Other Sellers on Amazon
FREE Shipping
96% positive over last 12 months
& FREE Shipping
75% positive over last 12 months
-
-
-
-
-
-
-
4 VIDEOS -
-
Metal Gear Rising: Revengeance
| List Price: | $19.99 Details |
| Price: | $16.68
Get Fast, Free Shipping with Amazon Prime &
FREE Returns
Return this item for free
How to return the item?
|
| You Save: | $3.31 (17%) |
Enhance your purchase
About this item
- Rising's stealth elements will emphasize Raiden's considerable speed and agility through what Matsuyama describes as "hunting stealth."
- Gameplay will focus on two key elements: swordfighting, and a style of stealth that is more fast-paced and action-oriented.
- "Cutting" entails sophisticated swordplay that lets players engage in third person melee combat, as well as precisely slash enemies and objects "at will" along a geometrical plane using a "free slicing" mode.
Frequently bought together

- +
Product information
| ASIN | B002I0J8FI |
|---|---|
| Release date | February 19, 2013 |
| Customer Reviews |
4.7 out of 5 stars |
| Best Sellers Rank | #1,953 in Video Games (See Top 100 in Video Games) #9 in PlayStation 3 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.3 x 0.57 x 6.74 inches; 0.01 Ounces |
| Binding | Video Game |
| Domestic Shipping | Item can be shipped within U.S. |
| International Shipping | This item can be shipped to select countries outside of the U.S. Learn More |
| Rated | Mature |
| Item model number | 083717202066 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 0.01 ounces |
| Manufacturer | Konami |
| Country of Origin | USA |
| Date First Available | July 15, 2009 |
Warranty & Support
Feedback
Product Description
Product Description
Product Overview
METAL GEAR RISING: REVENGEANCE takes the renowned METAL GEAR franchise into exciting new territory by focusing on delivering an all-new action experience unlike anything that has come before. Combining world-class development teams at Kojima Productions and PlatinumGames, METAL GEAR RISING: REVENGEANCE brings two of the world's most respected teams together with a common goal of providing players with a fresh synergetic experience that combines the best elements of pure action and epic storytelling, all within the expansive MG universe. The game introduces Raiden as the central character; a child soldier transformed into a half-man, half-machine cyborg ninja, equipped with a high-frequency katana blade and a soul fueled by revenge.
In the near future, cyborg technology has become commonplace throughout society. Three years have passed since the collapse of the Patriots system that had been secretly controlling the global power balance from the shadows. However, peace remains elusive. The dissemination of cybernetic technology has triggered instability and conflict as those who control the trade gain increasing power. Furthermore, large 'Private Military Companies', or PMC's, that had been supported and controlled by the Patriots have collapsed, spawning countless rogue entities with origins to larger criminal organizations. These renegade PMCs employing cyborg technology have become increasingly more disruptive shifting policy and power at will. As a member of the peace-keeping PMC 'Maverick Security', Raiden lives by the mantra of protecting and saving lives. But as the world plunges further into asymmetric warfare, the only path that leads him forward is rooted in resolving his past, and carving through anything that stands in his way.
Features
- The latest METAL GEAR console experience featuring an all-new style of frenetic action gameplay and central character, Raiden, a cyborg ninja who uses his High Frequency katana blade to cut through any thing that stands in his vengeful path!
- New game design, the birth of a new type of MG experience: Combining development powerhouses Kojima Productions and PlatinumGames together, METAL GEAR RISING: REVENGEANCE will offer a fast & fluid game style centered on katana-based combat within the METAL GEAR universe.
- Advanced technology: Produced by a hybrid team of renowned developers, the in-game technology promises to push the boundaries of graphics, style and lightning-speed action gameplay.
- 'ZanDatsu' cut mechanic: Within the game world, players will be able to take advantage of what has been created- "an all-encompassing cutting plane in real time". Cut anything, anytime, anywhere.
- Epic story in the vein of what MG is known and loved for: The game takes place after the events of METAL GEAR SOLID 4 where the world has fallen into chaos with cyborg crimes & terrorism running rampant in society. Delves into the continuing story of Raiden, a child-soldier turned cyborg ninja who's origins are connected to both METAL GEAR SOLID 2 and METAL GEAR SOLID 4.
From the Manufacturer
#interview { font-family: Arial, Helvetica, sans-serif; } #interview li { margin-top: 15px; margin-bottom: 15px; list-style-type: none; font-family: Arial, Helvetica, sans-serif; } Get inside the mind of legendary Game Designer, Hideo Kojima, creator of the Metal Gear Series. Exclusive Q&A from PAX 2012 as he reflects on the 25th anniversary of the series.
- If you could do an HD remake of any one of your titles, which one would it be, and why?
- It would be METAL GEAR SOLID. If it was to be arranged in a contemporary way using the latest technology, I think it could result in something quite impressive. However, I don't want to be the one to recreate it.
