- Series: Electronics
- Paperback: 368 pages
- Publisher: McGraw-Hill Education TAB; 1 edition (December 8, 2010)
- Language: English
- ISBN-10: 0071741674
- ISBN-13: 978-0071741675
- Product Dimensions: 7.4 x 0.7 x 9.2 inches
- Shipping Weight: 1.7 pounds (View shipping rates and policies)
- Average Customer Review: 4.3 out of 5 stars See all reviews (121 customer reviews)
- Amazon Best Sellers Rank: #64,927 in Books (See Top 100 in Books)
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Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists (Electronics) 1st Edition
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About the Author
Dustyn Roberts is a traditionally trained engineer with non-traditional ideas about how engineering can be taught. She started her career at Honeybee Robotics as an engineer on the Sample Manipulation System project for NASA's Mars Science Laboratory mission, scheduled for launch in 2011. In 2006 she founded Dustyn Robots after consulting for two artists during their residency at Eyebeam Art + Technology Center in NYC. She continued consulting projects for students and artists while working full time at Honeybee, and eventually moved to consulting full time on projects ranging from gait analysis to designing guided parachute systems. In 2007, she developed a course for NYU's Interactive Telecommunications Program called Mechanisms and Things That Move that led to the book you see here. She also participated in the pilot of Battle of the Geeks where her team designed and launched a rocket across a canyon in Africa, and has attracted media attention by Time Out New York, IEEE Spectrum, and local organizations.
Dustyn holds a BS in Mechanical and Biomedical Engineering from Carnegie Mellon University with minors in Robotics and Business, an MS in Biomechanics & Movement Science from the University of Delaware, and is currently working on a PhD in Mechanical Engineering at the Polytechnic Institute of New York University. She currently lives in New York City with her partner, Lorena, and cat, Simba.
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Top Customer Reviews
I'm one of those people who are interested in doing many things but always had other things that took up my time. Business management, biology, and cancer detection paid the bills and was almost all I could handle.
I'm retired now and too old to take on college level engineering courses, and I'm more interested in my photography hobby anyway.
The reason I purchased this book is because all my life I've had a special invention circulating around in my brain. Problem was that each test unit I built broke as soon as I turned on the power. Still, maybe my brainstorm invention can actually be made. This book, Making Things Move, is more in line with what I can handle. Even if it doesn't help me make my brainstorm it's sure to provide fun activities.
I've just started building projects using Arduino hardware and software combined with a little bit of robotics. I know enough electronics, software, and woodworking for those projects, but had a real gap in mechanical design. This book filled that gap perfectly, providing all the theory I needed, the names of all the parts I wanted, plus loads of pointers to where to buy those parts.The book also provides just a few wonderful projects showing what you can build with your new-found knowledge.
Note this is not a robotics book. Instead, it's about more conventional (and useful) machines involving parts such as motors, gears, belts, and linkages.
Having said that and after having read 280 pages with dry theory we get to the stuff I was looking for; some therapeutic none challenging projects for a child to kill an afternoon with - and that we surely got... the entertainment value was worth the price. However, this book didn't need be 350 pages since the interesting stuff is contained on only 55 pages basically.
In 'Making Things Move', Dustyn Roberts explains mechanical design principles and their applications in non-technical terms, using examples and a dozen topic-focused projects.
The book is a wealth of information:
* Introductions to mechanisms and machines
* Finding and using materials such as metals, plastics, & wood
* Basic physics
* How to fasten and attach things in a bunch of different ways
* Info on different types of motors and how to use them
* Converting between rotary and linear motion
* Using off-the-shelf components
* A wide variety of fabrication techniques
* How to have things made, if you can't do it yourself
* A primer on Arduino micro-controllers
* There is even a section on automata!
This is an outstanding book with a ton of useful material presented in a very accessible way. I believe it to be a classic-in-its-own time for makers. I wish I had owned it years ago!