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Metroid: Other M
| Was: | $32.78 Details |
| Price: | $29.44 |
| You Save: | $3.34 (10%) |
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About this item
- PAL FORMAT [NOT SUITABLE IN US/CANADA]
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Product information
| ASIN | B002BSC4ZS |
|---|---|
| Release date | August 31, 2010 |
| Customer Reviews |
4.4 out of 5 stars |
| Best Sellers Rank | #13,999 in Video Games (See Top 100 in Video Games) #133 in Wii Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.3 x 0.5 x 7.4 inches; 1.2 Ounces |
| Binding | Video Game |
| Rated | Teen |
| Item model number | RVLPR3OE |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1.2 ounces |
| Manufacturer | Nintendo |
| Date First Available | September 14, 2004 |
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Product Description
Product Description
Metroid Franchise’s Heroine Gets Personal. For decades, Samus Aran has been known as one of the first female protagonists in video games and one of the most enigmatic. Having traded her haunted past for the solitary life of a bounty hunter, Samus finally tells her own tale in this revealing, personal story of her failings, her flaws and ultimately her motivation. Metroid: Other M is an unprecedented collaboration that blends the slick, action-packed production of the world-renowned Team Ninja development team with the game design talents of the creators of the original Metroid. Metroid: Other M is a dramatic new direction for a legendary franchise and a bold new blend between cinematics, storytelling and the best in interactive entertainment.
From the Manufacturer
Metroid: Other M is a single player shooter for Wii that takes the beloved Metroid franchise into uncharted and exciting new territory. Set between the events of Super Metroid and Metroid Fusion, the game features unprecedented access to the backstory, thoughts and in-game interactions of the usually closed off heroine of the series, Samus Aran. Developed jointly by Nintendo and the celebrated Japanese development studio, Team Ninja, the game also features exciting play options, including the ability to switch between first-person and third-person perspectives, pointer and sideways Wii Remote controller orientation, stunning in-game cinematics and a classic blend of Metroid action and puzzle-solving gameplay. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(https://images-na.ssl-images-amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; }
Continue the Metroid saga and learn much more about Samus Aran.
View larger. Metroid Franchise's Heroine Gets Personal
For decades, Samus Aran has been known as one of the first female protagonists in video games, and one of the most enigmatic. Having traded her haunted past for the solitary life of a bounty hunter, Samus finally tells her own tale in this revealing, personal story of her failings, her flaws and ultimately her motivation. Metroid: Other M is an unprecedented collaboration that blends the slick, action-packed production of the world-renowned Team Ninja development team with the game design talents of the creators of the original Metroid. Metroid: Other M is a dramatic new direction for a legendary franchise and a bold new blend between cinematics, storytelling and the best in interactive entertainment.
Key Game Features
- Metroid: Other M takes the best elements of 1st-person and 3rd-person gaming to create a seamless blend between gameplay, storytelling and dynamic cinematography, that feels like a movie the player can control. Players hold the Wii Remote controller sideways while navigating and battling in 3rd-person. However, at any moment, players can switch immediately to Wii Remote pointer controls to examine and explore the environments in 1st-person perspective.
- Metroid fans know more about Samus' suits and weapons than they do about what drives her. That's about to change. The story begins immediately following the events of Super Metroid, when a baby Metroid gave its life to protect Samus. With voice acting and a rich story, players learn the engaging backstory of Samus as she weaves through an action-packed adventure aboard the Bottle Ship, a decommissioned space facility. As she hurtles into this new adventure, Samus will encounter her first mentor and Commanding Officer of the Galactic Federation, Adam Malkovich.
- The development of Metroid: Other M is an exciting collaboration between Nintendo's Yoshio Sakamoto and Team Ninja. Sakamoto was the director of Super Metroid in 1994. Team Ninja is the renowned action developer of Ninja Gaiden. Metroid: Other M pairs Sakamoto's expert level design and exploratory focus of the classic Metroid series with Team Ninja's signature stylish, no-holds-barred action.
1st & 3rd person play options.
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Classic Metroid action.
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Beautiful in-game cinematics.
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2D & 3D puzzle-solving.
