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Metal Gear Solid 4: Guns of the Patriots
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- Although little is known, MGS4 is being touted as the final installment in the Metal Gear Solid series.
- Chameleon-like camouflage system, Octacamo, blends Snake into his surroundings.
- Loads of characters from previous Metal Gear Solid installments will return in this final chapter.
- Slated for simultaneous worldwide release in June 2008, Konami has released very few details about MGS4.
- Built for the PS3, the game is expected to be the finest representation of the console's graphics
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Metal Gear Solid 4: Guns of the Patriots is the final chapter in the saga of Solid Snake which sends him around the world in pursuit of his arch nemesis, Liquid Ocelot. Armed with new gadgets and abilities, Solid Snake must shift the tides of war into his favor, using the chaos of the battlefield to infiltrate deep into enemy territory. In his globetrotting final mission, Snake must sneak deep into enemy locations in the Middle East, South America, and other corners of the earth to foil Liquid Ocelot's plans for total world domination.
Manufacturer: Konami Corporation
Manufacturer Part Number: 20160
Manufacturer Website Address:
Brand Name: Konami
Product Name: Metal Gear Solid 4: Guns of the Patriots
Product Type: Software
Software Main Type: Game
Software Sub Type: Action/Adventure Game
Software Name: Metal Gear Solid 4: Guns of the Patriots
- MGS4 pushes the power of the PLAYSTATION 3 to its limits with cutting edge graphics and surround sound. It also aims to be the hallmark title for the new DUALSHOCK3 controller.
- Command Snake in his final mission which spans the entire globe and his quest to foil the plans of Liquid Ocelot and his massive army of PMCs.
- Snake can directly aid local militia who engage invading PMCs soldiers, or encourage more fighting to slip past undetected amidst the commotion.
- Unlock custom weapons and modifications as you trade weapons with your black market weapons dealer, Drebin.
- Metal Gear Mk. II, the ultimate reconnaissance tool, Solid Eye, which gives Snake real-time information on enemies and his surroundings, and the OctoCamo suit which allows Snake to blend into his environment and hide his presence.
- Users can choose a variety of camera angles to us
Metal Gear Solid 4: Guns of the Patriots, is a next-gen experience complete with top-of-the-line graphics and surround sound designed for the Sony PlayStation 3. Featuring the most revealing display of Kojima Production's premier title, MSG4 details the world where Snake must under go his final mission. In a world overrun by private military companies (PMCs), wars are no longer fought over nations or ideologies. Instead, the wars of the future are micro-managed by overarching PMCs, right down to the bullet. New gadgets and abilities fuel Snake's journey deep into the enemy domains of the Middle East, South America, and beyond. New gear includes "Metal Gear Mk. II," the ultimate reconnaissance tool, and "Solid Eye," which gives Snake real-time information on enemies and his surroundings. Joined by a familiar cast of characters, Snake must once again return to the battlefield to confront his lifelong rival, Liquid Ocelot, who is manipulating the world's wars from the one world where soldiers will always have a place. But Liquid Ocelot is not the only one who will be able to manipulate the world's wars--Snake can destabilize opposing forces by working behind the scenes, supporting the local militia as they fight PMCs, creating a smokescreen that allows Snake to move freely within the war-zone.
MGS4 is a next-generation adventure set in the aftermath of MGS2: Sons of Liberty. The concept behind the latest Metal Gear Solid project is "no place to hide," and this edition in the series will force Snake into unexpected circumstances with an all-new storyline that breaks away in some ways from the previous MGS franchise entries. We don't want to spoil it for you, but, producer Hideo Kojima did reveal some very juicy tidbits about the game and the storyline when it was first announced at E3 of 2006. "Until now," said Kojima, "we've released two entries of the MSX2 Metal Gear series, and three entries in the Metal Gear Solid series. Add to this Portable Ops, and you get a total of six titles. All mysteries will be cleared up in Metal Gear Solid 4."
Kojima was very clear about the finality of MSG4, leaving gamers to wonder, "Will Snake die?!" When asked if the story will come to this sort of an end, Kojima responded without the slightest bit of vagueness, "It will come to an end." The MGS4 E3 trailer showed a number of characters from the Metal Gear and Metal Gear Solid histories. This final installment is sure to deliver loads of cameos, in fact, it is rumored that nearly all the characters from the series will make an appearance.
