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Mattel Apples to Apples Party Box The Game of Crazy Combinations
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- This infamous wild card and party game provides instant fun for 4 to 10 players
- It's As Easy As Comparing Apples To Apples, Just Open The Box, Deal The Cards And You're Ready To Play
- Select The Card From Your Hand That You Think Is Best Described By A Card Played By The Judge
- Each Round Is Filled With Surprising And Outrageous Comparisons From A Wide Range Of People, Places, Things And Events
- The Party Box comes complete with 504 green and red cards; the green cards have 2 clues per card, the red cards have 1 clue per card
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About The Author; Leonard Stern And The Late Roger Price Are Two Of The Founders Of Price Stern Sloan. Leonard Stern Lives In Beverly Hills, California.
From the Manufacturer
Apples to Apples are the game of hilarious comparisons. It's as easy as comparing apples to apples just open the box, deal the cards, and you're ready to play. Select the card from your hand that you think is best described by a card played by the judge.
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This item Mattel Apples to Apples Party Box The Game of Crazy Combinations
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|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||—||—||1.5 x 10.5 x 10.5 in||2.5 x 10.5 x 10.5 in||2 x 10.5 x 10.5 in||7.87 x 1.97 x 10.51 in|
|Item Weight||2 lbs||1 lb||2 lbs||1.85 lbs||2 lbs||0.97 lb|
Top Customer Reviews
We purchased this game a year ago and it has been so well-received by the people we play it with that now many of those same people own it themselves. What higher praise can you give to a game that you play it and then want to own it yourself?
The play of Apples to Apples could not be easier. It contains nothing more than two sets of cards. Each green card has an adjective or description on it (like "Awful," "Scary," or "Scintillating")while red cards have nouns (like "Waterfalls," "The CIA," "George Washington," or "Mad Cow Disease.") Each person gets a set of red cards and each will be a judge in turn for the winning answer. The judge turns over a green card and players must play a red card from their hand that they believe will line up with the word on the green card or will appeal to that round's judge. Table talk is encouraged and makes the game more fun. The judge then decides which red card best fits the green card and the one who played the winning red card wins the round. It's that simple.
The fact that everyone gets to not only play, but also judge, makes the game unpredictable. Some judges will look for the most logical match, while others may go for the absurd pairing. You can also add some other tricks, too, that enliven the game. If you have six or more people playing, you can play so that the last person to play a red card has to take his back and sit out the round--makes for quick thinking and crazy answers.
We've never had a single person ever dislike this game and it is the one we reach for over Cranium, Taboo, Balderdash, and all the other party games like them. For its cleverness and simple play, Apples to Apples has won numerous awards, including Games Magazine's Top 100 Games award and a special citation from Mensa.
This edition is loaded with cards and has virtually unlimited gameplay. It's the best deal for the money. It is hard to tell if this version is the one that includes the wooden box (once called "The Crate Edition"), but that nice, woodburned box is truly wonderful to have and makes the game seem even more special.
Purchasing this game is a true no-brainer. It's fun for a wide variety of ages and number of players, takes no time to learn, and always plays differently from one match to the next. And it's a hoot! If there is any con, it's that the cards can get a little manhandled over time since they are not fully laminated, but that's not enough to diminish the joy this game brings.
A can't miss game and worth every penny.
Each player has seven red cards in their hand. They have actions or nouns on them. Things like "Charging Rhinos," "James Bond," "Paying Taxes," "Mirror," or "Walt Disney."
Each round has a judge. The judge turns over the top green card, which contains an adjective like creative, handsome, feminine, horrid, scary, etc. Each player then picks the card from their hand they feel best matches the green card and plays it face down. Now the fun starts. The judge picks the red card he or she feels best matches the green card. Obviously, there are some loosers since it's hard with seven cards to always match everything. But there are usually some good options as well. Once the winner of that round has been chosen, they take the green card and then become the judge of the next round.
Obviously, the more you know about the people you're playing with, the better off you'll be. And the funnier it can get. And you'll get to know other people quickly this way.
So what makes the Party Box Edition different from the regular version? This box contains not only the original cards, but also the cards that are in the first two expansion packs. You get twice the number of cards as the original box for only a little higher price. More fun. More outrageous comparisons. What's not to like?
This really is a game that kids and adults can play together and keep everyone entertained and competitive. And it's rather addicting. I can't wait to play it again.
My guess is they are making the games smaller now so that you are forced into buying additional extension packs.
*See attached picture. Box on the left is the standard version, box on the right that I ordered from Amazon is much smaller.
What arrived was the 500 card box that is 1/2 the price. Not what I paid for, but no time to return it before Christmas.
But the same applies.
Here's my Top Ten List of the 10 Best Things About Apples to Apples.
10. The rules of the game can be explained in three sentences or less.
9. It works for a small intimate group, or an overflow crowd at the Thanksgiving table. There's no boring wait time.
8. There are so many cards, the odds of getting a repeat are slim.
7. The game can be reconfigured in several ways, should anyone ever get tired of the first approach.
6. It can be played by a drunk crowd, a sober crowd, a young crowd, and old crowd, a totally mixed crowd.
5. No element of throat-cutting competitiveness.
4. You can play to win or you can play to amuse.
3. The loser doesn't feel like a loser.
2. The winner is unlikely to leap on the table dancing and screaming "I won, I won!"
1. It will make everyone laugh. It will make you laugh. Does life get any better than that?