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- Contains: full color board (22.5x17 map of Ankh Morpork), 132 colorful cards, 79 wooden pieces, 48 Minions (12 per player color), 24 Buildings (6 per player color), Demon Markers, Troll Markers,12 trouble markers
- Also includes sheet of cardboard money, player aid cards, twelve sided die, full-color rules
- Takes about an hour to play
- Based on the popular Discworld novels
- For 2-4 players
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Welcome to Ankh-Morpork the oldest, greatest, and most odorous city on Terry Pratchetts Discworld, a place where trouble is always in the cards. Be one of seven personalities vying for ultimate control of this proud and pestilent city, using your cunning and guile to complete your secret agenda. Along the way youll encounter wizards, assassins, watchmen and thieves, all of whom will affect your fortunes and continually change the fate of this mercantile metropolis. Each visit to Ankh-Morpork promises a unique player experience, combining rich visual stylings and multifaceted gameplay. A finely detailed map and over one hundred individually illustrated cards depicting the citys most beloved and infamous characters, locations, and organizations immerse the player in Discworlds most unruly city. Use your cards to enlist minions, inhume the competition, and extort money from fellow players, but beware of random magic and nefarious actions dealt by your opponents that threaten your rise to the top. Discworld Ankh-Morpork blends the distinctive humor of Terry Pratchetts best-selling novels with strategic challenge and a dose of mayhem into one devilishly addictive Discworld adventure for two to four players. Suitable for all the family, you dont have to be a Discworld fan to play this game, but you might end up as one. Discworld Ankh-Morpork was devised by internationally renowned games designer Martin Wallace and a dedicated team of artists overseen by the Discworld Emporium.
From the Manufacturer
Welcome to Ankh-Morpork the oldest, greatest, and most odorous city on Terry Pratchett�s Discworld, place where trouble is always in the cards. Be one of seven personalities vying for ultimate control of this proud and pestilent city, using your cunning and guile to complete your secret agenda. Along the way you�ll encounter wizards, assassins, watchmen and thieves, all of whom will affect your fortunes and continually change the fate of this mercantile metropolis. Each visit to Ankh-Morpork promises unique player experience, combining rich visual styling�s and multifaceted gameplay. finely detailed map and over one hundred individually illustrated cards depicting the city�s most beloved and infamous characters, locations, and organizations immerse the player in Discworld�s most unruly city. Use your cards to enlist minions, inhume the competition, and extort money from fellow players, but beware of random magic and nefarious actions dealt by your opponents that threaten your rise to the top. Discworld Ankh-Morpork blends the distinctive humor of Terry Pratchett�s best-selling novels with strategic challenge and dose of mayhem into one devilishly addictive Discworld adventure for two to four players. Suitable for all the family, you don�t have to be Discworld fan to play this game, but you might end up as one. Discworld Ankh-Morpork was devised by internationally renowned games designer Martin Wallace and dedicated team of artists overseen by the Discworld Emporium.
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|Sold By||You Name the Game||Amazon.com||Amazon.com||Amazon.com||Shoprely||Owl Central|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||11.62 x 11.62 x 2.88 in||11.62 x 11.62 x 2.88 in||14.12 x 11.12 x 2.88 in||11.69 x 2.91 x 11.69 in||10 x 2.5 x 10 in||9 x 2.1 x 12.1 in|
|Item Weight||2.67 lbs||2.79 lbs||3.67 lbs||2.2 lbs||—||—|
Top customer reviews
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In addition, some agendas are harder to achieve than others. I'd love to see a few more additions to the list to expand play and variety a little.
But in a nutshell, each player is given a character with a goal to reach, which is known only to them. Players try to acquire control over various sections of Ankh-Morporkh, which gains them various in-game benefits like additional income or the like which increases their chances of winning.
Some goals are too easy, for example: Acquire x dollars in money and assets. This can be fairly quickly achieved in a three player game and *really* difficult to spot someone achieving it, given the costs of properties and some cards that give money values. Some are difficult in a three player game, such as have the game go through the entire play deck without anyone else achieving their goal.
But I find the design is excellent and play is fun and engaging. So much so we played it three times in a row and wanted to play it some more.
It gives a good feel for the world too, and the cards are true to theme. You're not bogged down by any of it, so the flow of play is very good. There's a nicely balanced element of chance and strategy, cooperation and adversarial play to keep the game interesting.
As collector of games and an avid all around gamer, I have to say this is one of the better board games out there. If you're looking for a fun game with that Discworld flavor, it's a great game. If you're not familiar with Discworld, it's still an excellent game and you'll acquire a good feel for the world through the cards and play that might spark your interest in reading the books.
As a family game, I think it's great, if the child can read and count. The only downside is that with limited secret agendas, you'll soon known all of them so will have the advantage on players new to the game. But that's the only limiting factor I can note on. The quality of the game is excellent, the pieces are nicely printed and have a good heft and feel and you definitely get good value for money.
Totally recommend it, especially to discworld fans.
Seriously. Great. Game.
This game is unique in it's set up. It allows you to play one of 7 characters (Vimes, Vetinari, Lord Selachii, Lord Rust, Lord de Worde, Dragon King of Arms, Chrysophrase). Each character has a different way in which they win, which allows them all to have conflicting motivations. The course of the game involves rolling the dice, drawing cards, and deciding what you want to do (move minions around the board, buy property, play certain event cards, etc). It's a great game in true Pratchett style. Each card is hilarious, and hilariously real. Many of the cards will tell you to do something that is incredibly unfair to the rest of the players. Some cards handicap you severely. It's fantastic. Lots of references to book events and characters, but also a fun game for those unfamiliar with the books. We found that 3 or 4 players make the best (and most strategic) game, although it is still enjoyable with two.
This game had a lot of planning that went into it, and therefore I would highly recommend it to anyone who enjoys the books (even casually). You can play this game with die hard fans, the casual reader, or someone who has never read the books. It's just a fun game.
Quality: Solid board, wood and cardboard pieces, no cheap plastic. Fully functional rule book.
I'm glad I did. The game is a fun mix of strategy and luck. (I'd say about 40/60).
Depending on your secret identity (dealt to you at the beginning of the game), there are five different ways to win the game (a few characters share the same goal). I've played as 4 of 5 goals (I have yet to be Chrysoprase the troll) and have won or come awfully close, so I'd say the goals are fairly well balanced. Our resident troll has yet to win out of three troll-related games, but I haven't personally had a shot at it yet.
Gameplay involves drawing cards and playing them. Anyone can do it! The strategy comes in depending on what your goal is, and how fast you can discern what the other players' goals are. Then you have to simultaneously try to win for yourself while keeping them from winning first.
The artwork on the cards is nice, and the game has a nice build-up to it. The top half of the deck is populated with lesser-known Discworld characters (get your Discworld Companion out for this one!), while the big names--Susan, Moist von Lipwig, Archchancellor Ridcully--are in the lower half of the deck. When they start getting played, they really pack a wallop and ratchet up the intensity of the game. Random events like Demons from the Dungeon Dimensions or a Dragon can really turn the tide of the game, hopefully in your favor!
The board is a nicely done map of Ankh-Morpork. Aside from the board and the cards, however, the game lacks a distinctly Discworld feel. Well, I guess it has the feel of a later Discworld novel, one that's political instead of fantastical in nature. However, this might be a plus because you can wrangle some non-Discworld loving fans and they won't feel totally lost. Regardless, it's a fun game, and a nice way to get a small taste of what Lord Vetinari's job is like.
Most recent customer reviews
Me and my husband love the author, but we were pleased to find out that no previous knowledge of the lore is needed in order to enjoy the...Read more