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About the product
- In addition to multiplayer the game features a deep single player campaign in which players guide the storyline of multiple Tier 1 operators
- Elite Special Forces combat set across the rugged Afghanistan landscape
- Developed by the world-class team at DICE (makers of Battlefield Bad Company 2)
- The game supports up to 24 players in online multiplayer modes
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Operating directly under the National Command Authority, a relatively unknown entity of Operators. Over 2 million Soldiers, Sailors, Airmen and Marines wear the uniform. Of those, approximately 50 thousand fall under the direct control of the Special Operations Command. The Tier 1 Operator functions on a plane of existence above and beyond even the most highly trained Special Operations Forces. Their exact numbers, while classified, hover in the low hundreds. They are living, breathing, precision instruments of war. They are experts in the application of violence. The new Medal of Honor is inspired by and has been developed with Tier 1 Operators from this elite community. Players will step into the boots of these warriors and apply their unique skill sets to a new enemy in the most unforgiving and hostile battlefield conditions of present day Afghanistan. There is a new enemy.
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MoH2010 is rough, raw, and way more violent than its older gen counterparts. It feels more real, more gritty, and more darker. Heck, I find it much darker than Medal of Honor: Frontline - which is bundled with this only for us PS3 owners. Speaking of "Frontline", when I was not playing the current 2010 game, I switch to Frontline HD to see some of the intriguing improvements over the PS2 original. Of course, Medal of Honor: Frontline HD (on MOH2010) has the same content from the originally released version of the game. Nothing has changed. Before I began playing the HD version, I had to set the aspect ratio of the screen to the 16:9 HD widescreen setting (kind of like in a more cinematic movie format). The reimagined visuals and contrast in that is so vibrant, it makes the PS2 version of Frontline (later also on Gamecube and Xbox when later released back in 2002) look so gaudy but the PS2 version will always be a legendary classic, even for those still at home like myself still playing Playstation 2 while most of us have moved on with the PS3 and the new PS4 console.
Trophies are present in both MOH 2010 and MOHFL HD, but I unlocked more trophies in Frontline PS3 than in "2010". The multiplayer in MOH 2010 I found the most complicated when playing against others online via PlayStation Network. It's good but I never win a multiplayer mode, but hey not everybody is a winner. It's a bias perspective. The Story mode (or as Career Mode as called in the game) was easy in the beginning but as continue playing it got rough. On the other hand, the story feels short and rushed much like in EA's other game property "Army of Two" and its sequels. After I finished the game, I played it again this time in its hardcore "Tier 1" Mode which is much more raw than the main portion of the game as a whole.
The soundtrack, now let me get this straight, I'm not really fond of. Ramin Dijawadi (who I recognized for composing the score for the Iron Man movie from 2008) did the music for this game, but none of the music in this MoH is as interesting as the ones composed by Michael Giacchino who expecially known from all old-school Medal of Honor fans who composed music for the original, Underground, Airborne, Allied Assault, and of course my all-time fave in the original WWII series "Frontline". While Giacchino's MOH game scores were very dramatic and operatic in the originals, Dijawadi's score for this signifies the game's overall "Modern War" setting. Suppose if EA does revive the franchise in another 10 years or so, I wouldn't be happy enough to see that if Hans Zimmer would do the score for a future installment.
Overall, this was the best, but final decent, Medal of Honor game I have played since the original. Although despite some of its flaws, like Rising Sun and European Assault with their dreckful flaws, all is forgiven with this one. This installment was the highest promoted game in the series when it was first released in 2010 and sold so many copies. I even remember hearing about a reboot of this and EA's other popular game franchise, Need for Speed, with a reboot of one of their older installments of that series, Hot Pursuit (also in 2010), for this day and age of consoles. There is only 2 exclusive content bonuses in this than in the Xbox 360 and PC versions, with the digitally remastered version of Medal of Honor: Frontline being the major of it all.
With that said, in conclusion, this isn't all that bad as you thought this would be. This game is worth of playing and a recommendation from me (or others following suit beside). If you're a Medal of Honor: Frontline fan and/or as a fan of the entire franchise, I suggest any one with a PS3 to pick up the aforementioned console port of this. Anyway, I come in close with much painful agony hearing, seeing and playing what the "WORST" the Medal of Honor series has to offer and that's why next time, I will see and play the game that *killed* the franchise for life and will pretty much put me in so much pain as I get ready for what is the final game of the franchise, Medal of Honor: Warfighter.
This game makes having a job and kids really hard. I think about this game at work and can't wait until its the kids bedtime so I can play. haha
The graphics and gameplay are great!
The dialogue is very low-key and as someone with friends in the military I felt like someone actually consulted with real SOF personnel and THEN actually listened to them. There is no cliched "lets repeat the phonetic alphabetic and use some military slang" to establish atmosphere. Especially for those who aren't familiar with military jargon the experience is deeply immersive and is opposite the cliched tropes of the rest of the major games in the genre.
Note to developers: Gunnery Sergeant Hartman was a great character; he was also a Marine Drill Instructor at Parris Island. Apparently, everybody non-com (Non-Commisioned Officer; Sergeant and above;) in a video game is a screaming maniac and a Marine to boot. I love when Army people in video games say "sir yes sir!" (That's a Marine Corps thing) The SF I've met tend to be low-key dudes; and the characters in the game are too.
There's still plenty of COD rollercoaster action; but the action is far more deliberate and tactical; think Ghost Recon. The story arc is far more realistic too. This isn't a Bond movie where the fate of the world is at stake as in EVERY OTHER GAME. I don't want to ruin the ending; but suffice to say the game is not a "rah-rah" war is fun" like every other game. I can't think of another game that actually ended with such a poignant and truthful tone. Its very dark...in my opinion not dark enough...but I'm glad someone had the courage to at least try to replicate a tiny bit of the awfulness that those I personally know never talk about.
So overall The campaign is great, Multiplayer is OK the engine is pretty good but Warfighter will be better due to the Frostbite 2 engine which will be phenomenal. MOH is a great series and Warfighter will be a fantastic addition.