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Videos
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Metroid: Other M - Trailer 1
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Metroid: Other M - Gameplay
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Metroid: Other M - Trailer 2
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Metroid: Other M - :30 Trailer
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6:55
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Metroid: Other M - Metroid and Me Trailer
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Metroid: Other M - Action Trailer
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Metroid: Other M - :60 Trailer
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Customer reviews
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And I think that is why there is such a disparity between the reviews on this game. Just like the Prime series bucked the trend of the traditional 2-D Metroid games going into a First Person Action Adventure Shooter, Metroid: Other M bucks the trend into a 3rd Person Action Adventure Shooter. I was looking forward to the mixing of 2D and 3D, but the majority of the game is played in 3rd Person mode in 2.5-D space with minor stints of FPS. For the most part I found the switch into FPS mode pretty painless as I was switching into FPS mode to scan areas for weak points looking for power-ups instinctively. And in this sense the game was almost too easy as the new scan mode automatically gravitates towards Points-of-Interest thus making looking for hidden power-ups much quicker. Though I will have to agree with other reviewers that when the game FORCES you into FPS mode to scan for something it gets annoying quick as the area it is looking for you to put the target on is very small. In some cases it is obvious (like rustling leaves) but in other cases it's just downright a test of patience (a specific bug in a group of bugs) which kind of resulted in a buzzkill for what could of been cool tension building moments. Poor delivery. But where the controls got really frustrating is where I felt I needed it the most ...in boss battles. All of a sudden it was like the game refused to go into FPS mode and I'd lose seconds of time trying to get into FPS mode to fire a missle and many times I'd have to dodge and re-try again. I don't know if the Wii/Game had an issue trying to process thick battle moments with recognizing the switch in Wii-mote direction, but that is by far my biggest complaint with the game. As it made some battles really annoying. I also don't like only being able to fire missles while locked on (in FPS mode), thus also being forced to fire missles when locked on. Sometimes I just wanted to lock on the enemy and fire a charged beam shot ...oh well, lame but at least refilling missles was quick and painless.
On the good side, you CAN dodge while in FPS mode. You have two methods actually - 1) flick the wii-mote, or 2) switch back Third-Person Mode and press a direction on the D-pad. I prefer method 2 as I usually wait for a break in enemy fire and find a better angle to attack from.
Outside of the switching to FPS mode during battles there really isn't much I can complain about when it comes to the combat system. All the previous Metroid games have used a very simple combat system - Run, Jump, Shoot. That's it. But it works! Other M introduces finishing moves, dodge moves and counter-attacks. Yet in the end, it still boils down to a very simple combat system as non of the special moves require any complicated movements and they work very smoothly in combat. The charge beam is your friend ...and thankfully you start off with it.
The G4 review paints this picture that Samus is some helpess little girl relying on THE MAN and can only move when he says so. Right. The truth is Samus has a bond with her previous superior officer (that honestly many people develop) that compels her to fall back under his command for this mission. This bond is so common it is more cliche' than the rest of the story is, yet the G4 review treats it as if the game is treading on un-tapped snow. Not only that but the G4 review never mentioned how the Marines welcome Samus back with open arms and never complain they have to work with her. At any rate... there is nothing wrong with the concept, but the delivery fails. While there is technically nothing wrong with how they chose for Samus to unlock her powers - the delivery fails to make the gamer believe it. The favorite example every review chooses is the timing of Varia Suit unlock. In all the previous Metroids the Varia Suit is almost always one of the hardest upgrades to unlock and you ALWAYS have to go through some Lava room that causes Heat Damage to you simply by being in the room ...thus making you appreciate the Varia Suit when you finally get it. The problem with Other M is you already have it but its not activated until authorized. End result... poor delivery. Honestly it would have been better for Samus to receive this upgrade from defeating the boss, rather than it being authorized just before him. It wouldn't have been the only upgrade Samus received from defeating an encounter, and you wouldn't have that nagging doubt... why wasn't it authorized before this?! So yeah.. like I said, it comes down to... poor delivery. If you can get past 'how' you get the upgrades and just worry about 'when' the poor delivery begins to become a non-issue. Because you actually get some of the upgrades a lot earlier than you would have in some of the previous Metroid titles.
When Metroid decided to go to FPS with the Prime series I knew the days of many wasted hours shooting/bombing every square inch of the walls/ceilings/floors were gone thus reducing the exploratory (masochist) fun of the game. In the first Metroid you litterally could get the Screw Attack (typically the final upgrade) as something like the 3rd or 4th upgrade if you knew all the secret passage ways. You could even bypass Kraid and Ridley if you wanted to. The Metroid Prime series made the game more linear, but I still found the Metroid Prime series (especially the 1st Prime) to not only be some of the best in the series but I'd also put the 1st Metroid Prime in my own personal Top 5 games of all time. The Prime series proved the franchise doesn't have to suffer by making it more linear than series was used to, but it was all about presentation.
