Top critical review
not very polished
on December 7, 2012
i won't get too far into the quality of most of the game. it's a solid game, overall. good graphics, strong narrative. rockstar dumped some of the noir aesthetic and picked up a more man on fire-like theme w/ its flashing text and latin setting. the gunplay isn't very interesting but bullet time i find is almost always fun. despite losing some of the max payne "look," i think it is still very much a max payne game
so why is the game unpolished? these two things irritate me and happen frequently:
i don't know if all ps3 users experience it, but i frequently experience a bug that disables most of max's actions, including shooting and moving, when he is behind cover. i have to wait to die or reload the checkpoint to make the game playable again. playing on harder difficulties can be very frustrating since i have had well-executed fights turn around on me because of this bug. supposedly, this bug was fixed on the 27th of november, but i still experience it.
the bullet time on death feature is annoying and not well thought out. if you take enough damage to kill you, you can be given the opportunity to shoot your would-be killer and instead of you dying, he will die. you will consume painkillers automatically. what is annoying is that the game puts you into what seems like an uncontrolled dive (you cant pick the direction), so when you kill the target, you're in motion when coming out of the kill. i've actually been slammed into walls several times or have been put right into direct fire because of this feature. you lose control for a brief period if you hit a wall, and you can end up taking more damage or dying anyway. also, if you go into the dive with an empty or near-empty clip, you cannot reload and will eventually die anyway. the bullet time dive will just make you take 5-8 seconds longer to restart the checkpoint unless you force it from the start menu.
i have also experienced a bug that required me to quit the game and reload the save in order to progress the storyline. i've read about more bugs that inconvenience the player in this way but i haven't experienced them. mostly, i am forgiving of stuff like this but the game obviously needed more testing