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Meta Quest Pro
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About this item
- Meta Quest Pro unlocks new perspectives in work, creativity, and collaboration.
- Multitask with ease with multiple resizable screens so you can organize tasks, work on new ideas or message with your friends.
- World class counter balanced ergonomics and our sleekest design let you wear the headset for longer in premium comfort.
- High resolution mixed reality passthrough uses full-color sensors to let you see and engage with the physical world around you, even as you connect, work and play in virtual spaces.
- Share your true emotions and reactions with real time natural avatar expressions. Meta Avatars translate your natural facial expressions into VR so you can bring your true personality to meetings and gatherings with friends.
- Meta Quest Touch Pro Controllers translate instinctive hand gestures and detailed finger actions directly into VR with self-tracking cameras and precision controls. Multi-point, advanced haptics make virtual interactions feel entirely real.
- See VR through a whole new lens. Pancake lenses, increased pixel density, local dimming and quantum dot technology combine to deliver striking visual clarity playing games, connecting with friends, reading or multitasking.
- Do more in VR, faster with powerful hardware including 256GB storage, 12GB RAM, 10 advanced VR/MR sensors, spatial audio and more.
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Product information
| ASIN | B09Z7KGTVW |
|---|---|
| Release date | October 25, 2022 |
| Customer Reviews |
4.0 out of 5 stars |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 15.75 x 9.45 x 7.87 inches; 1.9 Pounds |
| Type of item | Electronics |
| Language | English |
| Item model number | 899-00412-01 |
| Item Weight | 1.9 pounds |
| Manufacturer | Meta Platforms Technologies, LLC |
| Country of Origin | China |
| Batteries | 2 Lithium Ion batteries required. (included) |
| Date First Available | October 10, 2022 |
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Product Description
Meta Quest Pro is a virtual reality system that unlocks new perspectives into how we work, create, and collaborate, so you can go beyond what was previously possible. A completely reimagined headset is slimmer and more well-balanced for long-lasting comfort. Breakthrough high resolution mixed reality passthrough uses full-color sensors to let you see and engage with the physical world around you–even as you connect, work and play in virtual spaces. Multiple room-sized displays let you skip between tasks to get more done, more easily. Connect better with friends or collaborate with peers like never before with real-time avatar expressions that mirror your authentic facial reactions. Intuitive, redesigned controllers dispense with tracking rings, using self-tracking cameras to capture a greater range of motion and fine motor controls to translate detailed finger operations like writing and drawing into VR. Advanced multi-point haptic feedback makes virtual interactions feel more real. For ages 13 and up only.
Videos
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Customer reviews
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It does FOV better than MQ2, but the FOV slide on the lenses is still manual which makes me uncomfortable every time I put my hand near the lens to shove it over, the one time you should need to, or so- but also, I will be looking for some kind of lens protection because while these lenses are bigg, and have FOV kind of very well covered along with the eye-track-foveated rendering helping the image, it's either that nothing because I really cannot say I trust the upper light blocker/glasses guard to prevent scratching. No confidence there, just a precaution, though there are means like lens caps out there that while not absolutely 100% perfect do keep a daily driver from a scratch on the lens, and your soul after it happens.
Otherwise, I find the most important functionality of this headset to be like, a console version of a hanheld. Like, if they actually had made a Switch PRO, this also earns that pro name. MOST of everything is better, but I think they may have been serious about that PRO marketing because, the lower lack of light blocking included, and the way it sits on a dock to be able to charge the controllers makes me think this is an odd one out.
This is to say it's mixed; depending exactly on how much very small, (very) detail choices bother you. Like, the having to buy a light blocker, where, natively, I kind of enjoy the available open down-view space, as that is by design for AR work, and for me, functions as I move around my narrow apartment like a cyber ninja and my Index quietly weeps tethered to the PC forever. It's strange now to think of the Index as an "ah, sure, the older model, yeah, those were good, they don't have some of your standards now, but it'll get ya by", given how many features the Oculus / Meta Pro / Quest 2 sets add, and how robust and dependable and, remarkably built they are, as a notable stand out. Like, you can, (don't) but you CAN, drop a controller and come back from it (don't, buy a silicone protector, you loon), and that rules, because not since the Duke of VR controllers, the Vive Wand, have controllers not SHATTERED in my hands, or out of them, on first or second or no drop at all. Quality thumsticks, good buttons, GOOD spring resistance, not sure about the cameras, but heck okay.