In addition to a return of classic Metal Gear Solid characters, the gameplay systems from part three are also expected to make a comeback. The camouflage system from part three will make it into MGS4, with the addition of "OctoCamo," Snake's most advanced stealth suit to date. The name appears to be formed from the words "Octopus" and "camoflauge," and players will be awestruck by the chameleon-like camo that changes with the surroundings. OctoCamo allows Snake to blend in with his environment as it digitally manifests nearby textures in real time. Think if it this way, if Snake is standing next to a wall worn out with holes, he too will appear to be riddled with holes. It has also been revealed that MGS4 will have online play, but no specifics have been released. Although very little information is known about the game's visuals, rumor has it that MGS4 is expected to be the finest representation of console graphics on the PS3, and it is expected that they will just get better and better as the game nears its release date.
Reviewed in the United States on February 16, 2021
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The story in this game is all but impenetrable if you haven't played every other game in the series, including the PSP-only Portable Ops. The game relies heavily on references and flashbacks from old games to tell its story, drawing from every other game to wrap up the series as a finished product. As a result, people who haven't played any of the games in the series before would do well to avoid the game and perhaps get the MGS Essential Collection for the PS2 first.
The new theme in this Metal Gear Solid game is "the battlefield". Working against mercenaries employed by various Private Military Companies, you attempt to sneak (or fight) through warzones as the PMCs engage rebel and militia forces. Instead of the simpler and quieter job of sneaking through areas where your enemies are not engaged, you must instead brave gunfire from either side and avoid being detected. In many areas it's possible to aid the rebels by attacking PMCs; since the PMCs are always your enemies, it's useful to have people on your side who are fighting them. Doing so will make the rebels friendly to you and make your job easier. If you choose to attack the rebels, or not fight the PMCs, you'll have a tough time moving through rebel-controlled areas as well as PMC-controlled areas because both sides will be hostile towards you. Your participation in the battle is not required, though depending on your style of play, the game may get easier or harder depending on how you "use" the rebels. There are many pitched battles in the game, often involving armored vehicles and heavy weapons being used by both sides, with artillery raining down from above. Atmospherically, these sections definitely have the feel of a dangerous warzone, where any cover can be destroyed and an ambush can come from any side.
Your main tool to avoid enemies is OctoCamo. A development of the camouflage system in MGS3, OctoCamo blends in automatically with any background you press against, granting you near-invisibility in almost any setting. Defeating the game's first boss grants you a mask addition that allows you to either camouflage your face (increasing your invisibility even further) or put on masks of human faces to use as disguises (it's purely a cosmetic change, though). Furthermore, there are certain uniforms that allows you to blend in with the crowds of militiamen and rebels and reduces the likelihood that Snake will personally be spotted. It also makes an ally out of any rebels that you happen to meet, since they assume you're on their side.
Another item introduced in the game is the Solid Eye, a multipurpose "eyepatch" that allows you an extra heads-up display over your regular one. This HUD highlights items for you to collect, adds informative statistics to NPCs within range (specifically things like their mental status, health, and how they feel about you). Furthermore, it also includes a binocular and night-vision/thermal vision mode, both of which are useful at spotting enemies at long range.
There are two "health" bars in the game - the first represents physical health, while the second represents your state of mind. Being in stressful situations, such as being pursued, being shot at, or having killed a lot of enemies, will raise your stress a great deal and lower your state of mind. The lower your "psyche" bar is, the less accurately you will shoot, and furthermore Snake will breathe heavily and move sluggishly. The health bar is restored by items like rations, while the psyche bar is recovered either through certain food items or by staying out of combat for a certain amount of time to gather your wits. The Psyche bar may be a relatively annoying development, based on how you play; if you are a gung-ho soldier who intends to run around and shoot everything, then the psyche bar will hinder you fairly often. If you avoid combat, move slowly, and don't get caught in major fights, it isn't much of a problem.
