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Witch of Salem

3.5 out of 5 stars 5 customer reviews

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  • For 2-4 players
  • Cooperative gameplay
  • Inspired by the tales of H.P. Lovecraft
  • Tons of replay value
  • Quality components
3 new from $169.99 2 collectible from $99.96

WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

Step back to early 20th Century New England. Here, the horrible "Great Old Ones" -- mysterious inhabitants of a dark, unfathomable void -- seek entry into our world. One of their imprisoned overlords gathers them, just as his worldly servants open portals throughout Arkham for the coming onslaught. Only Salem's master witch, Robert Craven, holds the key to safeguarding mankind. He plans to gather a team of intrepid scholars to find the hidden portals and close them with powerful magic seals. The noble witch's elite team must battle the threat of madness, duel the dark servants, tackle mystical challenges, and face their ultimate nemesis: an unidentified Great Old One with an unknown and incalculable strength. In Witch of Salem you step into the terrifying world of renowned storyteller Wolfgang Hohlbein, a mythos inspired by the tales of H. P. Lovecraft. You play one of the witch's scholarly allies. Working cooperatively with your cohorts, uncover the secrets of the Necronomicon, combat creeping insanity, defeat the coming Evil, and bar the Great Old Ones from exiting the interdimensional abyss. Contains: 1 game board, 4 game figures, 1 witch figure 1 Necron Stone, 1 battle die, 26 creature cards, 6 Great Old One cards, 12 event cards, 6 overview/turn cards, 32 minor location cards, 4 player boards, 34 item markers, 4 sanity markers, 6 artifact markers, 8 portal tiles, 1 cloth bag, game rules, brief history.

From the Manufacturer

Step back to early 20th Century New England. Here, the horrible "Great Old Ones" -- mysterious inhabitants of a dark, unfathomable void -- seek entry into our world. One of their imprisoned overlords gathers them, just as his worldly servants open portals throughout Arkham for the coming onslaught. Only Salem's master witch, Robert Craven, holds the key to safeguarding mankind. He plans to gather a team of intrepid scholars to find the hidden portals and close them with powerful magic seals. The noble witch's elite team must battle the threat of madness, duel the dark servants, tackle mystical challenges, and face their ultimate nemesis: an unidentified Great Old One with an unknown and incalculable strength. In Witch of Salem you step into the terrifying world of renowned storyteller Wolfgang Hohlbein, a mythos inspired by the tales of H. P. Lovecraft. You play one of the witch's scholarly allies. Working cooperatively with your cohorts, uncover the secrets of the Necronomicon, combat creeping insanity, defeat the coming Evil, and bar the Great Old Ones from exiting the interdimensional abyss. Contains: 1 game board, 4 game figures, 1 witch figure 1 Necron Stone, 1 battle die, 26 creature cards, 6 Great Old One cards, 12 event cards, 6 overview/turn cards, 32 minor location cards, 4 player boards, 34 item markers, 4 sanity markers, 6 artifact markers, 8 portal tiles, 1 cloth bag, game rules, brief history.

Product Information

Product Dimensions 2.9 x 11.6 x 11.6 inches
Item Weight 2.8 pounds
Shipping Weight 2.9 pounds
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More
ASIN B002UO5XLK
Item model number MFG3309
Manufacturer recommended age 12 - 16 years
Best Sellers Rank #249,691 in Toys & Games (See Top 100 in Toys & Games)
#6,477 in Toys & Games > Games > Board Games
Customer Reviews
3.5 out of 5 stars 5 customer reviews

3.5 out of 5 stars

Warranty & Support

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Customer Reviews

Top Customer Reviews

This game is maddeningly difficult but strangely addictive. For context, I'm an avid gamer with a love of all things Cthulhu. I've played Arkham Horror (too long), Mansions of Madness (cool but very hardcore), Elder Signs (love it) and many many cooperative games (Pandemic, Betrayal at House on the Hill, Fury of Dracula, etc.). My gamer group is similarly hardcore and Witch of Salem garners an interesting reaction- several of us were obsessed while others were annoyed with the game.

The core game is relatively straightforward- akin to Elder Signs in my opinion, with a little less luck and much more cooperation required. That said, the game is unforgiving in the extreme and we found ourselves optimizing and pushing communications to the limit (the rules-lawyering got very hot and heavy around portal examinations) to have the best shot at winning. Despite our efforts and intense focus (~12 games in 2 gaming sessions less than a week apart) we kept losing/dying near the very end. As someone who has worked in games for years, I've never seen a better sense of building to a climax on a consistent basis- almost all our games came down to the wire, as we would lose within 1-2 turns before completing the victory, often as the 1 in 6 dice roll bad thing happened to us. The game builds pressure nicely as creatures come out on the board and the Elder Gods' Shadows become a meaningful component within 5-6 games (Cthulhu really sucks, while Dagon is your friend (relatively speaking)). The characters are also relatively stronger, which is nice- I often feel like dead meat walking in other Cthulhu games.
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I'm crazy about the Lovecraft and the Cthulhu Mythos game trend, so I picked this one up to add to my collection. It's a very enjoyable but challenging game as you're definitely at the mercy of cards and items randomly drawn. We definitely lose more than we win. When I got it I was also on the hunt for good 2-player games and this one is certainly accommodating to that with no loss of game quality. It's not the best game I own but I do enjoy getting it out for game days with friends that would be too intimidated by Arkham Horror!
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This game is one of the most difficult games I ever played. The game is not balanced. There is not 50/50 chance to win. There are 4 ways to loose and 1 to win. Everything in this game is random, so you cant plan you moves. You don't feel like there is a chance to win and have fun to be frank. The game becomes frustrating very fast specially with 2 monsters coming each turn. You feel overwhelmed by monsters and the randomness of the event cards.

I think the game is not well designed. For example If you are fighting Dagon as the great old one you can't get more items once they are all gone from each location. The moment that sucker is revealed in R'lyeh you have lost the game because, get this YOU NEED ITEMS TO WIN THE GAME. You can't close the portals without artifacts, heal without potions or kill the monsters without the items they show on the top of their cards. The monsters will come in hordes and you cant kill them if you cant get items. It is the most basic thing. You cant have a card that prevents people from getting items. You loose sanity like crazy in this game and the way to replenish is by taking potions or getting a special card, but guess what Dagon prevents you to get more items...

Imagine playing D&D and there is a enemy that takes the attack dice away from you. How you are supposed to kill him? How stupid is that?

Like if the game is not hard enough you cant tell the other players which portals are open and which are walls. so the team work goes out of the window.
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Very difficult game to understand and play. Reverse to normal game play, you against the rest of the player with this game you partner with the other players.
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I haven't played this game with more then 2 players and I also haven't won either. It's extremely challenging. Their are a couple reviews on YouTube that can explain the rules and layout that you should watch. One reviewer said "Unless it's raining four leaf clovers out side, don't plan on winning!" And I'd have to agree with that statement. The theme and the challenge make this game worth playing, but after I finally win, I don't know how many times I'll take it off the shelf to play again.
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