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About the product
- Requires Steam Client to activate. Steam key only valid in North America.
- For information about online services, fees, restrictions, or software license terms that may apply to this game, please visit www.rockstargames.com
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For Max Payne, the tragedies that took his loved ones years ago are wounds that refuse to heal. No longer a cop, close to washed up and addicted to pain killers, Max takes a job in São Paulo, Brazil, protecting the family of wealthy real estate mogul Rodrigo Branco, in an effort to finally escape his troubled past. But as events spiral out of his control, Max Payne finds himself alone on the streets of an unfamiliar city, desperately searching for the truth and fighting for a way out.
Featuring cutting edge shooting mechanics for precision gunplay, advanced new Bullet Time (R) and Shootdodge (TM) effects, full integration of Natural Motion's Euphoria Character Behavior system for lifelike movement and a dark and twisted story, Max Payne 3 is a seamless, highly detailed, cinematic experience from Rockstar Games.
In addition to an expansive single-player campaign, Max Payne 3 will also be the first entry in the series to introduce a thorough and engrossing multiplayer experience. Max Payne 3 multiplayer brings the same cinematic feel, fluid gunplay and sense of movement of the single-player game into the realm of online multiplayer. Using the fiction and signature gameplay elements of the Max Payne universe, Max Payne 3 features a wide range of new and traditional multiplayer modes that play on the themes of paranoia, betrayal and heroism, all delivered with the same epic visual style of the single player game.
A feature debuting in Max Payne 3 and carrying over to Grand Theft Auto V and future appropriate titles is Crews, which go beyond traditional online clans by allowing players to join large public Crews or simply create a private Crew that members can customize. In this way, Crews help players keep the fight alive from match to match - and even across titles - through the Rockstar Games Social Club, which will keep track of Crew stats, including Feuds.
- Developed by Rockstar Games for a seamless, highly detailed, cinematic experience
- Advanced Bullet Time and Shootdodge and Final Kill-cam mechanics for stylish shooting action
- Cutting edge aiming, targeting and animation processes for precise, fluid gunplay
- A dark, twisted story chronicling the return of Max Payne, one of the most iconic characters in videogames
- Tight integration between Natural Motion’s Euphoria Character Behavior System and a brand new iteration of the Rockstar Advanced Game Engine (RAGE) for lifelike movement and a new level of environmental awareness
- A wide range of weapons rendered in incredible detail: hammers cock back, shells eject from the chamber and each bullet is individually modeled from the split second it’s fired to the moment of impact.
- Advanced particle physics and destructible environments set the stage for dramatic and chaotic gun fights
- New to the series, a compelling and addictive multiplayer experience to match the dark and relentless atmosphere of the single-player game
Retired Feature: Online Multiplayer for Max Payne 3 on Mac will no longer be available in-game as of 5/31/14.
You must accept the license available online at rockstargames.com/eula. Non-transferable access to special features such as exclusive, unlockable, downloadable or online content, services, or functions may require single-use serial code, additional fee and/or online account registration (13+). Violation of EULA, Code of Conduct, or other policies may result in restriction or termination of access to game or online account. Access to special features may require internet connection, may not be available to all users, and may, upon 30 days notice, be terminated, modified, or offered under different terms. The content of this videogame is purely fictional, and is not intended to represent or depict any actual event, person, or entity. The makers and publishers of this videogame do not in any way endorse, condone or encourage engaging in any conduct depicted in this videogame. Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.
PC System Requirements:
- OS: Windows 7 32/64 Service Pack 1, Windows Vista 32/64 Service Pack 2, Windows XP 32/64 Service Pack 3
- Processor: Intel Dual Core 2.4 GHZ - i7 3930K 6 Core x 3.06 GHZ / AMD Dual Core 2.6 GHZ - FX8150 8 Core x 3.6 GHZ
- Memory: 2GB - 16GB
- Hard Disk Space: 35 Gigs
- Video Card: NVIDIA 8600 GT 512MB VRAM – NVIDIA GeForce GTX 680 2GB VRAM / Radeon HD 3400 512MB VRAM - Radeon HD 7970 3GB VRAM
- Sound Card: 100% Direct X 9.0 compatible – Direct X 9.0 compatible supporting Dolby Digital Live
- Additional:Please refer to your hardware manufacturer and www.rockstargames.com/support for current compatibility information. Some system components such as mobile chipsets,
Integrated, and AGP graphics cards may be incompatible. Unlisted specifications may not be supported by publisher.
- Other Requirements: Initial activation requires internet connection and a valid Rockstar Social Club account (13+ to register); Online play requires log-in to Rockstar Social Club (13+); software installation required including GameShield IronWrap; DirectX and Microsoft Visual C++ 2008 SP1 Redistributable Package (x86).