Weapons in this game are handled differently than previous games. In the past, weapons had to be found "clean" - you couldn't take weapons from enemies, but instead had to find them in certain areas at different parts of the game. In MGS4, a new character called Drebin is introduced. Drebin is a gun launderer - in exchange for "Drebin Points" accumulated by selling him weapons found on the battlefield, Drebin will remove the personal ID of any gun you find, which will allow you to use the formerly locked weapon. He will also sell you guns and ammo directly, though this tends to be more expensive. The sheer number of weapons is far greater than any other Metal Gear game: pistols, submachine guns, assault rifles, sniper rifles, machine guns, rocket launchers, grenade launchers, and anti-tank missiles are all included in the game's arsenal. The weapons in this game are in many cases customizable with a variety of items, including scopes, silencers, grips, laser sights, flashlights, and a wide variety of ammunition, both lethal and non-lethal. The effect of both the shop and the number of available weapons is to remind you that you are in a warzone, not a clean sneaking environment. As such, combat is often much more frantic and intense, and justifies the use of an RPG or a guided anti-tank missile.
The new gameplay and controls in the game have mostly been improved. Instead of previous MGS games' overhead camera, MGS4 allows either an auto-aim or a third person over-the-shoulder shooting scheme. The option for first person also exists, using scopes or iron sights. The over-the-shoulder camera should be familiar to anyone who's played Resident Evil 4, and is one of the most helpful additions, gameplay-wise, to the game. Snake can aim either from the right or from the left, which helps when peeking out around corners. The controls are different, but primarily intuitive. The option exists to press against certain walls, either to hide out of someone's line of sight or to blend in with OctoCamo. This also allows for the ability to lean out into doorways to shoot at enemies, a refined version of the ability used in MGS2 and MGS3.
In less gun-related combat, CQC has been brought over from MGS3, and for the most part it is the same. For some reason, it feels less smooth in operation, however. The option to hold enemies at gunpoint if they are caught unaware has been upgraded; instead of the somewhat nonsensical "point your gun at enemies and they will shake items out of their bodies" that previous games had, MGS4 goes with a more realistic "body check" as Snake pats down his enemies for weapons and ammunition. CQC and holding enemies up both can cause enemies to drop their weapons, unlike in previous games where enemies would hold on to their rifles and riddle you with bullets as soon as you dropped your guard. The items all feel much more realistic, and there are no more "floating item boxes". Some items are still contained in large boxes, but at the very least they no longer float and rotate anymore.
The main problem with the game, in terms of gameplay, is that there isn't enough of it. The game is divided into five acts. The first two are as I described above: fighting through a warzone populated by PMCs with the help of rebels. However, from the third act onwards, these features disappear. Only the first two acts of the game are really identifiable as "MGS4", while the rest is like a different game that uses MGS4's gameplay and engine. Act 3 has you tailing an informant through a PMC-controlled city, Act 4 consists almost entirely of fighting robots and unmanned vehicles, and Act 5 consists of only two areas.
For the most part, the game feels like wrestling with the cutscenes and story for control of the game. So many things happen in cutscenes that should have been done as actual gameplay sections. In fact, there are two cutscenes that occur while you are doing a gameplay segment, forcing you to rapidly move your eyes back and forth to the sides of the screen if you want to see what's going on in the cutscene. One character, returned from a previous game as a buffed-up cyborg ninja, has fight scenes that only occur in cinematics, and he never fights alongside you in actual gameplay. The sheer number and length of the cutscenes is overwhelming, as well. Early on I was willing to forgive it because MGS4 did have a lot of loose ends to tie up, but by the end it seems like unnecessary things were added or put in just so it would seem more like a Hollywood-style movie. I beat the game in 20 hours, and I estimate a third or a fourth of that was spent watching cutscenes. To be fair, they are well-directed and good overall, but they're just overwhelmingly long and poorly paced. The ending, for example, takes a good hour to complete, at least. Especially when you consider how many cutscenes would translate fine to regular gameplay, it seems way too excessive.
