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Mercenaries 2: World in Flames - Xbox 360
About this item
- Profit from chaos in this explosive, open-world action game
- Take on only the assignments you want
- Jam-packed full of colorful characters and environments
- Jump in and out of the game at any time
- Play solo or in cooperative multiplayer mode
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Product information
| ASIN | B000QCU9I0 |
|---|---|
| Release date | August 31, 2008 |
| Customer Reviews |
4.2 out of 5 stars |
| Best Sellers Rank | #14,111 in Video Games (See Top 100 in Video Games) #168 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.5 x 5.25 x 0.75 inches; 3.04 Ounces |
| Binding | Video Game |
| Rated | Teen |
| Item model number | 15729 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 3.04 ounces |
| Manufacturer | Electronic Arts |
| Date First Available | July 7, 2004 |
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Product Description
Product description
Mercenaries 2 features the latest and most dangerous in civilian and military tech, everything from shiny new sports cars, to the future-tech satellite-guided bunker-busting mini-nuke. Tanks, APCs, boats, or luxury automobiles, you can have it delivered to you in real time. If you run out of cash you can always acquire the gear you need in the field. Build Your Own Private Military Company - Recruit other mercenaries to build out your arsenal and options until you have the ultimate array of options to play with Playable Water - Fly over it, swim through it, race across it in boats - water is an active part of the game Landing Zones - Go to one of your captured drop zones and instantly get transported to the next hot spot and right back into the action
Amazon.com
A Mercenary's Rule: Everyone Pays
Mercenaries 2: World in Flames is an explosive open-world action game set in a massive, highly reactive, war-torn world. When a power-hungry tyrant messes with Venezuela's oil supply he sparks an invasion that turns the country into a war zone. But for you, international crisis is all upside: You are a mercenary, and you profit from chaos. You are not a soldier. You don't have to play by anyone's rules. You have your own code: you will fulfill the terms of the contract, no matter what. If you see it, you can buy it, steal it, or blow the living crap out of it. Play your own way, or play with the help of a friend in the new co-op multiplayer mode. And remember rule #1 for mercenaries: EVERYBODY PAYS.
Videos
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Mercenaries 2: World in Flames - Choices
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Mercenaries 2: World in Flames
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Customer reviews
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- Money is far more abundant, the player no longer needs to be frugal
- Support Items can now be added to the support 'wheel' from a large stockpile of items, allowing the player to build up a surplus without overflowing their interface
- The handling of wheeled vehicles is far more responsive and satisfying, and each vehicle actually seems to have a suitably weighty feel
- Weapons in general are more satisfying. Some are even reliably accurate
- Visuals are quite good, though perhaps not 'excellent', even for its time
- Explosions are very gritty and satisfying
- Transportation is rarely ever an issue. Helicopters can be bought quite easily and if all else fails you can instantly catch a ride to friendly faction bases for a token fee
- The player can utilize a GPS-like routing feature by placing a waypoint at their destination, though this feature is occasionally buggy
- There is a lot of fun to be had by messing around with the big helicopters and the enormous weight they can carry
- Some of the lines by the main characters are legitimately funny
Negatives:
- The player receives repetitive radio communications from Fiona /far/ too often. They quickly become grating and ruin what comedy the voice overs may have provided. I actually disabled voice overs more than once simply to get some peace and quiet
- The draw distance for infantry and vehicles is suspiciously low. This hints at sloppy graphics disguised with a band-aid solution. Consequently, sniping is basically impossible (targets simply do not appear at a reasonable distance)
- Enemies are basically omniscient, eliminating any possible interpretation of stealth. Getting away with treachery has more to do with being fortunate enough to find and kill all the enemies before they can radio for help than applying any amount of subtlety
- Enemies armed with explosive weapons fire wildly at the Mercenary, even when their fellow soldiers are in melee range with them. In a select few situations, these imbecilic buffoons can even destroy the very structure they are standing on, killing themselves and generally making an enormous mess. This is particularly infuriating when trying to pacify oil rigs.