Speaking of that presentation, I find the graphics to be extremely beautiful in Other M for many parts ...and in other parts I find it to be lacking (lots of jaggies) or extremely cheezy. (Samus looks AWESOME ...but the Marines look like a Cartoon Network production) Retro Studios did a far better job at being consistent. In Metroid Prime I could go to any random out of the way corner, look behind a bush and see iridescent beetles crawling over fallen luminescent leaves. I mean who else but me thinks to look there?? And who thinks to even spend time putting that stuff there??? Retro did. In many ways Other M did a valiant job and I think (outside of the Marines) many people will be impressed by the graphics in this game. And when I play this game I wonder how good this game would look on my PS3 or 360 because it really does look good. The music (or lack thereof) I have to say disappoints me. In most of the game it was too understated to the point I had to pay special attention to even know if there was music to complain about. And in other parts it would finally ramp up and sound like a Metroid game to make it seem like something was about to happen. As a Metroid fan the iconic music has always been extremely important to me, as it made searching every room for the 200th time looking for power-ups and secret passageways more bearable. To the point I was annoyed Other M didn't include the victory music when you find a power-up laying around. That's my issue and preconcieved notion from previous games so I'm not knocking down the score based on that.
I am knocking down the score of the game for the not quite so seamless transition from 3rd Person to FPS during battles. And even though I personally don't see anything wrong in concept for the storyline or Samus' charactization... I find the presentation to be lacking. While I loved the Prime series, I will also say I think it was time for a change. And for the most part I really like the fast paced, yet simplistic approach, that Team Ninja gave to the series. I really like the 3rd Person 2.5-D mode the best - but it leaves me wanting Nintendo to remake Super Metroid (complete with all the previous secret passageways and maybe even new ones) ...thus leaving me confused on this game. It's great, it's fun, it's almost reminiscent of the old Metroid games but only to point to where I want the old ones re-made with current technology ...even if they stayed 2-D. I will say that if I reviewed this game my first 1-2hrs I had with the game this review would be completely different and probably would have gotten 2 stars, or at best 3. But something about it kept me playing which tells me its a pretty good game since I usually lose interest quickly. This game DOES reward you for scouring the rooms/halls looking for power-ups which I think greatly affected my change in opinion of the game as I played through it. If you're unsure, try renting it or watch some gameplay on YouTube - KrazyBrawl has his whole playthrough recorded. But I can easily see why this is a hit or miss title for many. If they turn this into a series they need to revamp their presentation (both story and powerup unlocks), add the iconic music back in, put in hidden passageways that link from 1 room to another ...or even span multiple rooms like the original Metroid, improve the map system (go back to the Prime map system), bring back bomb climbing, and make more rooms that are bigger, taller with more side rooms/tunnels to give you a better sense of the world you're traversing through.
Story: One of the most heated debates is over the main character story arc of Samus. Many young boys (now teenagers or adults now) have had this glamourized view of who Samus was (or rather wasn't). By fleshing out her character in flashbacks and ingame cutscenes, it effectively shattered all preconcieved notions of who they thought Samus was. She is insecure, distraught over the death of her family by Ridley and the Space Pirates and clinged to the only father figure she ever had: Adam. So in my eyes, it made sense why she disabled her abilities until Adam gave the go-ahead, it was a form of respect to someone who was not only her commanding officer, but also the nearest thing she had to a father. This story is about Samus growing up emotionally, despite being grown up physically and letting go of her past traumas and regrets. Admittedly, they do take things a bit too far and require the player to dash through the majority of a fire-based area before the Varia Suit is allowed, but beyond this minor quibble, I honestly didn't mind the story. And it feels great when Samus finally starts 'growing up' and activates abilities on her own towards the end.
Gameplay: For the most part, you play in a third person point of view in a 2.5D environment that switches to 3D when viewed in first person by pointing the remote at the screen. It is a bit awkward at first, but the controls do indeed flow smoothly after the initial transition. The game even gives you a second and a half of slow motion to get your bearings in first person which is much appreciated in boss battles. For the most part, in third person, your shots automatically home in on enemies rather than you having to aim. This is honestly a good thing, it removes focus on being accurate and redirects your attention to not getting hit and dashing through the environment. You have far more pressing things to focus on then trying to aim at enemies. The addition of physical attacks and final strikes are a fun sidenote during battles to put the extra finishing touches on your enemies, most bosses have several 'chances' to do a variety of lethal strikes which lends them to be more dynamic battles.