The bosses of the game - the "Beauty and the Beast" unit - are also somewhat disappointing. All four are meant to be shadows of earlier bosses - combining the animal names of FOXHOUND from MGS1 with the emotions of the Cobra Unit of MGS3 to create "Laughing Octopus", "Raging Raven", "Crying Wolf", and "Screaming Mantis". Out of all of these bosses, only Laughing Octopus is really enjoyable to fight, as she uses a lot of stealth and surprise tactics. The others are just gimmicky fights that tend to be more annoying than fun. The worst part is that these bosses have nothing to do with the storyline other than "they're an elite unit under the bad guy's control".
The graphics in the game are smooth and effective. The animation, in particular, seems very natural and realistic, with a lot more focus on how people actually move. There's no fault that can be found with the graphics; the characters and environments seem exactly as good and detailed as they need to be, and definitely help keep you immersed. The voice acting is great, with a lot of nostalgic returns from the original Metal Gear Solid's voice crew for characters that are returning in this new game. The music is usually understated, allowing the environmental noises - gunfire, yells, wind, and so on - to take center stage except in situations when Snake has been spotted, when tense and exciting music plays. The quality of the music is excellent, being thematic and evocative for each different area of the game. One of the items is an iPod that allows Snake to play songs that he has collected in the game. Some of these songs actually affect gameplay; certain battle themes will increase Snake's accuracy or health regeneration, while other songs will cause emotions in enemies that Snake has caught in a chokehold (presumably, that's where they have to be so that they are close enough to hear the music).
Overall, MGS4 is an incredible game, but there's not enough "game" to rate it that highly as a total package. The overwhelming presence of cutscenes was incredibly stifling, and the sections of the game that were working with the established rules of the game were remarkably short. It feels like the game got too caught up in the story and forgot it was supposed to be a game, deciding instead to spend almost all of its time expounding on philosophy and history from previous Metal Gear games. There were a lot of really good sections, but these were far too short and seemed more like exceptions to the norm. If it was being rated as a movie, it would deserve full marks, but to rate it as a game, it only deserves an 7 or 8 out of 10 at most.
UPDATE: The full walkthrough for both the regular and online components of this game are now done. We give the online component a 9/10 rating.
The core concept of the MGS series had always had my interest. And I'm not what you would call a hardcore fan. It's always been ahead of it's time in every aspect. Game play, graphics, and story. I first experienced the MGS series with: Metal Gear Solid: Sons Of Liberty on the PS2, and to be honest, It was alright. Even though I wasn't crazy about it, I have to say it utilized graphics and game play pretty well on the ps2. Which is how the series held my interest for other MGS titles.
MGS4 is an amazing game. I love games with stealth and tactful game play. And MGS4 delivers in aces. Now I know a lot of people can't get into it even if this is a genre you love, and I was the same way at first. There's many reasons as to why people can't get into it, and I think I should list them in detail to see if MGS 4 and the MGS series is something you'd be interested in or not.
MGS at it's core is a stealth game requiring you to think and use different tactics. In some ways, MGS is like the Hitman franchise. But even so, there are things about the MGS series that detract people even if this is a genre they like. These might be some of the reasons:
- Maybe you find the games interface to be confusing or over complex.
- Long cut scenes
- Women characters are over sexualized
- Stories over your head, or it's of no interest to you
- MGS is a Japanese game, therefore, it's heavily influenced by that culture. And some people have no interest in Japanese anime like material or anything similar or along those lines in any type of form and medium.
Now, these were my reasons for why I couldn't get into the series at first. If everything or one thing of what I had mentioned was a reason for you not liking or getting into the series, then maybe give it another try. MGS series is a series that has a big learning curve to it. You have to take your time to really get into it. MGS is one of the best if not the best when it comes to stealth and tactics.
METAL GEAR SOLID 4 REVIEW
MGS4 is a love letter to MSG fans and stealth fans alike. Kojima, the creator and director of the game and the series went all out to ensure the quality of this game.
Story: You could try to to understand the story, it's possible to get most of it if you really pay attention, but it's pretty hard to unless you've played previous MGS titles. If you're a fan or want to get into the series, Konomi late last year released MGS HD Collection on PS3 and xbox 360. It contains MGS 2, 3, and Peace Walker. You definitely would have a much better understanding of the story, but like I said, "It's possible to get most of MGS 4 on it's own if you really pay attention."
