Top positive review
Not bad but a couple problems with long-term play
on September 19, 2016
They worked on improving Rome TW, and it shows. The economy's been tweaked so you don't pile up massive amounts of useless money-- you have to budget the whole time. Your troops aren't insanely powerful (but you can still "win" the game within about two dozen moves, and have a few hundred left to go). There's a lot of factions, with their own distinctive paths to safety, then world-dominance. The AI can do amphibious assaults, unlike Rome; Portugal tries to put troops in Britain...
Which brings us to the problems. If you're playing as England, you haven't even talked to Portugal. Their neighbors are the Moors-- why aren't they fighting them? Or you have an alliance, sealed with marriage. The little note says your relations are "very good". They're weaker than you are. Two turns later, they're attacking you with no provocation or warning.
The diplomatic aspect is pretty non-existent. Aside from developing a good relation with the Pope, and getting people off your back by allying with their friends, diplomacy is useless. You can't tell anyone to get out of your territory-- there's no option for it. And it's not predictable enough for strategic planning. You just have to assume anyone on the board can attack you at any time-- even if you're stronger, or allied with them, or you haven't even made contact yet. (You might be able to bribe them, or more likely get an annoyingly self-righteous refusal. Even if you can crush them. "How DARE you offer us money?!" Some little four-unit stack.)
Second, the tracking on the big map is too wild. It veers uncontrollably. You can damp it down with a mousepad but even reading the info screens makes the map scoot around, and trying to fix it gives you this ping-pong effect, which gets really tiresome. It would be nice if the map would hold still.
In short, it's an improvement on the already-great Rome, but with a couple things that get frustrating.