- Paperback: 144 pages
- Publisher: IMPACT Books (June 27, 2008)
- Language: English
- ISBN-10: 1600610234
- ISBN-13: 978-1600610233
- Product Dimensions: 8.2 x 0.3 x 10.8 inches
- Shipping Weight: 14.7 ounces (View shipping rates and policies)
- Average Customer Review: 52 customer reviews
- Amazon Best Sellers Rank: #826,148 in Books (See Top 100 in Books)
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Other Sellers on Amazon
+ $3.99 shipping
Mechanika: Creating the Art of Science Fiction with Doug Chiang Paperback – June 27, 2008
See the Best Books of 2018 So Far
Looking for something great to read? Browse our editors' picks for the best books of the year so far in fiction, nonfiction, mysteries, children's books, and much more.
Frequently bought together
Customers who bought this item also bought
About the Author
Currently Executive Vice President of ImageMovers Digital, a Walt Disney Company, Doug Chiang has earned an Academy Award, two British Academy Awards and a Clio Award. He joined Industrial Light and Magic in 1989 and Lucasfilm LTD in 1995, becoming creative director and visual effects art director. He has worked on many blockbuster films including Terminator 2, Forrest Gump, Jumanji, The Mask, Star Wars Episode I: The Phantom Menace and Episode II: Attack of the Clones, Polar Express, and War of the Worlds. He has written and illustrated several books, including Robota (Chronicle Books 2003), which he created and co-wrote with Orson Scott Card. His artwork has been in major exhibitions around the world.
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
Firstly, the book teaches you to draw sci-fi machinery. Maybe you thought you had to go to engineering school to work out the drive-train for a walking tank or a rocket-powered aircraft? Well, the book teaches you to invent and draw all the mechanisms and pseudo-engineering that make sci-fi machines look realistic. And Doug makes it fun. It takes practice, but he gives you simple guidlines to work it out. For example, you would use an actual photo of a tractor engine and drive-train construction to develop the design for the leg mechanisms of a walking robot, etc.
Secondly, this book does not cover 3-D digital imagery/auto-CAD/computer-generated-imagery. It does cover digital painting, but only as a method to color render designs; usually first rendered on paper in black-and-white. The book focuses on developing designs on paper, first.
The author often draws the designs on paper with full tone rendering, and then he scans them into the computer, and renders effects, color, texture, background, error correction, and much much more.
There isn't a great depth of technique discussion on digital painting, but the book does much to specifically detail many fundamentals of digital painting, with screen-shots to teach many tools and tips and tricks of digital painting. Still, it is the focus on paper-drawing that is exactly what I was looking for.
The methods are easy and versitile; yielding quite varied styles.
The author varies the sequence and combinations of mediums and techniques depending on the subject to be rendered. The mediums covered are blueline pencil, varied strengths of cool-grey markers (20%, 40%, 60%), a simple airbrush technique for background haze effects (optional), and finally digital painting 101. I was able to follow the majority of the digitial painting methods without using a computer drawing tablet! But, I have now purchased one, so my quality should improve all the more.
The paper-based methods covered in the book have been staples in concept-drawing for decades, apparently. After viewing the book, I now recognize the techniques in concept-design drawings going back to the 80's.
The book covers many wheeled machines, space-ships, an ornithopter, 2 jet-fighters, and more, but the author is obsessed with walking machines/tanks/robots of all sorts. Personally, I think walking machines are a silly concept (1 leg down, and it ceases), but I have no complaints about this book!
The author discusses the impracticality of walking-machines, and windows on a spaceship, and a steam-powered tank, but his focus is on aesthetic design, iconic design, and sellable designs. He's got to sell his designs to get them on the big-screen, afterall. You will appreciate and learn and enhance your own design ability!
Lastly, the book has a really strong plastic-coated dust-jacket that seems to hold up against abuse of all sorts, and the pages are printed in super high quality resolution of strong paper.
Most recent customer reviews
Drawing how-to books generally break down into 2 kinds: "Fundamentals" and...How to Draw: drawing and sketching objects and environments from your imaginationRead more