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Saboteur Card Game
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- For 3-10 Players
- 30 minute playing time
- Great family and travel game
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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You and your fellow dwarves are digging for gold in a maze of mining tunnels. But, beware! Some of the miners are saboteurs trying to foil your efforts and steal all your hard earned gold. To find the mother lode, you must overcome cave-ins, broken lanterns and busted pick-axes. In the end, the dwarf with the most gold nuggets wins.
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|Item Dimensions||3.75 x 4.88 x 1 in||7 x 4.88 x 0.88 in||4.41 x 6.38 x 1.5 in||3.75 x 1 x 4.87 in||6 x 1 x 4 in||8 x 8 x 2 in|
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The map is pretty cute with little funny things on many of the cards that make it up. The artistry is nice. The gameplay is pretty straightforward and games don't _typically_ take much over 20 minutes, which means that you can have a nice, quick, fun game without little kids getting bored. Since the map is built as you go and roles are random, the replay value is very much there and it doesn't get old, assuming no one has a "tell", but rotating players out can fix that anyway. A good, quick family game that lets adults play something akin to the more complex, hardcore games (e.g. Coup and The Resistance) with their children. It also scales well (in fact, the more the better) and is quick to teach people, so is a good "party" game for those who have someone coming over for the holidays or some such.
Our youngest just turned 7 and she probably could have played it when she was 5 without any real problems -- she certainly has none now.
Not my cup of tea. I'll take Catan or Ticket to Ride. Lots of confusion and questioning that I find over-complicated--kind of like a verbal game of Clue. I know it's a popular game. The problem is probably me rather than the game. Lots of good reviews here and even my kids liked it. But crotchety men in their fifties won't like this game as much as their children will.
I would recommend playing the original game a few times first, to get used to the mechanics of the game. If you enjoy the stand alone game, you must get the expansion.
There's enough strategy involved to keep everyone engaged and to make you want to play it again, and the element of bluffing makes it really fun. It's also pretty light hearted and un-stuffy. Sheriff Of Nottingham, while certainly a blast, seems somehow a little drier and slower than Saboteur.
It's not complicated, and there's high probability (a shuffled deck), so avid gamers may either loath it from the start or bore themselves pretty easily, but for people who really just want a fun game that can keep the group engaged and interacting this is perfect.
Be warned: If you end up being a Saboteur you can make enemies pretty quickly!