About the Product
- An RPG-light story where players encounter NPC’s via engaging and trading activities across the various ‘Station States’ of the Underground, each with its own social system.
- A menacing atmosphere incorporating shadows, ambient sounds, lighting effects and claustrophobic scenes to create feeling of tension and fear.
- Diversity of combat ranging from brutally intense action from a distance, to melee combat fought with improvised weapons or hand to hand in the half shadows.
- A morality system based on points and measured by a proprietary engine that takes into account actions like curiosity, kindness and prejudice resistance, leading to alternative story endings.
- Unique economy and inventory management systems based on ammunition and items which can be used to take down enemies or saved to purchase upgrades or buy goods.
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Top Customer Reviews
Gameplay: 4/5 the game perfects the idea of a "real-time" inventory system, unlike many FPS's when you are outside of a safe zone (metro stations in the game), you are in a constant state of danger there is no menu to pause the game and recheck your objective or to take and overview of your weapons. Everything is done in the open so even the simple idea of looking at your compass to see where you are going or reading your journal to remember what you have to do next means you are putting your weapon down and putting out an open invitation for attack. These elements add to the suspense and tension making the game very immersive and very scary! The AI in the game is superb giving a great amount of believability and difficulty, having your flashlight on draws the attention of enemies but leaving it off will allow an enemy to sneak up on you as many times as you sneak up on them.
The only detraction I can think of to the gameplay would be that Metro 2033 was advertised as a RPG and there are very few if any RPG elements in the game; however, this is quickly forgiven and forgotten once you play the first few chapters.
Story: 5/5 I have only been able to read Dmitry Glukhovsky's Metro 2033 in German as an English translation has not been released anywhere in North America and last time I checked it had not been released in Europe either. I am in not way fluent in German so while i enjoyed the book I can not be completely sure I understood the entire story and all the character development. That being said the narrative of the game is amazing the story and mystery in the game are executed perfectly and kept me interested the entire play-through.Read more ›
This an old-school-type FPS for gun mechanics; not so much precision. If you are used to the mature mechanics of Bioshock, Mondern Warfare, and Halo, this game will bother you. It took me time to get used to it, but I don't mind it at all now. The gun mechanics match the feel of the game.
What appeals to me the most is that it is different. Theme, situations, locale, and style; and the different ways your items are used, hand crank light and gun and gas mask.
The game is missing the next iteration of game mechanics polish on some aspects (ie., I've seen this done better in another game). This pulls me out of the game at times, but not enough to detract from the game experience. For example, wonky AI, the barter system isn't at deep as advertised (don't generally regret not upgrading guns-ammo is so precious), and inconsitent stealth. The one thing that is consistently bothersome is that some enemies are always trying to bit off your knees, so you're always looking down and shooting (shotgun works the best here). Also, an improved melee mechanic would do wonders for this game.
This is an on-a-rail-type FPS with great set pieces and a variety of situations and not a in-your-face, run-and-gun, unlimited ammo type FPS. I would recommend this game to anyone that the game style appeals to and if you're FPS-multiplayer-hardcore (wait for used).
I picked up Metro 2033 on midnight release and have logged only a short time in game but I thought this may help some on the fence about it. With little time in I will keep my comments short and related to my findings.
The first thing that stuck out to me was the graphics. Now again I'm only early on in the game but when you watch the initial cutscene you can see that the graphics are a bit stale and dated. Not to say that its another "Turning Point" or "Legendary" title because there is a game underneath the graphics that is worth the time and they are a step above the above mentioned titles.
The plot is engulfing and will likely pull you in if you were a fan of Fallout 3 like I was. The polish is not on par but there is definite meat on the bone of this title and the concept of a post apocalyptic russia battered by Nuclear warfare where the citizens have moved underground and formed their own independent communities separated by tracks and blockades is strong.
You take on the character of Artyom who has been surviving now for over 20 years in his own station. There are mutants all over the tracks and the overworld- created by the environment itself either by radiation mutation or by other more complicated reasons. A plot device that is a bit different than other similar games is that you must wear a mask when outside the confines of the underground tracks due to toxicity of the air. There is a meter that shows you the amount of air left in you tank via a watch that you must keep an eye on. This reminded me a bit of Lost Planet.
Still, I felt as if I was playing a game from about 2-3 years ago in terms of graphics.Read more ›
Most Recent Customer Reviews
The game doesn't work i paid for a new game but this one was usedPublished 2 months ago by edilberto fernandez
I found it hard to get into. Played for a couple of hours. Maybe I'll try again in a couple of months and see if it grabs me.Published 9 months ago by UpRider
To me this was a great game, it required my total concentration at every level. Iloved it.Published 11 months ago by Michael Moorer