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Metal Arms: Glitch In The System

Platform : Xbox
Rated: Teen
4.5 out of 5 stars 54 customer reviews
Metascore: 82 / 100

Price: $49.99 + $3.99 shipping
Only 1 left in stock.
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  • Battle in a one-robot war against a machine army, as you try to liberate an alien world
  • Fight your way through over 40 missions, while using sniping, stealth and puzzle-solving skills to get past the enemy
  • Blow the opposition to pieces(literally) using 17 unique and deadly weapons that can be powered up
  • Hack into and take control of enemy robots with Glitch's control tether device
  • Hijack vehicles and use them to destroy the enemy
9 new from $30.00 39 used from $0.50 6 collectible from $12.21

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Product Description

Product Description

Blast your way to victory as Glitch, the gun-slinging robot of Droid City, in a destructive battle with General Corrosive and his maniacal army.

From the Manufacturer

Blast your way to victory as Glitch, the gun-slinging, half-ton menacing bot of Droid City. Found as scrap metal, but transformed into destructive machinery, Glitch is determined to free his people from the evil clutches of General Corrosive and his maniacal army of Mil bots. Unleash a world of pain as you annihilate the General's sinister plan to dominate the world, and salvage the robot race!

Product Information

Customer Reviews
4.5 out of 5 stars 54 customer reviews

4.5 out of 5 stars
Best Sellers Rank #19,507 in videogames
#324 in Video Games > More Systems > Xbox > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.3 x 0.6 inches
Media: Video Game

Warranty & Support

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Customer Reviews

Top Customer Reviews

I spent some time with this game at this years E3 and there is no question this is going to be one of those surprise hits no one sees coming. That's a good thing too, because in a year without Halo 2 Xbox is going to need something to kick it in the pants.
The graphics are some of the tightest the system has seen, each world is just beautifully rendered in 3D awaiting to be demolished by your weapons. I had a blast just picking away at enemies limbs, the way they pop and squirm as you shoot them is just awesome, you really need to see it in action. This game really pulled me in from the moment I picked up the controller.
No serious gamer can pass this up and it won't take much convincing of an average joe to get hooked.
Comment 18 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Metal Arms: Glitch in the System is a 3D action-shooter that's been called a combination of Halo and Ratchet & Clank. High praise for an unlicensed game from a small developer. But Swingin' Ape Studios has delivered a fantastic, fun, lengthy, and challenging game that deserves all the status of higher-profile titles.
You control Glitch, a mysterious robot found by a rebel force on the planet of Iron Star. General Corrosive and his army of Mil mechs are overrunning the planet, and it's up to you and your arsenal to take em out. OK, so the story isn't the most original ever written. However, the dialogue is well-written and hilarious, and the voice-acting is very well done.
The gameplay is what matters here. Glitch's right arm can be outfitted with any of 15+ weapons, ranging from a machine gun and rocket launcher to a rivet gun and mining laser. His left arm is used for support items, like grenades, but some items can be combined with his equipped weapon (use a scope with a compatible weapon and you can snipe from a distance). Weapons can be upgraded, as can Glitch's own servos, which enable him to reload faster. Destroyed enemies leave ammo, as well as washers, which act as the game's currency, letting you purchase extra life, grenades, or weapons. The game controls like Halo - left stick to move, right stick to aim - but is in third-person. Left trigger is for Glitch's left arm, right trigger fires his weapon.
Pretty basic stuff. But there's more. Glitch can use a weapon called a control tether, which can be used to hack into enemy droids, giving you complete control over them. You can use this to scout ahead, sneak into heavily guarded areas, or hack a huge armored mech to lay waste to everything. And I mean everything.
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By A Customer on November 28, 2003
I have to say that I really like METAL ARMS. The concepts in it - recruiting friendly bots, taking control of enemies, and the collecting of washers in order to buy weapons, weapon upgrades, energy, and ammo - are great. The graphics, level design, and sound effects are among the best I've experienced in any game.
Having said that, the thing I can't believe about this game is the controls - they only allow the standard FPS control scheme! I'm not left handed but I've always used the "southpaw" setup in FPS games because pulling the firing trigger throws off my aim in standard. By now I'm used to it, and it's never been a big deal because in EVERY other game you can customize the controls or at least pick from several control options, but NOT IN METAL ARMS. For me, this nearly ruined the whole game. Yes I'm adjusting but it throws me off and makes the game much harder and more frustrating than it needs to be. It could have been a pure pleasure to play but instead it's a struggle fighting the controls as well as the enemies. If you're used to standard this won't affect you, but it's such a basic thing that I still can't believe the designers left it out. I mean, you can invert up/down and you can even set the look sensitivity, but no options for the control scheme...??? I keep thinking that maybe I'm wrong and I just haven't found out how to change it yet, because the people who made this game wouldn't leave out such a common sense basic option, right?!? OK it isn't the end of the world but it drives me nuts that they obviously put in so much time and effort building an innovative, fun, and beautiful game and then they kill it by forgetting something stupid like control scheme setup.
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Wow, there's a lot of misinformation in the other reviews about Metal Arms. First off, you can have a whole bunch of profiles in your save games, so you can have as many games in progress as you want. Second, there's a review that rants about the difficulty of one of the bosses. It's not that hard. Not anywhere near that hard. Is it challenging? Sure - the whole game's challenging. Maybe the character design is misleading, but this is a game for experienced gamers, not for people who have no experience with shooters. I know that sounds obnoxious, but there's not really any way around it. The level of difficulty on "normal" is somewhere between "normal" and "hard" in Halo, if that helps.
The game is basically a third person shooter - much more action than story, much more shooting than puzzle solving. The bosses are often puzzle-y, and there is some switch hunting, but nothing that really upsets the pace of the action, which is pretty incredible.
The "feel" of the game is spot-on. The weapons feel powerful, the sound effects give them a proper weight, the explosion effects are excellent, and the bots you destroy explode in a burst of parts and fire that is really cathartic. The levels are open without being directionless, linear without being overly restrictive. Basically, you have upgradeable weapons, one in each hand (each hand has a different set of weapons), so you might have a chaingun in one hand, and EMP grenades in the other.
The weapons are pretty well varied - you get your standard machine gun, rocket launcher, etc., but you also get grenades that reprogram your enemies to become your allies, a weapon that fires something similar to circular saw blates (very useful for dismembering your foes), and a gun that fires exploding, firey rivets.
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