Mac System Requirements:
- OS: Mac OS X 10.7.5 Lion
- Processor: Intel Dual Core Xeon / Core i Series 2.4 GHZ or greater
- Memory: 4GB
- Hard Disk Space: 32GB
- Video Card: NVIDIA® 8800GT 512MB VRAM / AMD Radeon HD 4870 512 VRAM
Steam account required for game activation and installation. This title is SteamPlay enabled.
Top customer reviews
I love the Max Payne series.
I even completed Max Payne 2 on the hardest, most insane setting, because at the end of the game on that difficulty alone, you save the hard-as-nails Mona Sax.
That's right, the femme fatale does not die in your arms.
So, it's not hard to imagine how keen I was to play the latest in the trilogy.
This time round, instead of Remedy Entertainment, it is creatively 'directed' by the Houser brothers, the same people who made the GTA series, and it quickly becomes obvious that this is less of a game and more of a selection of quicktime events interspersed with occasional shooting and talking.
Oh god, so.much.talking.
Seriously, they should have named it Max Payne: The Monologue, because he just never shuts up..
Bleat, bleat, whine,whine. I wanted to beat him senseless (or at least break his jaw) with a lead pipe, after an hour of this self pitying drone.
Because the game is set in Brazil, half the cutscenes are in Spanish. Fair enough, some local flavour is good, simply turn on the subtitles in the options.
Except, the subtitles are in Spanish as well.
They've literally transcribed the speech without translating it, which makes the subtitles mostly pointless. Unless you happen to be a deaf Spanish person. In that scenario, you're pretty much covered.
Cutscenes often transition into fights, which means you're often standing in the middle, without cover, when the action starts. In fact, this happens so many times, it becomes hard to discern if the game developers either hate gamers, or it's designed that way as filler.
As you progress through the game, you realise it's a bit of both, but mostly filler.
Many times the game will dictate to you how you will progress, and this is the most jarring part.
For example: Got an alleyway full of goons trying to perforate you ? Use the AK47 and.. wait, you're not allowed to use it. Have to use a pistol instead. Seriously, you cannot switch weapons. What ???
Not only does it break the illusion of gameplay, it makes absolutely no sense at all.
Unless you're trying to stop people from complaining about the game being too short, so you throw in more filler and add restrictions.
example 2: After sneaking into a warehouse, silently killed all the guards, so I can recon the area. Cutscene then puts character in a doorway, staring blankly at four goons.
Great job, thanks for throwing all my hard work away, Rockstar.. Pfft, more like Rock Lobster.
Love quicktime events ? Sure you do !
So how about quicktime events with no explanation and warning ? Are you as excited as a small puppy with a new toy ?? OhboyOhboyOhboyOhcrap. Yep, fail it and you die. And die. And die.
In fact, it was one of these moronically scripted scenes where my partner kept getting shot by mobsters, that made me uninstall the game.
The way to succeed was to have kept a grenade launcher *three gunfights previously*, but meh, why would anyone mention that ?
I can only endure so much stupidity and lazy programming.
Now these comments would not be so harsh if it was some indie or mid market game studio. But it's not.
This is from Rockstar, a studio that has been making decent games for the best part of 15 years, and most of those have been free roaming, open world games.
So with the extreme amount of filler content, the quicktime events, the constant repetition of same-same gun fights, it is obvious that Rockstar wanted to capitalise on the Max Payne franchise, without actually doing any work, or even adding anything new to the franchise.
Remember Bullet Time ? Back in 2001, when we were all reliving the Matrix style effects in game, it was pretty neat.
In 2015, it' so cliché as to be cheesy. And that is the main offering of the game.
They have put NOTHING new in the third episode, it is simply a cash in.
Max Payne 3 is about a washed up hasbeen, who relieves his glory days by doing the same old things, but keeps failing.
It also happens to be a very apt analogy for the game.
Right, off to save Mona Sax. Again
Gameplay features a third person view, a variety of guns (of which you're only limited to 2 at a time) and the series staple 'bullettime'. I enjoyed the camera angle (which I commend for allowing the player to switch from left shoulder view to the right side with a button press, too many 3rd person shooter don't allow that and I hate that). Gunplay is fun, but a tad stale. Once you've shot a virtual Ak you've shot them all. I also very rarely used the bullet time, I found it a tad frustrating to aim whilst in mid-air.
Storywise it does a great job wrapping up the 10+ year legacy of Max Payne games, and for those they haven't played a game in the franchise before you won't feel lost. The narrative fills in the player on past events very well, and stands on its own merits just fine.
Visually the game is impressive and very detailed. Just looking around Max's apartment for the first time you can see the care and time that went into its creation.
I would highly recommend this to any fan of shooters,story lovers, or Max Payne follower.