Top positive review
4 people found this helpful
I Liked It and hope the makers build on it
on July 25, 2013
I really liked the action in this game. I liked how they gave Samus excellent melee & finishing moves. The weapons were good as usual like they were in past Metroid games. I really enjoyed the boss battles. The graphics looked great to me, even in 2013. The controls were done well for the most part. I like the idea and feeling of switching between 3rd and 1st person. In first person mode I had fun blasting enemies with missiles, charge shots, and locking the grappling hook before swinging back to 3rd person mode. My only issue was not being able to move in first person mode. Scanning large areas was quite a chore. A few of the enemies were tough to lock as well. If there is anyway the possible that they can allow you to move in 1st person mode while still keeping the 3rd person element, I would have given this game 5 plus stars! I really enjoyed the level designs. The sounds were really good. They didn't have the eerie music that I like playing as much as past metroid games. When the music is playing it's great! I personally didn't like how Samus had to get permission to use weapons she already had. She is a bounty hunter that plays by her own rules. I understand that she had to agree to follow her former superior officer's rules to participate in the mission, but she shouldn't have to consult with him when it was life or death or the only way you can advance in the game. The power bomb was the only thing I can see her getting permission on. I can understand why the story irritated many. I didn't mind the emotion of the story. I didn't mind Samus narrating her past at the beginning to set the story line. Samus is a loner bounty hunter and really has no one to interact with. I have to have interaction in my video game story lines. I just got a little annoyed towards the end of the game because of the LONG break in all of the fun and furious action I was having. It took awhile before the action to crank back up. Once it did, It made up for the break in action. I hope the same team works on the next game for the Wii U and really utilizes the game pad. If they improve the story line and first person controls, they will have another hit on their hands!