|Price:||$49.99 + $5.69 shipping|
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- The game of trivia, tactics and trickery
- It's a friendly competition to be the first to the finishing line
- A game of quick wit and tenacious tactics
- 2+ players
- The perfect gift for the family
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This game is not just trivia! Tactics and trickery also come into play as you try to make your way to the finish line. The game contains: 1 game board, 4 tile boards, 20 category tiles, 8 BEZZERWIZZER tiles (to steal questions), 4 ZWAP tiles to swap categories , 4 playing pieces, 1 box for question cards, 200 question cards with 4,000 questions, 1 bag and 1 set of rules.
From the Manufacturer
Are you a BEZZERWIZZER? Already a hit European game and a 2009 nominee for the prestigious Norway Party Game of the Year award, Bezzerwizzer now comes to the US and reinvents the way trivia has been played! Gather up your friends and get ready for a fun game night of trivia, tactics, and trickery. TRIVIA - With 20 different categories to choose from, and no need to answer every category, you can specialize in what you know best! TACTICS - Steal questions from your opponents. Swap categories for what you know best. Then bet on your strengths by assigning points to the categories. TRICKERY - Trick your opponents into believing what they think are your strengths, and then use those tactics to get ahead! No need to be a trivia buff to have fun with this game - everyone can have a great time by simply tapping into what they know best!
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|Sold By||Toys & Gifts USA||Game Development Group||Amazon.com||Amazon.com||Amazon.com||Amazon.com|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||2.25 x 10.38 x 10.38 in||4 x 9.75 x 9.75 in||3.12 x 8.58 x 8.58 in||10.5 x 2.75 x 10.5 in||2.36 x 10.63 x 10.63 in||10.98 x 2.48 x 10.98 in|
|Item Weight||—||2.52 lbs||1 lb||2 lbs||2.85 lbs||2.2 lbs|
Top customer reviews
Sadly, my brother-in-law didn't make it, so I still don't know if he would like it, but I did get a mix of players with different game preferences. We all, to our great surprise, loved the game.
There is trivia in this game for every kind of person, and you have the option to steal other people's questions if it's something you know. Altogether, that makes it so no one had a huge trivia advantage, leaving others to feel like "what's the point?" which I've often seen with games like Cranium and Trivial Pursuit. Everyone felt engaged and like they had a real chance of winning.
Overall, I would recommend this game to people who enjoy trivia games, but I would also recommend it to those who haven't like them in the past. Especially if you have a competitive streak.
The pieces of the game aren't overly elaborate, and that's part of what I imagine keeps the price down. It is unfortunate that Mattel released this one edition and doesn't seem to be supporting it in any way. The webpage and facebook page do not appear to have been updated since the game's initial US publication. The biggest downside of this is that there has been no extra card pack expansions to keep the game fresh for people who play it regularly (or even semi-regularly). This means that you will run out of questions and answers that you haven't seen before. It will also give you an unfair advantage when playing with new players.
Maybe this game didn't sell as well in the US as it did in Europe? Maybe Mattel didn't do an effective enough job of marketing it. As it stands, I will give the game five stars because I enjoy playing it, but know that it will only provide you limited joy until Mattel produces more cards to prolong the game's lifespan.
In its simplest form, a player (and his or her team) can decide to stick with the four (out of 20) categories drawn by chance. So do the other three teams, and the race is to the fastest, most confident, best informed team. This works well if you have three or four persons on a team whose minds are sticky-traps for factoids and have diverse ages and interests. We/I once had a killer team of a sports-obsessed 13 year-old, a science and literature whiz of 15, and an 80 year-old who'd remembered a lot of history. The 15 year old was a decisive team leader; it is a game giving opportunities like this to all ages.
Bezzerwizzer is well, but intricately designed, and the 10 to 15 year old age group suggested may over-estimate younger players' skills. It is probably best for those with flash access to the memory banks, warp speed in responding, and possessors of many factoids common & arcane. It is, however, still fun even when the strategy options available to all teams are not used.
However, Bezzerwizzer is even more engaging when all the strategy options come boldly into play. For example, suppose your team drew four topics or areas that are winners for you but your opponents could run all around you with one of their categories. Do you stick with your four or pre-emptively get their strongest area by trading in your weakest, to block 'em? How sure are you where their strengths and weaknesses may be? Are they likely to be assertive? Slower on the draw? What's your best strategy? When, if at all,during the game as it develops, do you want to use your Bezzerwizzer and ZWAP tiles?
These and other considerations add to the complexity of the game. It probably takes three or four dry-runs for everyone to get the hang og it or decide they are likely to be terminally bored. In general, the more strategy games such as chess they play, they better. Putting in this learning time adds much to Bezzerwizzer's interest and moves it farther (much farther) from Trivia.
Bezzerwizzer has proved a great friends and family game for people fast on the draw and richly endowed with sticky-tape minds for trivia, use of strategy tiles, and so on. We've found the trivia-type questions to be intriguingly varied from pretty simple (hey, we all like a few sure wins) to quite arcane to a few that are somewhat debatable. This can lead to checking things out on the net, debates, and considerable cortical enrichment. Although one can never discount knowledge. That 13 year old came up with the abbreviation for lead, and fast!
Bottom line: An excellent value at Amazon's price for the wild-minded, competitive, and ready to roll group. Up to four on a team seems to work well, though three is even better for maximum opportunity for involvement.
Any cons or reservations? As noted, one almost always needs to match the characteristics of a game with the mix of players. Bezzerwizzer is great for many, but not all, players. And eventually, one does want more question cards! Also, to keep things moving, the group should decide on a time maximum per turn & have a timer. We use 1 minute and a simple egg-timer.