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About the product
- An RPG-light story where players encounter NPC’s via engaging and trading activities across the various ‘Station States’ of the Underground, each with its own social system.
- A menacing atmosphere incorporating shadows, ambient sounds, lighting effects and claustrophobic scenes to create feeling of tension and fear.
- Diversity of combat ranging from brutally intense action from a distance, to melee combat fought with improvised weapons or hand to hand in the half shadows.
- A morality system based on points and measured by a proprietary engine that takes into account actions like curiosity, kindness and prejudice resistance, leading to alternative story endings.
- Unique economy and inventory management systems based on ammunition and items which can be used to take down enemies or saved to purchase upgrades or buy goods.
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Set in the shattered subway of a post apocalyptic Moscow, Metro 2033 is a story of intensive underground survival where the fate of mankind rests in your hands. In 2013 the world was devastated by an apocalyptic event, annihilating almost all mankind and turning the earth’s surface into a poisonous wasteland. A handful of survivors took refuge in the depths of the Moscow underground, and human civilization entered a new Dark Age. The year is 2033. An entire generation has been born and raised underground, and their besieged Metro Station-Cities struggle for survival, with each other, and the mutant horrors that await outside. You are Artyom, born in the last days before the fire, but raised Underground. Having never ventured beyond your Metro Station-City limits, one fateful event sparks a desperate mission to the heart of the Metro system, to warn the remnants of mankind of a terrible impending threat. Your journey takes you from the forgotten catacombs beneath the subway to the desolate wastelands above, where your actions will determine the fate of mankind. Metro 2033 is a gripping, atmospheric first person shooter experience powered by cutting edge technology to deliver incredible visuals. Witness the everyday horrors of a broken society living in constant fear. Brave the darkness of the tunnels, where mutants hunt their prey and ghostly spirits lurk. Explore the desolate city-surface, trusting your gas mask and rifle to protect you from a poisoned world and the creatures that roam there. Steel your nerve and prepare to face the terrors that await.
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Gameplay: 4/5 the game perfects the idea of a "real-time" inventory system, unlike many FPS's when you are outside of a safe zone (metro stations in the game), you are in a constant state of danger there is no menu to pause the game and recheck your objective or to take and overview of your weapons. Everything is done in the open so even the simple idea of looking at your compass to see where you are going or reading your journal to remember what you have to do next means you are putting your weapon down and putting out an open invitation for attack. These elements add to the suspense and tension making the game very immersive and very scary! The AI in the game is superb giving a great amount of believability and difficulty, having your flashlight on draws the attention of enemies but leaving it off will allow an enemy to sneak up on you as many times as you sneak up on them.
The only detraction I can think of to the gameplay would be that Metro 2033 was advertised as a RPG and there are very few if any RPG elements in the game; however, this is quickly forgiven and forgotten once you play the first few chapters.
Story: 5/5 I have only been able to read Dmitry Glukhovsky's Metro 2033 in German as an English translation has not been released anywhere in North America and last time I checked it had not been released in Europe either. I am in not way fluent in German so while i enjoyed the book I can not be completely sure I understood the entire story and all the character development. That being said the narrative of the game is amazing the story and mystery in the game are executed perfectly and kept me interested the entire play-through.
Graphics: 4/5 the visuals are stunning especially when traveling through the surface of Moscow (or whats left of it). The use of shadows and light add to the tension in a way that only the best horror movies, games, and other entries into the genre have achieved before.
The biggest detraction would be that in most cases you don't get a chance to enjoy the environment because somethings trying to kill you. Another big negative would be the metro stations or safe zones, with few exceptions every station begins to look the same and is easily navigated.
Sound: 4/5 just like the graphics almost every sound seems to add to the experience, you will get as many startles from a gun shot or sudden roar as you will get chills down your spine from a far off scream or howl. Paranoia from an empty can being kicked far off in the distance occurs pretty frequently as well!
The downside would be the racket in the metro stations, the background noise is repetitive here and almost drowns out the important conversation you might actually want to hear.
Pros: amazingly immersive! enthralling story, and incredibly scary!
Cons: every other thing in the safe zones.
Metro however has blasted me out of the water with not only 20+ good hours of game play, but with a excellent storyline, great character development, and stunning atmosphere. (not to mention some replay value!)
One can handle every situation differently, and without a "skill point" system you may change your approach drastically through out your play. (and as noted before, this adds to some good re-playability)
The post apocalypse story is one we have all seen lately with the fallout games regaining popularity, and for those of us who play S.T.A.L.K.E.R. one would see this as a repeat. but strangely, I found it to be a slight shimmery beacon in game development. Not everyone has fallen prey to the mindless fps plagued with quick time events.
all in all, excellent play. (especially for being a few years old!)