- Aside from releasing HD remakes of Metal Gear, what else do you have up your sleeve to help celebrate the 25th Anniversary of Metal Gear Solid?
- We have trophy support for MGS4, a music CD, an anniversary book, a novel, figurines and toys, apparel items, and a variety of products related to METAL GEAR.
- If Snake didn't become as popular of a character in the Metal Gear Solid series, do you think you have gone another route, story-wise? Perhaps, using "The Boss", or even making the game where it had multiple character scenarios, perhaps, playing through the story of the Cobra Unit during World War II?
- That may have well been a possibility. Instead of a saga centered on Snake, I may have written a story focused on the "FOXHOUND" members, similar as what was done in "X-Men."
- You took a game, Metal Gear Solid, that wasn't originally supposed to even be an entire series, and you turned it into one of the most memorable stories ever seen in gaming. When WAS the "Solid" storyline originally supposed to end, and what would have been done differently?
- I originally intended to end it with "METAL GEAR SOLID." That is the very reason why I introduced his ultimate enemy, "Liquid Snake (clone)," who possessed the same abilities as "Solid Snake." Had that not been the case, I wouldn't have utilized the stereotypical and difficult-to-manipulate character setting of a clone for a main character.
- How did you conceive such a magnificent storyline for this series of games? Where did you gather your inspiration from?
- I believe that this is derived from the game design, story, and setting being handled by the same person. In comparison to movies or novels, there may be some elements that may fall short, however, I strove to build a world and story that worked well with the game.
- To Mr. Kojima, have you ever based any of the Metal Gear characters off of yourself and do you see yourself in any of the characters?
- Not conciously, but "Snake" and I have come a long way together and so to some extent, a little bit of me is reflected in him. Like aging, for example.
- Is there any chance of making a side story with Gray Fox playable ? He is the most memorable and dominant ninja ever to be seen on mgs series,Mgs community can't deny that.
- Gray Fox's younger years is a theme that I'd like to work on someday.
- Have you ever thought of doing something related to Snatcher or Policenauts? Which Metal Gear game are you the most sastified with, and which are you the least sastified with?
- I poured my all into the development of each title at the time and so I am satisfied. However, I can also say that at the same time, there is a part of me that will never be satisfied and that is the reason why I still make games to this day.
- Which Metal Gear game are you the most sastified with and why? Could you share one of your favorite Metal Gear moments?
- I would say "METAL GEAR SOLID." This was developed before the game made a name for itself and so I was able to freely create the game as I desired without pressure and being concerned about whether it would sell or not.
- We all got to Ocelot grow as a character throughout the MGS series, he definitely made the series. What character in the MGS franchise do you think potentially got overlooked?
- That would be Colonel Campbell. It's easy to misinterpret him as a stereotypical military man, however he is actually a much more complex character. However, if I were to further flesh out Campbell, it would have been difficult to maintain the balance with the other characters and so I chose not to delve into that.
- Whats your advice for someone who is trying to be a videogame designer for first steps ?
- Future designers will be working with powerful hardware that possess varied means of expression. That is why more than anything else, direction and presentation skills for video, graphics, music, storytelling, etcetera, will be crucial. If one does not possess talent in that aspect, I believe it will be an uphill battle.
- If you could design a Metal Gear title with a female-lead protagonist, what would she be like and what would separate her from other heroes/characters in other action titles with other titles that have a female lead?
- A combat game featuring a frail female-lead would be difficult to deal with. However, a stong woman, such as The Boss, who exemplifies the unique maternal strengths that only a woman can possess, would make an interesting lead in a game.
- How much time has taken to make the current Fox Engine and is it closed to being completed?
- It's come together and has made a certain degree of progress. Right now, we aren’t making tech demos but are making a game that can actually be played as we polish up the engine’s processing, displays, as well as the usability of the tools. I think we may have finally caught up to the rest of the world. From now, we plan on moving upwards to new heights.
- Which is your favorite character from the Metal Gear saga, and why?
- The number one spot would probably go to Snake, who has both matured and aged together with me. He started out as a 2D character that could not speak and then evolved into a fleshed out, 3D polygon character capable of speech and expressions, and he even developed wrinkles. Overall, he has beccome a more three-dimensional character in all respects.
Videos
Videos for this product

