Mayflash PS2 PS3 PC USB Universal Arcade Fighting Stick
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About this item
- Compatible with PS2, PS3, and PC USB.
- The lever and buttons are designed and placed on same layout as the arcade style.
- Turbo function with different speed settings you can toy with.
- Supports button re-mapping and Macro functions.
- The Fighting Stick has considerable heft and rubber feet, both of which work to hold the controller firmly in place on hard, flat surfaces
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Product information
| ASIN | B0015PHMFU |
|---|---|
| Release date | August 1, 2014 |
| Customer Reviews |
3.8 out of 5 stars |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 9.84 x 9.84 x 1.97 inches; 3.94 Pounds |
| Type of item | Accessory |
| Item model number | Universal Arcade Fighting |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.93 pounds |
| Manufacturer | Mayflash |
| Date First Available | August 13, 2008 |
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Product Description
PS2 Plug the Fighting Stick to your PS2 console, then play PS3 Just plug the USB port of Fighting Stick to PS3 console, then play GC/Wii Plug the Fighting Stick to your GC or Wii console through Mayflash GameCube Joy Box, then play. (GameCube JoyBox is a PS/PS2 compatible controller adapter for GC.Mayflash GameCube Joy Box sold separately.) XBOX 360 Plug the Fighting Stick to your XBOX 360 console through Mayflash Max Shooter for XBOX 360, then play. (Max Shooter for XBOX 360 is a PS2 compatible controller adapter for XBOX 360, and also allows you to use a keyboard and mouse on your XBOX 360. Mayflash Max Shooter for XBOX 360 sold separately.) (Get more details from the User Manual used with PC) Warning--- 1. It’s definitely FORBIDDENED to plug the USB and PS2 port to your consoles at the same time! 2. Please DO NOT plug the USB port to your PS2 console.
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Gamecube - Wii/GameCube Converter PS/PS2 to Wii/GameCube w/ Dance Pad Support
Note: Works on the Wii Gamecube ports (GC games on Wii and any Wii game that supports the GC controller).
This will limit you on games that do not support the GC controller. Also, be aware that buttons 5, 8, and 9 on the joystick register as the same input on the GC controller for the Wii. This will limit you on button placement if you are picky about which specific button you want a specific action performed on. I cannot speak for other adapters. I also do not know if it has this limitation on an actual Gamecube (I assume so).
Wii - PS2 Controller Adapter for Wii Remote
Note: Just think of it as substituting a PS2 controller in place of the Wii classic controller.
Xbox 360 - [...]
Note: Ps2 controller adapter to Xbox 360 (remember the joystick has PS2 AND PS3 extensions
I have yet to find a quality adapter converting PS3 USB to Xbox 360 USB
Comments:
The device could be a little wider for armresting, but oh well. The black is nice because you can mod whatever cover or art designs you want all over this thing. You will have to get your own adapters, but most are pretty cheap. This is a pretty good deal for those starting out in fighting games and want to invest their time in new/old games. It's a bit loud when using so keep that in mind if you live with other people in close proximity.
The reason people are saying some PS2 fighting games don't work with the joystick portion is because the joystick defaults as the analog and not the directional pad. Its not the joystick, its the game (one example: Tekken 5) that does not support the analog directional input (even with a regular PS2 controller, Tekken 5 will not allow you to use the analog stick). For some games (one example: Guilty Gear XX Accent Core+) the game allows you to designate whether to toggle analog input on/off. It would have to be toggled to "on" to be able to use the directional stick. Again, this is not necessarily the "stick's" fault, just that particular games don't support the ps2 controller analog feature. It would have been nice to have a toggle feature on the stick. All the buttons work though for these games.
The size seems reasonable, and is comfortable in the lap. The housing feels reasonably solid and that it is better than what you might expect from a product 1/3 to 1/4 the cost of a higher quality device.
