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Metal Gear Solid V: The Phantom Pain - PlayStation 4

4.4 out of 5 stars 973 customer reviews
| 102 answered questions
Rated: Mature
$ 26 99
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About the Product

  • Open-World game design allowing players ultimate freedom on how to approach missions and overall game progression
  • Fox Engine delivers photorealistic graphics, thoughtful game design and true new-generation game production quality
  • Online connectivity that carries the experience beyond the consoles to other devices to augment the overall functionality and access to the game

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Product Description

Platform: PlayStation 4 | Edition: Standard

Metal Gear Solid V: The Phantom Pain - PlayStation 4

Product Information

Platform:PlayStation 4  |  Edition:Standard
ASIN B00JKM06HG
Release date September 1, 2015
Customer Reviews
4.4 out of 5 stars 973 customer reviews

4.4 out of 5 stars
Best Sellers Rank #161 in videogames
#2 in Video Games > PlayStation 4 > Digital Games & DLC > Games
#13 in Video Games > Digital Games > PlayStation 4
#38 in Video Games > PlayStation 4 > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 5.3 x 0.6 x 6.7 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Reviews

Top Customer Reviews

Platform for Display: PlayStation 4Edition: Standard
The Good:

+Amazing Presentation
+Engaging Story, For the Most Part
+A lot of different gameplay elements at hand
+A lot of things to keep you busy. Several missions and side ops

The Bad:

-There might be a little too much to do. Metal Gear Solid V is amazing, but there's a lot of side ops and moments of padding.
-The story is good, but doesn't quite have the emotional pull of the previous games in the series. The cutscenes are less about character building and more about plot exposition. Considering all the things Metal Gear Solid V wants to say, it's amazing that not more of these things are conveyed in the game amazing cinematics. Instead, much of what you learn in the plot and story is put to cassette tapes

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NOTE: The Following Review is Long

For years Metal Gear Solid has been a staple in storytelling and gameplay innovation in video games. Each new installment has either offered up a unique challenge (usually intellectually) or has offered up high stakes drama. Metal Gear Solid 4: Guns of the Patriots saw the conclusion of Solid Snake's story, but Big Boss's has yet to come full circle. With Metal Gear Solid V, the series finally comes full circle. It's a unique experience, unlike anything Metal Gear has ever really done before.

The game begins with you as Big Boss awakening from a nine year coma. You're a legendary soldier and as such you are also hated by much of the world. When you awaken you are missing an arm. Just as you're recovering in the hospital, however, the facility is attacked. A mysterious man named Ishmael is helping you get through the endeavor. By the time Metal Gear Solid V's prologue ends you're left with more questions than answers. The prologue is intense.
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13 Comments 98 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Platform for Display: PlayStation 4Edition: Standard Verified Purchase
I have been a fan of the Metal Gear Solid series since it's debut on the original PlayStation in 1998. I think Kojima is 100% a genius and one of the greatest video game designers of all time, right up there with Shigeru Miyamoto. One of the things that have been the heart and soul of the MGS games since the original is Kojima's philosophy and his storytelling.

When you play each game you get a feel for the characters and their backstory, and how often times there is an association with a deeper tragedy in their past that has afflicted them. On top of this you have the always era-relevant political standpoints of each game (usually revolving around nuclear warfare) that are entwined throughout these characters and stories.

All of these things are what make a Metal Gear Solid game to me. So many people complained about MGS4 because of how many cutscenes there are and how long they were, but to this day that is what makes that game one of the absolute best Metal Gear games that will ever be made. Unfortunately between Kojima's infatuation with open-world (which I have no problem with) and listening to 'fan' complaints about cutscenes, we were left with something too episodic and more unfulfilled.

There is obviously a way to make an open world game that still has an epic overall story (GTA V). It felt too uncharacteristic to have to play each story mission with the same intro and outro using opening and closing credits every single time. Sometimes I didn't even know what I was playing. Too many of the missions were to simply extract or assassinate someone. This is not normally how MGS games are. Being taken through a linear story with each objective being relevant to the mission is what I am used to.
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Platform for Display: PlayStation 4Edition: Standard
In one of the side missions (side-op), the goal is to eliminate the enemy General. The only person who has information on his location is his trusted Soviet Captain. Naturally, I was supposed to tail the Capitan to find out the general’s hiding place. However, during the mission, I accidentally killed the Capitan when I was actually aiming for his body guards (/facepalm). In any other game, that would be “game over”. Time to restart at the check point. Not in this game!

Since my only lead is gone, I decided to search the military outposts one by one to try to identify the General. After thoroughly searching 2 outposts with no luck. I got a radio call saying radar detected several Jeeps mobilizing in one of the nearby outpost and they were heading to the extraction point. I thought this must be the General trying to make his escape! So I got on my trusted horse (yes, you get to ride a gorgeous horse in this game), checked the map for short cut, figured I could intercept the Jeeps near the extraction point and start riding furiously.

As I got closer to the extraction point. The Jeep was reaching escaping velocity and about to disappear from the playable map. I galloped down the cliff, rolled off my horse, pulled out the rifle, aimed at that general’s head and pulled the trigger as the Jeep was about to cross the boundary of the map. Not surprisingly, I missed my mark. However, by sheer luck, the bullet found its way into the driver’s head. The Jeep span and stopped just at the edge of the map with the confused and panicked General yelling in his seat. I then proceed to swap out my sniper rifle and shot him between the eyes.

Turned around, got on the horse and rode into the sunset.

Mission accomplished
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