3:21
Click to play video
Metal Gear Rising: Revengeance - Trailer
Konami
Videos for this product

3:21
Click to play video
Metal Gear Rising: Revengeance
Merchant Video
Videos for this product

0:35
Click to play video
Metal Gear Risining: Revengeance
Merchant Video
Videos for this product

0:35
Click to play video
Metal Gear Rising: Revengeance - Teaser
Konami
Videos for this product

3:28
Click to play video
Metal Gear Rising: Revengeance--E3 Trailer
Merchant Video
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonTop reviews from the United States
There was a problem filtering reviews right now. Please try again later.
My take is the gameplay is very reminiscent of another favorite Kojima project of mine, Zone of the Enders. If you enjoyed ZOE, back in the day, you'll love MGR. If you didn't, you're going to hate this game. If you're expected elements of stealth, or heck even a convoluted storyline that leaves you guessing ala MGS, wrong game, you'll hate it. But fast pace, intense focus, and perfect timing are required in this game. Patience is the real winner in MGS, aggression is the winner in MGR. Right so a bit more about gameplay, levels are exceptionally linear with minimal places to investigate and go, backtracking is virtually non-existent. The environments aren't particularly varied, nor are the levels particularly long. You do get plenty of baddies to chop up, which you're going to want to enjoy Raiden's badass ninja moves. Control is fluid, intuitive, and very well executed, which is a hallmark of the MG-Franchise.
The game progresses quickly and even on Hard Difficulty, I am able to beat it in under 3 hours. Which leads me to probably my biggest complaint of the game, lack of depth. It's not difficult after just a few playthroughs to have in essence unlocked all of the weapons, skills, costumes, etc. While replay value is high, because you'll enjoy destroying things and cyborgs, the overall end result of Story Mode is disappointing. The story here is one-dimensional and the critics of Raiden's character have plenty of ammunition to use against him. In addition, components of the plot do not make any sense, until you play the two DLCs through (both of which can be completed quickly). After that things get a bit more clear, but even still, you're left underwhelmed by the character development and story-integration throughout the game. The game relies heavily on Codec-style dialog to convey the story. It gets annoying, quickly, to be consistently interrupted by the damn floating screens. This isn't solely an MGR fault, it is an over-reliance by Kojima on dialogue to convey the plot and move things along in a timely fashion. Unfortunately, at times it feels like you spend more time in endless dialogue messages, than you do enjoying that stellar gameplay. Fortunately, you can fast forward through the dialogue conveyed via Codec and skip cutscenes, but it doesn't stop the pop-ups from occurring regularly and interrupting your flow. Finally, I'll say that the mechanics and control of the game are fluid, but there is a real lack of depth in terms of combinations and weapons. The fact that you spend the entire game staring at a dagger on Raiden's back, that he never once uses, is the point that reinforces the meat that Kojima and Platinum Games left on the bone. Did they forget the stunningly beautiful cut scenes of Raiden in MGS4 that quickly? I wanted nothing more than to integrate some of the very moves Raiden uses against Vamp, but NO - they don't exist in the game. That's a real shame, a huge shame. In addition to the lack of fighting combinations and depth, Raiden's super strength and speed, are not adequately displayed or conveyed. The consistent slowdown to use blade-mode in Zandatsu kills, interrupts the flow of the game. With work you can start to use the environment in your fights, but Raiden's jumping/running/moving abilities feel so "ground" limited. It's a shame they weren't more fully developed and utilized.
