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Mess Effect: A Nitpicker's Guide to the Universe that Fell Apart Kindle Edition
| Shamus Young (Author) Find all the books, read about the author, and more. See search results for this author |
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- LanguageEnglish
- Publication dateMay 23, 2021
- File size10959 KB
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Product details
- ASIN : B095PX8HTW
- Publication date : May 23, 2021
- Language : English
- File size : 10959 KB
- Simultaneous device usage : Unlimited
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Not Enabled
- Word Wise : Enabled
- Print length : 785 pages
- Page numbers source ISBN : B094SXTJFF
- Best Sellers Rank: #383,158 in Kindle Store (See Top 100 in Kindle Store)
- #238 in Video & Electronic Games
- #279 in Computer & Internet Game Strategy Guides
- #954 in Literary Criticism (Kindle Store)
- Customer Reviews:
About the author

Shamus Young is a programmer specializing in old-school graphics techniques. He's the author of the blog Twenty Sided. He's the creator of the webcomics DM of the Rings and Stolen Pixels. He's one of the hosts of the videogame commentary series Spoiler Warning. He's tired of writing about himself in the third person.
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Top reviews from the United States
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I read the original blog series that this book is a compilation of. I'm sure the book is even better.
-The content. This is a clear and well thought out critique of the storytelling and worldbuilding off a universe that interests me, and in which I have invested hundreds of hours.
-The paper quality is good, the typeset is clear
Negatives
-Binding quality is not impressive, the glue was already starting to delaminate from the backing when it arrived. Probably a result of the extreme thickness of the book.
-Images are low res, black and white. Having played the games, and read the original blog posts, I know what they depict, but if one was not familiar with the material, some of them can be hard to interpret.
While the book is about the Mass Effect video game series, the critique is sufficiently expansive that it would be a useful work to anyone who is interested in improving their storytelling and worldbuilding skills as a writer.
MESS EFFECT: A NITPICKERS GUIDE TO THE WORLD THAT FELL APART by Shamus Young (DM of the Rings) is a work that I picked up when I heard of his passing (RIP). I am a huge Mass Effect fan and an author so it seemed like an excellent book that would discuss the series from the perspective of its storytelling. Specifically, it's a discussion of how the once-beloved (and still beloved) series went off the rails in such a way that it got EA voted Worst Company of the Year. It also has an Andromeda section.
You can tell how much you're going to love this book or dislike it probably by the following statement: "Shamus really likes Mass Effect, he thinks Mass Effect 2 was an utterly nonsensical mess wioth good characters, and Mass Effect 3's failures are primarily due to 2's nonsensical plot." If you agree with that, it'll be a lot of agreeing and if you disagree with that, then it will probably have some issues for you.
I'm a huge fan of Mass Effect 2 and think it's the best of the trilogy. I recognize its flaws, however, and just because I disagree with an author's interpretation doesn't mean that I think the book is bad. Still, a lot of the middle part of the book was me going, "You don't want to work for Cerberus because it's icky bad evil but you're a Spectre, which means that you're supposed to work with morally ambigious people. It's part of being a spy."
Shamus Young handles much of the book from the unconscious bias of playing a Paragon Shepard, IMHO, and that is something that he's never really able to shed nor seemingly aware of. This isn't necessarily saying he's wrong, though. A huge chunk of the fandom played Shepard as a Paragon and Sole Survivor with the view Cerberus is absolute evil as well as a group that they would never work with even for the greater good. They also played a Star Trek-esque idealistic Shepard so the trilogy taking the stance the Citadel Council races aren't necessarily humanity's friends would also feel hugely disappointing. Others like the emphasis on realpolitic and betrayal that they'd argue, like me, were in ME to begin with.
Now is the above paragraph is something that makes sense to you and is the kind of thing you'd like to read, then this is absolutely the book for you. It's a detailed discussion of the politics, world-building, storytelling choices, and ideas of Bioware's sci-fi universe. It also very much takes the opinion that the retcons and deliberate forced morally ambiguity of the games as well as incompetence of the Council races were mistakes than choices. I LOVE this sort of thing even when I wish I could type up a bunch of response posts about how much I think he's wrong.
I also think the book has one serious failure and that's lacking an extensive discussion of the romances in the game. That is definitely not something Shamus cared about and probably imagined Bioware did fine on but they're such an intristic part of the gaming experience that their lack of discussion is noticeable by its absence. He discusses all the characters but not their relationship to Shepard. Which is a shame as I'd love to hear him compare Ashley vs. Liara vs. Tali (or Garrus).
