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About the product
- Crisp transfer of the great artwork from the comic series, with added music and sound effects
- Features the new MGS Database - While watching the comic, hit a scan button to open a scanning interface. You can then move a target around the art, find a scannable item and look it up in the database.
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The Metal Gear Solid Digital Graphic Novel is an incredible digital adaptation of the Official Metal Gear Solid Comic Book. You'll go deeper than ever into the story behind Metal Gear, learn more about its main players and enjoy a twisting story of espionage and intrigue. The events of Shadow Moses have never been so clear.
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There are multiple areas to this "game" - and since this is a pretty new style of gaming, it can get confusing. Here's how it works.
First, you have the graphic novel. It's sort of like a cut scene from XIII or the upcoming Metal Gear Portable Ops, with a hand drawn look and subtle motion. It's pretty cool. You sit back and watch the story unfold. It's in essence the Metal Gear Solid I storyline, like the comic book they released of this. You can sit back, not push any buttons, and enjoy the story.
However, press circle. A little graph appears beneath the story. Spikes in the graph indicate the presence of hidden secrets. You can of course search every single scene if you want to - but if you'd rather get some hints, use the graph to figure out where to focus your searches.
Using square, you freeze the action and can now track down the secret items. What these represent are "memory triggers" for Snake. Think of it in this way. If you've forgotten something, you might stand in the kitchen and look arond. You spot the keys on the table and realize that's what you forgot. It's the exact same thing - you are locating memory triggers in the various scenes for Snake to work with.
When you collect a number of these, it's on to the part that most people find complicated - arranging those memories into a logical sequence. You work in groups - so you have one group for support team memories, one group for activity memories and so on. The memories all go into their groups by themselves, so all you do is make the connections. For example, if you see a doctor - and then see a memory about a medical device, you would link them together. If you read the little fact sheets on each memory, it's usually very clear which connect to which. As you link up your memories, it reveals new cut scenes and new groups to work with.
To help you from being overwhelmed, you don't start out with "all memories" in a giant heap. It lets you work on just 2-3 groups. Once you get those sorted out, new groups - with whatever memories you've unlocked so far - become available.
The game is a little frustrating at the beginning, because the manual is pretty pitiful. However, with a little trial and error you get the hang of how it works, and it really is quite fun. The story is a good one, and tracking down the hidden memories can be quite challenging. Certainly this isn't an "action" game with guns and blood. It's more a puzzle solving game - figuring out where the clues are, and then piecing them together. If you're the type of person who enjoys manga and anime, along with puzzles, then this would be just right for you.
This isn't so much a game (as stated before) as an actual comic book. However, the comic book is only a "book" in its form of actual prints that have been brilliantly encoded onto the UMD format with added animation to smooth transistions from one still/frame to another. There is even a soundtrack, with haunting music and sound effects, but sadly no recorded dialogue, just text. The recorded dialogue is indeed missed (especially david hayter's unmistakeable voice of Snake Pliskin), as it worked incredibly well for MGS: PORTABLE OPS for the psp ( another game i'd highly recommend ).
Ashley Wood's beautiful, yet haunting sketches add a stylized look to an already brilliant story, one which may take you anywhere from a half-hour to forty-five minutes to watch straight through. The real extra feature that adds to the replay value is the memory mini-game, in which each still from the comic can be zoomed in on and intelligence can be gathered for a seperate menu where you can link them together.
The story of Metal Gear Solid is what will really propel you to pick up this UMD, if you've not played the original PS1 title, (or its gamecube remake under :The Twin Snakes tag) then this may actually be a great place to start if you do not wish to undertake the 10 hours of gameplay that metal gear will demand from you. However, nothing can really beat the feeling of the original game itself, so i would recommend picking up the original game if you're a completist.
Digital Graphic Novel is really for the more die-hard metal gear fans, but the presentation of the comic book coming to life in your hands is not a one trick pony, as i am very excited for the Metal Gear Solid 2: Sons of Liberty follow up DGN, and am planning on purchasing the Silent Hill Experience UMD for its inclusion of the silent hill comics.
Indeed a unique UMD for your psp, i highly recommend MGS:DGN!
What adds a small bit of extra life to the digital comic is that most comic frames can be paused and searched for hidden items in the images. Finding these images unlocks them for digital linking in the memory database portion of the game. This part hardly makes the story more clear, infact it actually serves to frustrate and break apart the story as your stuck searching for hard hidden items, in order to make sense of the pieces you do have.
Overall I gave the movie a 7 as it's entertaining as a fan item. But truly missing a soul of it's own to make it the metal gear project it could have been.
Most recent customer reviews
Its not available in NZ, and though i cannot buy PSP games from Amazon I was allowed to purchase this??Read more