Final Verdict - I love this game, but I admit to being a proud Raiden fan. I would rate it about 7.5 on a standard scale of 10. Imminently playable and fun, you probably won't regret buying it, as long as you recognize that it isn't Metal Gear Solid. The gameplay is solid, with very few annoying issues, the story and characters are all pretty flat, except perhaps Raiden. The story is typical Kojima, excessively complex and convoluted, with an over-reliance on Deus Ex Machina and standard literary tropes to convey the plot. The real shame though, is not the storyline, it's the lack of depth in terms of fighting and movement in a fluid and otherwise beautifully programmed physics engine that gives you pretty much all that you want. Combine this with the rather boring, generic, and bland environments, and you see the real tragedy of MGR isn't that it isn't MGS, which it never pretends to be, it's that it isn't as good as it could be.
It is similar to other types of action games such as Devil May Cry, Bayonetta, and God of War. It might not have as many combos in its gameplay as DMC or Bayonetta 1 & 2, but it more than makes up for it with its challenge, music, and ridiculously badass moments. In fact, it’s level of difficulty is nearly identical to something like those games, because there is an emphasis on learning how to fight the game’s various enemies and bosses, as well as ways to improve how you play the game while completing it fast, finding secrets scattered in the levels (i.e. DMC’s Secret Missions and Bayonetta’s Alfeim Portals), and taking little to no damage to receive a good rank at the end of each level. Also like Bayonetta, there are hidden optional fights with more enemies you can choose to seek out to help improve your score to increase your chances of getting a good rank.
The characters, enemies, bosses, and interactions between those three in cutscenes and gameplay are all entertaining, cool, can sometimes be humorous, and very memorable and quotable. Even though this game is not super new, it is totally worth your time as an action game fan, and seems to be cheap to get your hands on a brand new copy of it. As an added bonus, there is DLC of two other characters you’ll meet throughout the game. Their stories are essentially mini-campaigns, and are not that long, but the good news is that they are 100% free to download. I’m not sure if they were required for you to pay for at one point in time, but when I played through this game in the not-to-distant past, they were free. They will add I think another 2-4 hours on top of the around 10-12 hour main story, but the game also is highly replay able like the other series that it seems to be somewhat based on/inspired by, so you do not need to worry about the game being short or whatnot. Like the aforementioned other actions games I listed, there is heavy emphasis on improving your skills, so this is not exactly and ‘play through it once and be done’ type of game.
Although not as recent as action games such as Devil May Cry 5, Nier: Automata, Darksiders 3, or God of War (2018), Metal Gear Rising: Revengeance is still worth a buy and at least one play through.
Also, unlike Bayonetta on PS3, this game seems to run at a solid 60 frames per second, or at the very least smooth and consistent.
Top reviews from other countries
Pros:
-The cyborgs. Our hero Raiden and the boss cyborgs all look very, very cool.
-Story. The story isn't the best, but it is pure fun, full of memorable dialogue and a one particular "OH MY GOD" moment that's more relevant now than ever. With the current political situation in the USA I think it's actually better now than at the time of release.
-The music. Good lord, the music. High energy rock songs full of great guitar work. All the boss fight tracks exists as an instrumental version, and a vocal version with singing that plays as the fight reaches climax. The vocal versions are all worthy of listening to if you like rock music.
-Price. Seriously, the game is very affordable now.
-The cutting. The cutting enemies gimmick is tons of fun, and turning enemies into literal mince meat never gets old. Still technically impressive.
Cons:
-Graphics. The game is old and from the last generation of consoles and looks the part. Characters and effects all still look good, but the environment has really aged due to not looking great for the time (so the game wouldn't break from strain when you dice up enemies).
Falls jemand schon immer wollte mit Raiden die gegend "sicher " zu machen ,dem kommt das Spiel zu Mute
Acción sin parar
Muy buenos gráficos
Y metal para acompañar.

![Asura's Wrath [Japan Import]](https://m.media-amazon.com/images/I/91ugzlJNTKL._AC_UL140_SR140,140_.jpg)






![Metal Gear Solid [Japan Import]](https://m.media-amazon.com/images/I/91iTZG8eeiL._AC_UL140_SR140,140_.jpg)