The buttons are one area where we start to feel the low cost. I didn't have any problem with pressing buttons or with having them detect a press. I do get the feeling that sustaining a button press without firm pressure could be an issue for some buttons from time to time, so if you play a game or a character that needs long presses, you may want to weigh that in. I don't think would be a big issue for most users, and think it is one of those things you can over look for the price.
One (unsubstantiated) concern I have with the buttons is their basic design has a lot of side to side play in them. I can see how some wear could allow for them to rock and lock when pressed on the sides instead of the middle. Again, I have not had this happen, but it is something I've seen in the past and can envision happening here. IF I am right, that would be something that occurred with use and that is something that should be largely forgiven for the price point. The product should be expected to have a shorter lifespan when compared to the higher end products. However, it should also be expected to work for a time, which brings me to my final point and reason for my review score.
My main issue with the stick comes down to my particular one being dysfunctional from the start. Everything works fine outside of the downward direction. Down kind of works. Sometimes it does, just not always. That's a pretty big problem for a stick to have. A bum button I could probably work around or repair, but directional input failure is the point where you have stick death. It's most certainly not where you want to start. I don't know how often this happens, or what that means for the general longevity of the part, I just know mine never worked. If it only lasted 6 months I could say I got what I paid for, as it is now I paid and got nothing at all.
This is a singular instance of one bad stick, so if others are getting working units it still may be worth trying as long as one keeps in mind it is not the equal of a $200 unit. All things considered, I still think a working unit could be a good buy for someone on a budget.
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This worked plug and play with Windows 7 64 bit, although a driver disk is supplied. The buttons are quiet and feel nice, with the shell being perfect. However a point gets knocked off for the stick. As a previous reviewer mentioned, the microswitches are loud. It's a little distracting. There's also quite a large dead zone - the stick wobbles around a bit before it contacts a switch. Not exactly perfect if you're after precision dodging in a 2D shooter but workable nonetheless. By default the stick will operate as a hat switch, but hold down a button combination and it switches over to analogue (some games will only pick up the analogue control, so it's handy to have and saves you resorting to a key mapper).
This gets a solid 4 stars if you're using it as supplied. If you're out for something to mod - be warned, this is not the most co-operative of beasts. The ball top of the stick appears to have been glued in place, so you'll need to hacksaw the shaft to remove it. The buttons are also a non-standard size - the larger ones are frustratingly a millimetre or two smaller than a 30 mm Sanwa with the smaller ones about 14 mm. They also operate by contact with a PCB (like a gamepad), so are not as friendly if you want to keep them (a shame, as the smaller ones are otherwise ideal for Start/Select). It all mounts up to some grinding away - you may as well get a Dremel if you don't have one, because in addition to the button holes needing opening up, there's raised plastic around where the stick is held which will need to be cut away and sanded down if you want to put a different stick in there (you guessed it, the existing screw areas don't line up with anything else). The whole thing is at least easy to open up and the two PCBs (one for the 8 large buttons, one for the other buttons, stick and controlling components) are easy to remove - all done with phillips head screws and no glue.
Edit: I have since purchased a second one to use with PS2 - via its native connector to PS2, and to xbox 360 (xtokki) and Wii Gamecube (Mayflash) both via adapter. The comments above regarding the modding process still stand (although a breeze compared to the xbox 360 Hori EX2 which I eventually gave up on!), but I will add that the onboard PCB is fully compatible for PS2 and introduces no noticable input latency. I replaced the buttons with 30 mm Sanwa, the stick with a Seimitsu LS-32, and wired straight onto the main board. I kept the four buttons across the top - these are Start, Select and the other two when held (+plus a joystick direction press) allow you to switch the joystick from analogue to digital and back.
The analogue to digital switch works across adapters as well! This makes it an excellent choice above many stock sticks which just offer digital for the joystick - as some games will only offer one or the other (or, confusingly, one for menus and the other for gameplay!). With most consoles having an adapter that takes PS2 connectors, you can use this one stick for pretty much everything!
