No featured offers available
We feature offers with an Add to Cart button when an offer meets our high standards for:
- Quality Price,
- Reliable delivery option, and
- Seller who offers good customer service
Mayfair The Settlers of Catan Board Game
| Brand | MayFair Games |
| Material | Wood |
| Theme | History |
| Number of Players | 3-4 |
| Batteries Required? | No |
About this item
- Award-winning board game for three or four players
- Immerse yourself in an imaginary unexplored island, where players are explorers and settlers
- Players must use their resources to develop their island home
- Takes only 15 minutes to learn; beginner and advanced game modes
Similar items that may ship from close to you
Product information
| Product Dimensions | 2.1 x 9.5 x 11.8 inches |
|---|---|
| Item Weight | 1.95 pounds |
| ASIN | B00001ZT4D |
| Item model number | 4098900 |
| Manufacturer recommended age | 12 years and up |
| Best Sellers Rank | #768,868 in Toys & Games (See Top 100 in Toys & Games) #25,285 in Board Games (Toys & Games) |
| Customer Reviews |
4.0 out of 5 stars |
| Is Discontinued By Manufacturer | Yes |
| Manufacturer | Mayfair Games |
Feedback
Product Description
Amazon.com
#review { width: 100%; font-family: Verdana, Helvetica neue, Arial, serif; font-size: 12px; } .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } In this award-winning board game for three or four players, Catan is an imaginary unexplored island, and players are explorers and settlers. The playing surface is made of hexagonal tiles that, depending on their placement, create a different environment each time the game is played. Settlers must use their resources to develop their island home, building roads and houses to create new towns. But watch out! There's a robber on the island, and that renegade can show up at any time to steal your valuable resources.
The game includes a rules booklet, a game almanac (with examples and advanced rules), cardboard hexagonal tiles, a plastic game sheet, small wooden markers (for settlements, cities, and roads), playing cards, and wooden dice. Settlers of Catan takes only 15 minutes to learn, and the game can be played in a simple version for beginners or in a more complex version for experienced players. --Marcie Bovetz
Catan is an imaginary unexplored island, and players are explorers and settlers.
Settlers of Catan incorporates many different board game elements, to deliver a rich experience of creating, trading, and developing territories in a new land.
From the Manufacturer
Play an immigrant on the newly populated island of Catan. Build settlements, roads, and villages by taking commodities from the land around you. Turn sheep, lumber, rocks and some grain into a settlement, bricks and wood into road, or try to complete other combinations for more advanced buildings and services. Take advantage of trades with other players or at local seaports to get commodities you might lack. The first player to gain ten points from a combination of roads, settlements, and special cards wins. Winner of Games Magazine 100 Best Games of 1996, 1997, and 1998. Also winner of Germany Game of the Year 1995.
Important information
Legal Disclaimer
There are numerous very small game pieces. Supervise young children!
To report an issue with this product or seller, click here.
Looking for specific info?
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on Amazon-
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
Before I get into describing the game, I'd like to describe the most influential, unique part of this game - while you are 'competing' against the other players, all the players must cooperate in order for someone to win. If you wall yourself off and decide not to cooperate, you will most certainly end up a loser. For this reason, the game is a very 'social' experience.
The game board: Most board games that people play, especially those that are 'social', are ones where the board is fixed, and the players just go around in repetitive circles (think Monopoly, and even Trivial Pursuit). Settlers is different, kind of like Risk, in that the board is just the 'world' in which the game happens - and it is even more dynamic than Risk in that the board itself is made of pieces that you have to assemble - in some variations shuffling before you lay them down, so that you have a random board every game.
The game objective: BE the first players to reach a certain number of points by exploring the world, building roads, settlements, and cities. You need the other players help to build these things, but you cannot build near each other. You compete with the other players for position and resources.
The game play. The players take turns rolling the dice and getting 'resources' that you use to build things. Ore, Brick, Wheat, Sheep, and Wood are used to build things. The catch is that each player is getting these things in different quantities based on where they have settlements and the numbers that come up on the dice. On each players turn, the dice are rolled, all the players get their resources, then the current player 'trades' with them and builds stuff.
Sounds pretty simple, and at the surface, it is. The bartering that comes out of the game can be really complex though - we often have to make rules limiting the complexity, such as 'no futures trading! and 'no, you cannot make an arrangement to share your roads with another player'. There are a zillion variations of rules available on the internet too, just by searching. My favorite is a variant for 2 couples, where everyone sits as if they are playing Bridge, and you have some 'special' trading rules with your spouse.
If you like this game, there are also 'expansion' sets available. One I consider a necessity is 'seafarers' of Catan, which adds the notion of ships, islands, and other trading routes to the game. the 6 person expansion is also a must-have.
11/7/09 Update: We now have friends come over every week to play this game. I purchased the seafarers expansion and the Knights expansion. We now have 7 people in our game night group and since this only has pieces for 6 (with the expansions) I purchased an extra settlers of catan expansion and a seafarers expansion, went to the craft store and bought some acrylic paint and painted a set of roads, settlements, cities, and boats yellow and another set purple. Now with 8 colors and more tiles (thanks to the expansions) we can play with eight people. I just wish I had also purchased an extra knights expansion, but now that the new edition is out it is hard to find. Another game we like is Shadows over camelot, but Settlers is still our favorite. It's worth the money to get Settlers, seafares, knights, and the expansions! We've also learned to use all the tile pieces when playing with 7 people and we no longer follow the guides in the books. It's important to make sure the numbers are distributed among the 5 resources. If all the 5's were on ore, then we would either run out of ore or no one would have ore for the whole game depending on how the dice were rolling. We also came up with the idea of bridges so you could go from one land tile over water to another land tile without having to build two settlements and a boat path. We just charge everyone a road (brick and lumber) plus an ore for the metal supports that a bridge would have.
This game is relatively quick, we can play a complete game in an hour or so. It is a little complicated so you have to read the directions a few times. Setup is a pain but allows the game to change for each time it is played. It does involve good thinking skills and there are definite directions that each player can go in "winning" the game. I have played my son 5 times and have beaten him three times so far.
I think I have figured out the best strategys but it is still keeping me entertained and having fun. (most of those other standard games bore me to death due to the lack of strategy and reliance on luck).
I would recommend this game as a good direction to go if you get board of the standard American board games.





