were quickly picking up concepts of multiplication.)
I loved how Prime Climb engaged my math loving kids and my kids who tolerate math. It was engaging and challenging enough that no one was bored, but easy enough to understand that no one was frustrated. It was the perfect balance. (It was fun for the adults as well.) It was fun watching the kids puzzle out every different option to decide where to move and listen to them talk through their choices. I liked how they figured out the math on other people's rolls and usually helped if the other person needed it-- or gave away accidentally that they could be bumped back to start. My kids said Prime Climb is like advanced Sorry with the flexibility of Uno to add rules. The blank Prime Climb cards were great to get them brainstorming options to add. Instead of writing something on those cards, they decided to number them 1 through 4 and at the beginning of each game they write out a rule for each number.
My "math geek" son was laughing so hard during one group game that he had tears running down his face as he suggested combinations to people that would make them bump themselves back to start. He's also played it solitaire style, created several different options for the blank bonus cards, and tried most of the additional versions listed in the instructions. I love all the different options and combinations! I was given a copy of this game to review, but all opinions are my own. (And I plan to buy additional copies for gifts to other homeschool families after playing it.)