The stick worked first time without drivers on Windows 8 with Ultra Street Fighter 4. I haven't tried any of the other platforms it supports, but it's great to know it works with everything so you can take it to friends' houses, local events etc and not worry about what hardware they have.
The unit has decent rubber feet and sits well on a table without moving. It's comfy on my lap too, with a flat base with nothing protruding downwards at all. The screws are all recessed and most of them are hidden under the rubber feet, so it is not designed to be opened. Removing the base reveal a reasonably sturdy construction - a thick steel plate for the base itself, then thick moulded plastic upper with all the components mounted to it. It has a couple of firm pillars beneath where your hands rest to increase the rigidity, and more pillars below each button stabilising the bits you press against the steel base. These work pretty well to give it a stable feel, though the button responses themselves harm that feel overall.
The buttons are not microswitches, but instead are separate pods with contacts that tap through to a circuit board. The board is connected via a wide ribbon cable, and if I were replacing the buttons I think I'd cut the cable itself and solder to the wires inside. The holes for the buttons are 28mm by my measurements.
If you're looking for a first fight-stick, and not sure if it's for you or not, you can't really go wrong here. If you choose to upgrade to something a bit more serious later, you could pass this one on to friends, keep it as a spare, or sell it on to another fledgeling fighter.
Reviewed in the United Kingdom on February 15, 2015
The stick worked first time without drivers on Windows 8 with Ultra Street Fighter 4. I haven't tried any of the other platforms it supports, but it's great to know it works with everything so you can take it to friends' houses, local events etc and not worry about what hardware they have.
The unit has decent rubber feet and sits well on a table without moving. It's comfy on my lap too, with a flat base with nothing protruding downwards at all. The screws are all recessed and most of them are hidden under the rubber feet, so it is not designed to be opened. Removing the base reveal a reasonably sturdy construction - a thick steel plate for the base itself, then thick moulded plastic upper with all the components mounted to it. It has a couple of firm pillars beneath where your hands rest to increase the rigidity, and more pillars below each button stabilising the bits you press against the steel base. These work pretty well to give it a stable feel, though the button responses themselves harm that feel overall.
The buttons are not microswitches, but instead are separate pods with contacts that tap through to a circuit board. The board is connected via a wide ribbon cable, and if I were replacing the buttons I think I'd cut the cable itself and solder to the wires inside. The holes for the buttons are 28mm by my measurements.
If you're looking for a first fight-stick, and not sure if it's for you or not, you can't really go wrong here. If you choose to upgrade to something a bit more serious later, you could pass this one on to friends, keep it as a spare, or sell it on to another fledgeling fighter.
The joystick is fine, i personally dont find it too loud and I generally have the volume up loud on mame anyway. If youre used to a gamepad the fireball and dragon punch motions may take a little getting used to due to the square gate, especially if youre standing on the reverse side but after a week of practice youll be doing them consistently.
Buttons work well, as some have mentioned before if you only press lightly/slowly it may not register the hit due to the rubber contacts but this doesnt happen very often and you will get used to giving firm taps. The buttons are convex but i dont really notice when playing.
Theres just enough room to support the wrists - when playing 2 or 3 button games i find using buttons 5, 6 & 7 is more comfortable than 1, 2 & 3 as your right wrist is supported by the corner.
It sits on your lap comfortably and the 4 rubber pads underneath generally stop it slipping when placed on a desk/table as long as you dont go too crazy with the joystick.
If youre an arcade purist who must have concave buttons etc then youll probably need to spend a lot more before youll be happy but for everyone else who just wants a good value stick to play mame etc then you cant go wrong for £32.
My only problem is, the stick will not recognize for a japanese title - Acceleration of Suguri 2. Not sure why that is, and probably the dev's issue with their code. Every game reads it as a second controller next to my 360 controller, which, mind you, is kind of awful for fighting games.














