Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Mathematics for Computer Graphics Applications 2nd Revised ed. Edition
Use the Amazon App to scan ISBNs and compare prices.
Excel 2016 For Dummies Video Training
Discover what Excel can do for you with self-paced video lessons from For Dummies. Learn more.
Customers Who Bought This Item Also Bought
Top Customer Reviews
While I haven't finised the text yet, I peeked ahead and it seems to be a winner. I chose this book to be my backgrounder before going through Watt's 3rd Ed. on Computer Graphics.
I find that this book shows me math tools and I actually think about why they are useful, not just how they are useful.
I think it is sad that algorithms books get more reviews (and sales?) while accessible, foundational books like this one get ignored, based on the low number of reviews. Maybe its because they don't use a slick looking sample of ray tracing or radiosity on the front cover ;-).
This is a book for first principles! Check it out.
Computer Graphics today is much more than geometry, by the way solved by powerful graphics cards and APIs like OpenGL. Scientific visualization uses intensively colors, transparencies, movements, animation and none of these subjects are even touched. Nowadays mathematics apply also to fog, antialianing, specular, caustics, LOD, transparencies, reflexes, lightning. Unfortunately these math applications aren't tackled in this book. So, don't expect to find computer graphics in this book, as we understand it today. This is still a 1989 book.
If the title was just "Computer Graphics: An Introduction to the Mathematics and Geometry", as in its first edition, it was more related to its content. Unfortunately, just extending the book's title doesn't make it up-to-date.
It covers all the basics and it covers them simply and
clearly,after reading this book i *FINALLY* understood what
vector spaces are, and what halfspaces are and what
eigenvectors and eigenvalues are..
if nothing else the chapter on CSG is worth the price of
admission, but the rest of the book is really nice too
Most Recent Customer Reviews
This book adequately covers the theory of 3D graphics maths in a holistic manner. Its not a programming book, but it is clear enough that it is easily possible to construct... Read morePublished on July 10, 2011 by Joshua Reuben
I can't understand the raving reviews. It is weak on math, and has no practical example on CG.
Let me give you an example: Chapter 2 (allegedly on "Matrix Methods"),... Read more
Though the book covers a broad range of mathematics present in the field of computer graphics, I found it lacking in certain respects. Read morePublished on July 23, 2002