AssassinCon Board Game
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- Ages 13 & up
- For 4 to 6 players
- Plays in 10-15 minutes
- The first player with five points wins the game
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In AssassinCon you play as an Assassin at a convention participating in a contest to prove you prowess. AssassinCon is played over rounds, and each round you are assigned a new identity and a new Target to Pursue, but you have no idea who is out to get you. You score points by Knocking Out your Target or Calling Guards on your Pursuer. The first player with five points wins the game.
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In the game you and five friends (you should really play with 5 or 6 players for best results) are hunting each other down like the game 'assassin" at a convention. Each player is hunting down the player to their left (or right), and only they know who that player (their color) is. If you are in the same room after the movement phase then you can assassinate them. if successful you then take their target (the player to their left (or right depending on which direction everybody agreed to for that round). You score points for assassinating your target. players that are eliminated DO NOT reveal which color they are AND actually continue to play during the movement round. This is done so that players DO NOT know who is coming after them. It is also done to fake out players into thinking an eliminated player is coming after them. ANYTIME you think you know who is coming after you you can call for the "GUARDS" and say "THIS COLOR is after me" If you are correct you win points, but if you are in correct other players win points. If a player calls for "GUARDS" on a color who was eliminated previously then that eliminated player wins points.
It is a sly game. There were times that players did NOT want to kill their targets even though they could because it would be too obvious who was the assassin. For example. RED is trying to kill BLUE (who is sitting to his right), while BLUE is trying to kill GREEN (who is sitting to his right). RED and BLUE are in the same room, so RED kills BLUE. Now RED takes BLUES target and it is GREEN. The GREEN player knows that the player who is after him is either RED OR BLUE. Once GREEN realizes RED is after him he can call for the guards, so RED should be more subtle. EXAMPLE 2: Red could kill BLUE, but decides to wait. Blue now thinks that RED is NOT his assassin since RED did not kill him, but a few turns later RED can Kill Blue, Green can kill Black, and Brown can kill Orange. RED decides to kill BLUE since, Green won't know who is coming after him, but GREEN probably thinks it is ORANGE or BLACK, since RED and BLUE did not kill earlier in the game.
Play with a little more subtle person to get the best flavor out of the game.