Agricola Family Edition Game
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- For 1-4 players
- 45 minute playing time
- Standalone game
- Features no cards and simplified rules
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The 17th century was not an easy time to be a farmer. Agricola family edition is the introductory edition of Uwe Rosenberg's celebrated classic. Designed for 1-4 players, the game features no cards and simplified rules, making it a perfect entry point to Agricola for younger players, or those who simply want a more casual play experience. Players begin play with two family members and can grow their families over the course of the game. This allows them more actions but remember you must generate enough food to feed your growing family! feeding your family is a special kind of challenge and players plant grain and vegetables while supplementing their food supply with sheep, boar and cattle. Guide your family to health, wealth and prosperity and you will win the game!.
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|Sold By||Amazon.com||Third Earth Cantina||Amazon.com||Amazon.com||BBD Sales LLC||Amazon.com|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||7.5 x 2.75 x 10.75 in||8.88 x 2.75 x 12.38 in||8.8 x 3.6 x 12.4 in||12.25 x 8.5 x 2.75 in||14 x 8 x 2 in||2 x 8 x 8 in|
|Item Weight||2 lbs||4 lbs||5.51 lbs||2.2 lbs||2.65 lbs||—|
Top customer reviews
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This game is roughly the same difficulty as Stone Age but there is no luck/dice (this is a pure strategy game).
You should buy this game if:
You don't current own Agricola and you like family strategy board games.
You like games that don't rely on luck.
You want a fun game that everyone in the family can enjoy.
You should not buy this game if:
You already have Agricola and a gaming group already dedicated to playing it, you may not necessarily like this simplified family edition (unless you are trying to introduce the game to someone who has never played before and doesn't like the stress of negative points)
The game has great little wooden animal bits, great artwork, simple rules, and it's going to appeal to anyone who likes the idea of having their own little farm and making it awesome. Each turn players will place workers to take resources like wood or sheep, or add home or pasture tiles to improve their own personal board. Taking a resource also makes it unavailable to opponents, so there is some solid strategy at work there. It's simple and still deep enough to keep people invested. A winner is chosen at the end by a point system which just takes a couple minutes to add up, This style of game is known as a "Worker Placement" and is quite common in more advanced games, so this is a nice way to introduce the concept new gamers.
Now, the reason I can't recommend this game to anyone is there are no random elements. This won't be a big deal to someone who only plays it a few times, but it means the game will play out more and more the same as people discover strategies that works best for them. I've never played a game this good before which didn't include some random element to keep it fresh for future plays, and it's just a shame it's missing.
I recommend checking out the Stone Age Board Game instead, it's not too much more difficult to learn or teach, and some cards and tiles are flipped out randomly so it will play out a little differently each time. It's just a much better game in the long run.
For something simpler you can enjoy over and over check out Kingdomino or Happy Pigs
The first impression I had was the nice quality of the components. The board itself and the pieces are richly illustrated and made of a good, sturdy material. The cattle and resource are made of painted wood (we did get one headless sheep!). The instructions are pretty clear and well laid out. I usually try to study the instructions for several days before playing, but I would say with this game it is probably best to set the game up and read the instructions at the same time. There is no text involved in the actual game, so you learn the basics of Agricola and it's symbols and you are ready to play. The agriculture theme is fun and I think will be enjoyed by children and adults.
You place one of your workers on a desired resource space in which you would will receive that good(s) or an action(s). New resources or actions are introduced as the game proceeds to each round. The game is played in fourteen rounds, segmented by harvest phases in which you harvest your grain, feed your people and get newborn animals. Each harvest increases with frequency as the game progresses. I have to admit, I was tempted to do a "house rule" limited the number of harvests because it seem to be too frequent and irritating trying to generate food for my people (it was ruining my strategy!). But I now see this as necessary to intensifying the game as well as forcing you to make tough choices.
I love how your choices and resources get scare as more workers are introduced into the game. Your decision making becomes more critical as the game comes to a close. Agricola can get a little "busy" for younger children, especially during the harvest round. I'm not too fond of games that are turn limited by rounds, but fourteen short rounds of this game is a good number. Overall, this a good, balanced and well designed game.