Speaking of cameras, the passthrough is acceptable, remarkable if you're like alright, I know it's not perfect, but is it better than the index? Flat? yes, not leaps and bounds in the visual quality department, in a way I figured mentioning was worth the read if you're this far. Like, this predicates itself on being mixed reality or AR for work, and, I just want to say that while the image quality and stereoscopic imaging is faste enough for me to dart around my narrow apartment; it is NOT a gopro at the same time in image quality either, so, do not expect the monitor quality in the cameras.
THANKFULLY, while not exactly that good, it's getting very close these days in the resolution, in wireless and in the customizeable link mode and, I am so late to this headset it feels like I should suggest you wait for the next Valve headset rumored for 23 or 24, or for the meta quest 3 / pro 2 for haptics, foveated rendering 2, but, as a person who crosses these bridges as they come apparently; I'm working in Quill much more happily and quickly in here.
It’s not the most comfortable headset or the lightest. The battery pack weighs it down significantly and the fact it’s on the back of your head means you can’t lean back. The way that it sits on your head involves a large rubbery pad pushing against your entire forehead. It may be a source of discomfort for some, the pressure didn’t bother me much; however, the material does not breath and even light use results in significant sweating—more than any other headset I’ve ever used. If you find VR uncomfortable because it can be hot, this is absolutely not the headset for you.
Controllers are quality and have the right amount of weight to them and I didn’t have issues with tracking them or my hands. Charging station is nice and can charge everything. It also comes with a single individual controller charger, but it should really come with two because they use contacts and it’s not a cable you can easily supplement like USB C.
It is so nice having head tracking without base stations. Again, it just works.
All that said, I feel like VR has progressed so slowly. I have an Oculus CV1 and this seriously isn’t much of an improvement for the price. The wireless streaming is great, but may have issues for some, and for long sessions you will have to be tethered to something anyway since the battery holds about 2 hours. And then you’re stuck with a battery strapped to your skull while wired to something else. The lenses don’t give the screen door effect, but the resolution doesn’t feel massively improved. Frame rate is 90 which is the bare minimum. FOVs are based on IPD so you end up with that classic VR binocular vision unless you have eyes like a deer.
In summary, we’re still in early adopter territory for VR. $1000 today doesn’t get you anything much better than $1000 did 5 years ago. There has not been a truly next-gen PCVR headset made yet and this isn’t it either. I guess people use these for business or something and I truly don’t understand how or why, but apparently that’s what these are geared for. So if that’s you, this is probably the best headset on the market. For everyone else living in 2023 and not in Zuckerberg’s weird metaverse fantasies, it’s just okay and I can’t necessarily recommend it to anyone as an upgrade. Image-wise, there’s better headsets for PCVR and this isn’t a budget option, so unless you’re extremely interested in the wireless aspect or want something standalone, I’d go with something else.
Top reviews from other countries
It gets the job done don't get me wrong and is a good light blocker, but it has a massive flaw in that you cannot use the charging dock, that is ridiculous for this price, comparing this to the pack in light blocker it really is no different. so the incompatibility with the dock is baffling
For me I purchased this because I felt even while playing in the dark I never got that fully immersed feel, this blocker rectifies that, so for that's good.
But I once again can't give much praise for what is essentially an extended version of the light blocker already packed in, same material same feel, one that doesn't even work with the charging dock.
Only purchase this if you are truly in search of a light blocker as this is a good one, albeit a very overpriced questionably designed one at that
Introducción: Es importante pensar este producto como algo de primera línea, con esto me refiero a que su competencia no son las quest 2 o las pico, sino las gafas que tienen el mismo costo. Con esto descarto el punto recurrente de los haters que es el precio, con otras gafas de su categoría compite en costo, incluso con las que salen el próximo año con la misma tecnología. Otra comparación es con el costo de las psvr 2 pero esto también es una falacia, si bien tienen las misma tecnología de seguimiento ocular y facial las psvr 2 no funcionan de manera independiente, esto significa que el costo de la ps 5 es obligatorio. Si sumamos el costo de las psvr2 y la consola para que funcionen hablamos de unos 1200 usd, casi el mismo costo que las pro teniendo que cuenta que las de Sony funcionan con cable y eso resto muchísimo a la usabilidad del dispositivo. En resumen, las oculus pro tienen un costo similar a las de su categoría pero ofrecen lentes de mejor calidad y tecnología extra como realidad mixta e independencia de una pc en caso de no tenerla.