- Faction relations are basically trivial. Although being friendly is desirable, working for more than one side at a time is frustratingly difficult. The only reason this isn't an obstacle to success is because it is fairly economical to buy your way back in their good graces. And earning the ire of a faction causes little else than their troops being hostile. Siding with one faction or another has basically no effect on the story
- The whole 'vehicle disguise' thing is improved, but not in the way that matters most: the player is still automatically disguised whether they want to or not, meaning they can either drive around honking their horn all day or risk running into the wrong faction and getting their ride blown to pieces
- The ability to force occupants out of your vehicle was removed...I haven't the slightest idea why
- The story is entirely lacking in motivation. Instead, the player acts out a frivolous revenge streak which falls back on stereotypes beyond what could be considered tasteful
- The co-op experience is restricted to online-only. Therefore, I haven't been able to play it since I refuse to pay a subscription to Xbox Live on principle
- Friendly AI have the hardest time imaginable trying to get into your vehicle. This is contrasted with Mercenaries, where they had little trouble with this
- Money is a bit too easy to obtain. It quickly becomes superfluous, at which point fuel is the only resource that requires maintenance
Here's a rating chart: 1-10 (10=best possible)
Subject - Mercs 1 - Mercs 2
Graphics - 4 - 9
Gameplay - 7 - 8
Explosions (yes, it's a real concern) - 2 - 10
Storyline - 4 - 5
Weapon selection/performance - 7 - 4
Smoothness (lack of glitches) - 9 - 0.1 (Yes, i meant that)
Funness (it is now a word) - 6 - 7
Free-roam enjoyability - 7 - 4
Rampage potential - 8 - 7
Replayability - 4 - 6
Overall - 7 - 6
Yeah, the second isn't quite as good. It sure shined in a few areas (specifically the graphics quality and support options) but its major drawback is a plethora of glitches. Some good, many bad. When I played it the third time through it felt like the game was a bunch of glitches with a little bit of action in between.
"Why didn't you see that the first time?" you ask. Well, that's because I was so overwhelmed with the quality of the game.
"Wait, I thought you said the game was bad?" No, I didn't. I said it was glitchy. The game itself is astounding. The graphics are brilliant, the explosions are fantastic, the support options are jaw-dropping, the environment is gorgeous, and the weapon choice is almost endless.
"So, what kind of glitches are there?" Well, my favorite is that, on occasion, Spare Parts you already collected can be re-collected when you pass by near their hiding spot. There are bad glitches too, but not many big ones. The primary negatives are as follows: you cannot get a disguise when there are soldiers in your vehicle; there is not a single "light-on-fire" point on vehicles, and many are weaker than their Mercs 1 counterparts; the grappling hook (a hand tool) looks and operates like a last-minute addition; (although i like this) you cannot buy support in the field, you have to buy it at friendly outposts and use "fuel" (also new) to call it in; you need to hire support operatives to use support items (airstrikes, vehicles, supplies); and, lastly, it's way too short.
"So many bad things.... So why do you say it's a good game?" Because, despite all the bad, it's crazy fun. I have honestly never, ever, had this much fun in a third-person shooter. The overpowered airstrikes add to that. Also, there are plenty of good things, such as the new health system (which works beautifully with Mattias Nilson, especially). And most noticeably, there is a brand-spanking new addition: Boats. Yup. Now you can fight on the waters as well as in the skies and on the ground. There's nothing much more to say, the boats are awesome. And, since this game takes place in Venezuela (a major oil-producing country), there are three oil rigs you ultimately need to destroy, and that, without question, is the coolest thing I have ever done in a video game.
"So should I buy it?" That depends on how much you like third-person shooters and Mercenaries: Playground of Destruction. This is a crazy FUN game, though not necessarily a WELL-BUILT game. Personally, I think it's a great buy.
If you have any questions/issues/comments/complaints/death-threats or if I missed anything please comment, and I'll probably reply directly.








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