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About the product
- The latest METAL GEAR console experience featuring an all-new style of frenetic action gameplay and central character, Raiden, a cyborg ninja who uses his High Frequency katana blade to cut through any thing that stands in his vengeful path!
- Combining development powerhouses Kojima Productions and Platinum Games together, METAL GEAR RISING: REVENGEANCE will offer a fast & fluid game style centered on katana-based combat within the METAL GEAR universe.
- Advanced technology: Produced by a hybrid team of renowned developers, the in-game technology promises to push the boundaries of graphics, style and lightning-speed action gameplay.
- ZanDatsu' cut mechanic: Within the game world, players will be able to take advantage of what has been created- "an all-encompassing cutting plane in real time". Cut anything, anytime, anywhere.
- Limited Edition includes: a full copy of the game, official soundtrack, Limited Edition 2-sided Steelbook, and an exclusive high-frequency katana blade plasma lamp
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METAL GEAR RISING: REVENGEANCE takes the renowned METAL GEAR franchise into exciting new territory by focusing on delivering an all-new action experience unlike anything that has come before. Combining world-class development teams at Kojima Productions and Platinum Games, METAL GEAR RISING: REVENGEANCE brings two of the world's most respected teams together with a common goal of providing players with a fresh synergetic experience that combines the best elements of pure action and epic storytelling, all within the expansive MG universe. The game introduces Raiden as the central character; a child soldier transformed into a half-man, half-machine cyborg ninja, equipped with a high-frequency katana blade and a soul fueled by revenge. In the near future, cyborg technology has become commonplace throughout society. Three years have passed since the collapse of the Patriots system that had been secretly controlling the global power balance from the shadows. However, peace remains elusive. The dissemination of cybernetic technology has triggered instability and conflict as those who control the trade gain increasing power. Furthermore, large 'Private Military Companies', or PMC's, that had been supported and controlled by the Patriots have collapsed, spawning countless rogue entities with origins to larger criminal organizations. These renegade PMCs employing cyborg technology have become increasingly more disruptive shifting policy and power at will. As a member of the peace-keeping PMC 'Maverick Security', Raiden lives by the mantra of protecting and saving lives. But as the world plunges further into asymmetric warfare, the only path that leads him forward is rooted in resolving his past, and carving through anything that stands in his way.
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The controls are tight and responsive, each boss if you would call it has a unique identity and trait which is always a welcome change from generic boss and final boss omega super guy. The one downfall is the camera if you happen to be parried or knocked into a corner, unlike most mid to modern action games the camera doesn't "ghost" the wall. While not game killing it does hurt in dire moments.
I would recommend this spin off to people who get this is a Kojima title made by Platinum and it's not meant to be on the stealth end like Snake and his incarnations.
On to the game review:
I'm officially torn with regard to my opinion of MGR.
On one had I love Platinum Games. They are responsible for two of my favorite games from this generation, Vanquish and Bayonnetta.
On the other hand, I love the Metal Gear series and was quite interested to see where the previously named Metal Gear Solid: Rising and its "Lightning Bolt Action" was going to go.
The trailer to the Kojima Productions version of Metal Gear Solid: Rising was quite impressive and gave me the feeling that MGS was going the route of, for lack of a better term, ninja-styled stealth action. Quite different and it looked very interesting and appealing.
Behind the scenes, Hideo Kojima dedicated himself and resources toward the development of MGS: Peace Walker - a fantastic game in and of itself - however this resulted in a lack of attention toward Rising. Duties were relegated to a more inexperienced section of Kojima Productions and the project derailed and was quietly cancelled without informing the public.
For years we in the gaming community thought this title was still in development until the surprise announcement of Platinum Games spearheading the project. This brought to light much of the problems behind the development phase of the game.
The result of this change is a vastly different game than what was revealed all those years ago. Metal Gear Rising: Revengeance is a game so nuts that it warrants the combination of two words. The gameplay is fast, frenetic and calls for quite a bit of analog stick...waggling? (I guess a term relegated to the Wii is applicable here.) It is a fun Platinum Games...game.
With that out of the way, it is NOT an MGS game in the slightest. Not. At. All. The only connection to established MGS canon is Raiden, the world its set in, and some peripheral cameos of older characters.
The story seems to be present just to move the game along. I can barely remember it but it had to do with something along the lines of cloning children, brains, and child soldiers. Not memorable and a little on the weird side, even for MGS. Just turn off your brain and play the game. It's all about the action and gameplay for this one.
So, when all is said and done, it's not much of an MGS game story-wise. It is a crazy action romp worthy of your time though. Three stars solely because of what this game could have been.
Oh, and an additional note, the music kinda sucks.
If the game has a flaw, it would be the camera. It has trouble keeping up with the action at times and because of how the Parry system works, the camera whipping around can lead you to block in the wrong direction, thus taking a punishing hit.
The game has a learning curve. The Parry system, your primary defense, is hard to master and the game expects you to learn it and learn it fast. If you've grown accustom to the most recent DMC game holding your hand, you wont find it here. The game expects you to do the tutorial VR missions and learn the skills before going in to the game. If you neglect these and go in unprepared, you will be punished.
While a single play-through will run you about 8hrs of total time, the game is meant to be played through multiple times on multiple difficulties to find collectibles, unlock new items and upgrades, titles, frills, VR missions, and other doodads. The VR missions which are some of the stiffest challenges the game has to offer and one could easily spend days trying to get 1st rank on all of them.
If you like Metal Gear games, if you like action games, if you like AMAZING games, get this game.