In conclusion, this is a book for hardcore Mass Effect nerds and those who strongly care about things like the economics of the Alliance or how the Turian Navy functions. It's a fair and detailed work that, sadly, suffers a bit from the fact that he doesn't include many arguments against his own points. I feel that would have benefited the book a bit more and made it feel more inclusive of alternate viewpoints. Still, we've lost a great writer and an even greater fan.
For the latter, though. what happened to the games is heartbreaking. That being said, whatever happened and however the games went wrong is not easy to put into words. Enter Shamus Young, writer, programmer and all around sci-fi fan who understands storytelling in a more clear way and is perfectly able to analyze, unravel, distill and relay into words exactly what happened to this franchise, how and why it went wrong, what worked and what didn't and how it could have possibly been fixed if things were taken in a different direction.
This book is a long, deep and very interesting analysis like no other into what makes Mass Effect's story tick, how it changed focus, why it did and what positive and negative consequences that had for this universe and its fans. Please understad that it's not just a hater rant. It's a genuinely well thought out analaysis from a storyteller's standpoint. It not only provides an interesting and entertaining view into the world of videogame creative development, it's also a bit of a goldmine if you're interested in writing and want to get some good tips into how to properly develop and structure a story and what pitfalls you should avoid and hw gives you a proper reasoning for all of it rather than simply telling you and expecting you to take his word for it.
The book started as a series of blog posts, and while the information given in it is still heavily available online in Young's personal blog, there have been a few changes for the book, including correcting a few mistakes, adding some extra text and overall working on making the experience more streamlined for reading on the go.
That being said, I do have a small complaint. Despite the fact that this originated as a blog, with included comments section, it seems Young didn't take those comments into consideration at all, which seems like a missed opportunity, since a few of them contained different points of view on the interpretation of certain lines of dialogue or story beats. It was nothing major, and it certainly would feel strange to include someone else's writing in your personal book (don't even get me started on the logistics of giving credit and possibly even royalties), but perhaps a line or two saying stuff like "Some people interpret this in a different way" wouldn't have hurt.
That minor nitpick aside, this is still a fantastic read. Though I advise you must assuredly have played the games in order to get the best out of it.
Top reviews from other countries
Dabei wird nicht nur auf das berüchtigte Ende des dritten Teils hingearbeitet, sondern - viel wichtiger - auch auf die Fehler des beliebten zweiten Teils hingewiesen, die zu dem finalen Desaster geführt haben. Dennoch kommen die Lichtblicke in allen vier Teilen nicht zu kurz und werden hervorgehoben. Es werden nur weniger.
Die Print-Version des Buches ist ein Türstopper enormen Ausmaßes. Problematisch daran ist, dass alle Screenshots und Diagramme nur niedrig aufgelöst und in Schwarz-Weiß gedruckt werden konnten um die Kosten des selbst verlegten Buches niedrig zu halten. Manchmal lässt sich kaum erahnen, was auf dem Bild zu sehen sein soll. Besonders Schade wenn, speziell in Andromeda, über den exzessieven Gebrauch von Farbfiltern gelästert wird.
Die eBook-Version soll farbige Bilder enthalten und wäre die selbst vom Autor bevorzugte Version, hätte diese nicht massive Probleme mit der Fußnoten-Navigation. Natürlich steht auch fast der gesamte Inhalt kostenlos auf dem Blog des Autors (google Suche: Shamus Young) zur Verfügung. Dort mit hochaufgelösten, farbigen Screenshots und aufklappbaren Fußnoten, jedoch in seiner ursprünglichen Form. Für das Buch wurden Fehler bereinigt und Teile umgeschrieben - diese Anpassungen gibt es nur hier.
Wer nicht weiß, ob das Buch interessant für einen ist sollte sich vielleicht das YouTube video von Young zum Thema ansehen. Es gibt einen kleinen Teil dessen wieder, was einen hier erwartet.
Mass Effect 2 and 3 are great games, but in many fundamental ways go against what made 1 special, often nonsensically. This masterful critique will take you through the universe of Mass Effect step by step, giving a post mortem of just how much went wrong, while still celebrating what makes the games great. "If you love thinking deeply about fictional worlds and worldbuilding, you don’t want to miss this retrospective"