Graphics: The graphics of this game are up to par with games of 2010 to now. MGS has always had top notch graphics, and it really shows in this game. It's hard to believe it came out in 2008, considering just how well polished the game is. I was just amazed at how detailed it was for being a 2008 release.
Audio: The voice acting, music, and sound in this game is fantastic. Everything was in sync and delivered beautifully.
Game play: game play at first, especially if you're playing a MGS game for the first time can be confusing and seem complicated, or frustrating. Like I said before, this game and all previous MGS games have a learning curve to them and it'll take sometime to get use to. Once you get the hang of it it's a blast. Every things responsive and runs smoothly. You're given a variety of options at your disposal. Numerous guns and other items you have can be used to out do and takeout enemies. You can grab enemies from behind use them as a shield, knock their weapon away, choke, sedate( 2 ways), throw down, drag them, or use your knife to take them out. Enemies can be placed in lockers or hid in isolated or dark areas. If you're spotted by an enemy they'll go on high alert for 100 seconds and seek you out. Ration and Noodle packs can be found and are used to restore your health. Your character(snake) is given some pretty sweet gadgets like: the solid eye which can be used as night vision and binoculars. The octocam suit and octo mask allow you to blend into your environment. The codec can be used and is used to communicate with other characters, and they can help you in your missions. The Metal Gear Mk. II is a remote mobile terminal that can carry out a variety of task, including reconaissance, weapons and item pick up and transport, it can emit an electrical shock to stun enemies, and access computer ports for data transfer. And I'm sure I'm missing a few little things here and there, but there's A LOT of ways to use tactics and stealth in this game. level designs are great, and the developers did a great job of making the world seem a live. Everything feels fantastic, and you can tell that Kojima Productions and developers Konomi went all out to make sure everything in this game worked to near flawlessness.
CONS: I have one small gripe about this game and that's vaulting over walls and objects. There are areas in this game were it's clear that your character(Snake)could vault over areas like a log or wall but can't. It surprised me for a game that's trying to be realistic. But in no way did this cause me to dislike or lose interest for the game or game play. I just found it to be odd.
Verdict: Now this games not for everyone and it's a game that can be hard to get into, but this is an amazing game that had a lot of work and dedication put into it as all the previous MGS games did. This is a AAA title, and an exclusive to the PS3 that's definitely worth a purchase if you're a fan or into stealth and tactic game play. I'd give this game a 9 out of 10. And really, in my honest opinion, this is one of the greatest series in gaming that's always had great production value and dedication behind it.
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People will sometimes ask me, what was your favorite gaming experience on the PS1, or the PS2, and now the PS3? Considering that I love me a good story when playing a game such as the Resident Evil series, the Devil May Cry quadrilogy, Splinter Cell, etc. - I obviously always answer with the one that had the biggest impact on me (immersively, emotionally and entertainingly).
For the PS1, it was and always will be Metal Gear Solid. For the PS2, it was and always will be Metal Gear Solid 3 - Snake Eater. And for the PS3... As of this review - for me personally, nothing beats Metal Gear Solid 4 - Guns of the Patriots.
Words cannot describe how utterly awesome this game is. You have to experience it for yourself. However, if you do choose to pick it up, I highly recommend that you play either Metal Gear Solid 1, 2 and 3 first - or - Metal Gear Solid 3, 1 and 2 in that order. This way, you'll be able to understand much more of the game ranging from certain plot points to characters and so forth.
I will not spoil it, but if you do play the first 3 parts and then number 4 - by the end of the game you'll probably be in tears. Not because of the incredibly long cut scenes, but because how powerful the story, the music, the voice acting and the immersiveness of the game is (not to mention the beautiful graphics which run at 1080p - even by 2011 standards).
Long story short, If you like your video games to have a good storyline and you don't mind long cutscenes (to properly further the story of the game), you NEED to get this game.
I bought it when it was $69.99 and feel it was worth every penny. Now you can get it for $10-$20 online.
Obra maestra de la programación y del genio de H. kojima.
Compré la guía de lujo hace unos años por coleccionismo....Ahora luce como nunca junto al juego original.
Horas de entretenimiento por delante.