Diseño: El diseño del dispositivo es de altísima calidad, muy superior al quest 2 y lentes del mismo precio. Sin dudas los lentes son la pieza más costosa y de más calidad. La estación de carga es un aporte que suma muchísimo, se me hace una exageración los usuarios que se quejan porque les cuesta usarla, funciona y se adapta Perfecto, es cuestión de prestar atención. En cuanto a la batería dura bastante si se desactivan las funciones de seguimiento, seguramente en un tiempo harán ajustes en el software para optimizar el gasto de energía de esas funciones. El diseño del dispositivo se adapta y acomoda muy bien a la cabeza, es fácil de colocar y sacar. El software te ayuda a acomodar la distancia entre lentes así como la posición del quest en general, este punto se me hace muy útil y amigable con el usuario. Los controles son el mayor punto, el diseño y seguimiento son sin dudas de primera. personalmente no me molesta la duración de la batería ya que es muy fácil ponerlos a cargar luego de su duración, es literalmente dejarlos sobre un estante como lo harías normalmente. Sólo puedo criticar la almohadilla delantera, es bastante incómoda y lastima la frente luego del uso prolongado.
Resolución/Gráficos:
En cuanto a la resolución es menor a la del quest 2 lo cuál al leerlo desagrada, sin embargo la resolución por pixel es superior, esto sumado a los lentes de mayor calidad hacen que la imagen sea mucho mejor. Los lentes además de tener más ángulo de visión tienen una claridad perfecta y ninguna distorsión. Los colores están contrastados lo cuál no me encanta pero se consiguen negros plenos y es un gran punto a favor. Veo a mucha gente diciendo que no hay diferencia con el quest 2 en cuanto a resolución pero vuelvo a reiterar que claramente es ignorancia por parte del usuario al no saber configurarlo. Si tu PC puede soportar altos gráficos basta con subirle a la resolución en la aplicación de windows de quest y los juegos de pcvr se ven increíbles, se nota muchísimo el salto de calidad con las quest 2 y gafas del mismo precio que las pro. Esto se debe a la calidad de los lentes, recordemos que en vr no sólo importa la resolución en pixeles, también depende mucho de las lentes y en este caso son las de mayor calidad en el mercado. En cuanto a standalone también maneja una resolución superior a quest 2, basta con ver la imagen cuando abres por primera vez red matter 2 para notarlo, la nitidez es increíble, el problema es que no tenemos muchos juegos y apps para explotar al máximo mas capacidades del pro, punto negativo.
Al jugar y usarlo en general se nota mucho lo superior del tracking de los controles. El audio tiene también mucha calidad.
En cuanto a la realidad aumentada es sin duda un punto extra pero no termina de gustarme la calidad de las cámaras. El espacio y los objetos se trackean bien, considero que es un punto en contra ya que aún está muy verde este apartado, esperemos se mejore con las actualizaciones.
Los textos e imágenes es verdad que se ven bastante nítidos, se hace cómodo leer y ver videos.
Conclusión: El precio es elevado, mi recomendación es que no gastes tus ahorros en una compra así y en ninguna otra cosa, estos productos al igual que un celular del mismo precio están pensados para quiénes pueden pagarlo, no son algo de primera necesidad sino más bien de ocio. Si tenes unas quest 2 el salto en calidad es mucho, entiendo que esperes más pero las pro son lo máximo que te puede ofrecer hoy la realidad virtual. Claramente hay mucho hater para este producto, si podes comprarlas diría que te arriesgues y si no son de tu agrado se pueden devolver. Eso si, no te olvides de configurar las resoluciones para disfrutar los gráficos tal y como son. Por último el precio es acorde a un producto de primera línea, teniendo en cuenta todo lo que ofrece, una laptop gammer o un celular de última generación cuestan lo mismo.
Pour commencer, ça ne coupe pas totalement la lumière extérieure: c'est trop ouvert au niveau du nez.
Ensuite, tout comme les caches oeil d'origine, il est aimanté et se met donc en place très facilement. C'est bien, parce que mettre, enlever, remettre renlever, c'est une habitude avec ce masque: il est en effet impossible de charger le Quest Pro sur sa base tant qu'il y a ce masque aimanté au casque.
Sinon la texture est la même que les caches oeils d'origine. On aime ou on aime pas, ça c'est à chacun de se faire son opinion.
Au final, pour le prix je trouve que Meta se fout de nous. Déjà, au prix du casque, comment ne pas fournir ce masque d'origine ? Ensuite, créer un casque qui ne peut pas se recharger sur sa base si le masque est dessus, vraiment ?
Bref, je l'ai acheté car pas vraiment le choix, je n'ai trouvé aucune autre marque faisant un équivalent pour le moment. Ca fait le boulot mais c'est tout de même décevant.
Reviewed in Mexico 🇲🇽 on June 6, 2023










