Finding upgrades is surprisingly easy, yet hard at the same time. Destroying all enemies in a room reveals the general location of hidden items in it, but doesn't explain how to get it or where it is. The finding is still left up to you. So despite 'knowing' where it is, you still must use your noggin to not only find it, but acquire it. After getting 100% already, I'd say I'm satisified with the majority of where the upgrades were placed. The linearity of the sectors is a concern, but in the end, isn't a big one. The game basically flows in one smooth (more or less) path from beginning to end and you will only truly be doing major backtracking to find upgrades, than progressing the story along. So backtrack for upgrades, move down your linear path for story progression is the name of the game.
EDIT LAST MINUTE ADDITION: I forgot to mention a rather pet peeve of mine. The forced first-person pixel hunts. There are actually quite a good majority of these throughout the game and with only a few exceptions, some are quite annoying to complete. You are tasked to look for something either obvious or (more often) not so obvious 'object' to look at and identify before you can move on with the game. Most times, unless your cursor dwells on the object in question for more than a second, the game isn't going to register that you're looking at it and as such won't put a targeting cursor on it until you do. This can get quite annoying and frustrating when you have absolutely no idea what to do next. This game could have used less of these types of moments.
Music and Sound: The only time music really becomes a factor is during heated engagements and boss battles, beyond that, it merely stays in the background and leaves you to deal with the 'sound environment' of the Bottle Ship. Everything from footsteps, to fire blasts, to enemy cries sound the way they should, so no bad notes there. Voice acting is a mixed bag, Samus' internal monologue can get monotonous. She is a bit more 'active' in her inflection and speech when she's actually talking rather than thinking. Its unfortunate, that she thinks more often than she talks. The rest of the voices aren't exactly terrible and Adam's and Higgs is actually quite well done.
Overall: I knew the cons going into the game and I also knew I was going to get a uniquely different experience than past games in the series. So I wasn't exactly worried about the changes made to the formula. Honestly, if you think about it, there wasn't that many changes to the formula. You're still basically alone in a hostile environment, traveling through collecting power-ups and activating upgrades to reveal more passages you couldn't reach before. Same basic premise, but now extensive story and combat system added. If you have an open mind, and are a Metroid fan, I'd honestly suggest you get this game. It isn't as great as the Prime series, but it isn't that terrible either. Its a fun diversion and a way to peer into the character that is Samus, even if they did go a bit on the sappy side.
Reviewer's note: And for those who are not finding this review helpful at all, is it your own personal bias towards this game and thus towards this review you are rating it unhelpful? Or did you simply think the review inaccurately portrayed the game after having read the review and then buying the game? It is a bit silly to be rating reviews as unhelpful if they are saying good things about a game you hate. Not everyone can agree with you.
Top reviews from other countries
THE OTHER M is an old-school platform shooter, only equipped with the latest innovations that enhance rather than hinder the true character of the game. Samus Aran can now move in 3D (and not only in a sidescrolling manner), yet this is and feels like a classic platform game. There is some puzzle-solving and expect to spend quite some time in the form of a morphing ball, zipping through pipes, bypassing obstacles, unlocking security doors and finding powerups; and the FirstPerson perspective is still available to deliver devastating missile shots (while keeping Samus stationary and vulnerable to enemy attacks, one cannot play the game as an FPS). Nevertheless, this is an pure action-shooter game that is greatly enjoyable.
Visually this must be the best game I ever played on Wii, with beautiful and distinct environments than never get boring and never interfere with the gameplay. And, following the tradition of the classic Metroid games, the THE OTHER M experience is enhanced by great orchestral music. Nothing epic, but it sure fits the mood of the scene it accompanies.
THE OTHER M is a tad story-heavier than I would have liked and the cinematic sequences are unskipable(?) whereas, annoyingly, the story at times throws Samus in the midst of her enemies with minimal firepower and often without her Varia suit. Other than those minor complains (and it being a bit short), this is one of the best games I have ever played on a console.
I dare say, this is a title that is comparable to the monumental Super Metroid .
HIGHLY RECOMMENDED!
Some things i didn't like were that its very difficult to die as when close to death it gives you a chance to replenish health (1 - 2 bars worth) which also replenishes your missiles completely. As there are no health / missile replenishment's from fallen enemies, saving was very frequent every 10 - 15 mins roughly which replenished health and missiles.
But the worst things in the game were the missile targeting which were in first person mode which meant going from holding the controller sideways to pointing at the screen and manually aiming which most of the time proved to be impossible.
The other thing i didn't like was during portions of the game it would switch to first person mode with finding something being the objective but this tended to be slow and boring as what you were looking for often proved to be small and easily overlooked.
Overall i'd recommend this to fans of the series but if you are looking for something closer to the Nes and Snes classics i would recommended the Metroid Prime series



















