Escape Room in a Box:The Walking Dead Board Game, Party Game for 4 to 8 Players with Clues & Puzzles Inspired by AMC TV Series, Gift for Teens & Adults Ages 13 Years Old & Up
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|Item Dimensions LxWxH||11.81 x 11.81 x 1.97 inches|
|CPSIA Cautionary Statement||No Warning Applicable|
|Number of Players||8|
About this item
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- The Walking Dead Escape Room in a Box game brings 4 to 8 players together for a game night that tests their "survival" skills
- Inspired by The Walking Dead series, players work together to try to break into a safe haven!
- Each group has 90 minutes to solve the puzzles and open the door or be "silenced forever!" The "walkers" are out there!
- Clues and puzzles may involve logic and general knowledge. Teams can use up to 5 hints to solve all the mysteries
- Makes a great gift for ages 13 years and older, especially fans ofThe Walking Dead, although no prior knowledge of the series is required to play
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This ItemEscape Room in a Box:The Walking Dead Board Game, Party Game for 4 to 8 Players with Clues & Puzzles Inspired by AMC TV Series, Gift for Teens & Adults Ages 13 Years Old & Up
|brand||Mattel Games||Mattel Games||Mattel Games||Identity Games [www.identity games.com]||Identity Games||Thames & Kosmos|
|number of players||8||8||2||5||5||1 to 4|
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From the manufacturer
Escape Room Fun at Home!
The Escape Room in a Box: The Walking Dead board game tests players "survival" skills. Inspired by AMC's The Walking Dead series, teams work together to open the door to a safe haven!
4 to 8 players, ages 13 years and up, have 90 minutes to solve the puzzles and open the door or be silenced forever!
Escape artists will have fun using logic, general knowledge and other skills to beat the game. A hint book is included and solutions are also available online.
The game box includes real physical puzzles, and real locks to make the escape even more satisfying!
Game Night Escapades!
Enjoy the mystery and fun of a team escape caper during game night at home. Makes a great gift for fans of The Walking Dead and puzzle-lovers, too! No prior knowledge of the show required to play.
Escape Room in a Box:The Walking Dead combines the puzzle-solving fun of escape rooms with the thrills and chills of the hit AMC TV show. The intense fun is perfect for a big party night or teen, family or adult game night with 4 to 8 people playing at a time. Why go out to an escape room when everyone can enjoy one right at home Inspired by the thrilling action and immersive storytelling onThe Walking Dead, the "walkers" are out there and everyone is looking for safe haven. In order to gain entrance, your group of survivors need to open the door in time or be silenced -forever! Each team has 90 minutes to work together, find clues, solve the puzzles and gain entrance into The Collective. An exciting gift for fans ofThe Walking Dead ages 13 years and older, although prior knowledge of the show is not required to play. Puzzle sheets can be reprinted and repacked for repeat use!.
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Top reviews from the United States
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Knowledge of The Walking Dead is absolutely not required (and will not help solve the puzzles). Fans will likely enjoy some references to the series. But if you don't watch, don't let the branding stop you from buying this game.
For those familiar with Mattel's other escape games, this is far and away the best entry. The puzzles are a tad more sophisticated and the general game play features (nonlinear puzzles contributing to the overarching solution) work well here.
Our little two-gamer-plus-dog household played through in about 90 minutes with one hint. One puzzle had us stumped for a long time, though. And one drawback is that Mattel uses a hint system that could use an upgrade. Hints are conveniently assembled one after the other in a handy booklet. This format makes it too easy to accidentally stumble onto a hint you weren't looking for while trying to find the one you need. So be careful in reviewing for hints for unintentional spoilers. Unlike some games, there were not escalating hints either. So if the one and only hint for your puzzle doesn't help you, you'll be stuck. Fortunately, we eventually figured out the one that we struggled with a bit, since the hint didn't help us.
It's hard to imagine 8 people playing this game as the box suggests. But the nonlinear game play makes it easier for multiple players to split up tasks and come back together.
I highly recommend Mattel's newest entry in the home escape room market. If you're a fan of escape rooms, you should try this...before the zombie apocalypse arrives!
This may be a decent starting point for people just getting into the genre, MAYBE. Anyone else, for sure skip this one.
* The game allows for multiple people to work on puzzles at same time. We broke up who worked on the puzzles, if someone got stuck someone else helped. This has pros and cons. We worked together less and not everyone got to see all the puzzles.
* Initial puzzles were fun and challenging, though in phase 2 of the game we found the props difficult to use. The parts were just two small or what we needed to do was just hard to read. (Publisher: double the camera and box sizes)
* One of the locks we opened by accident, again construction was not as good as should have been
* Online hint guide was nice, we had to use a couple of times. We don't often get completely stumped, but we did a couple of times do to ability of using props.
* No way to verify your answers before moving on. If you get something wrong difficult to figure out which thing was wrong with out checking hints.
* We accidentally tore a couple of things, so repacking is unlikely
I gave it a 3 because we did have some fun, but there was frustration as well. If you wanted a really difficult game, I would say give it a try. Otherwise I would not recommend.
I get what other players are saying in the reviews and they are right - you don't get stuck and you know what to do - which can be a frustrating part at play at home escape games BUT the flip side of this is that the puzzles in the game overstay their welcome. Yes. You know what to do, but then comes the tedium of execution.
THE BEST PART:
The game components. If you can overlook the clunky puzzles, there is delight to be found in the manufactured elements. I loved the locks - some genuinely surprised me. Great quality on that end.
Top reviews from other countries
Here are some of the positive aspects of the game:
- The game is basically broken down into 3 major sections; while each section must be completed in a linear fashion; within each section the puzzles can be completed in parallel. This works out well when you have multiple players as you can divide and conquer and re-assign puzzles to different players if one or more players is getting stuck.
- The physical objects (locks, keys, etc.) were great and something that the EXIT games don’t have.
- Admittedly, I had to resort to using the included Hint Book on a few occasions, but while Hints were helpful in getting started on a puzzle, they didn’t give away the solution by any stretch
- The puzzles vary quite a bit in the skills need to solve them, ranging from logic to mechanical exercises
- Once completed, the game can be repacked to its original condition (provided you don’t mark-up the provided documents) and re-played.
Here are some things that I think could be improved:
- Some of the physical objects are very small requiring excellent eyesight to discern important subtle details
- Some of the puzzle instructions were very terse making it difficult to ascertain how to get started (as mentioned, the Hint Book helped in this case)
- Once you have think you have successfully completed a puzzle, there is really no way short of reverting to the answer book (online) to know if your solution is correct (with the EXIT games, you know right away if you’re wrong or right).
All in all it was an enjoyable experience that I would recommend to anyone who enjoys Exit/Escape type games. In hindsight, the puzzles were not that difficult but you do eat up time trying to figure out just how to attack the puzzle. It would be difficult to complete the game without using any of the hints supplied in the Hint Book.