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You ARE Samus with Wii control! By moving around with the Nunchuk and aiming Samus's gun with the Wii Remote, you'll do more than look through the eyes of Samus—you'll experience a quantum leap in first-person control. Fire on the run, grapple enemies and yank off their shields, or manipulate machinery with movements of the Nunchuk and Wii Remote—it all adds up to a level of immersion only possible on the Nintendo Wii, and the best first-person controls on any platform, period. ** Corruption is everywhere... Dark Samus, Samus's longtime nemesis, is corrupting entire planets by launching enormous seeds called Leviathans into them. Samus must travel to multiple planets—each with unique alien landscapes and dangers—to fight the corruption and track several other bounty hunters, all the while fighting the spreading Phazon that threatens to take over her body completely. As it corrupts her, it also grants her incredible powers... ** Enter Hypermode! Samus will employ a never-before-used device called a Phazon Enhancement Device (P.E.D) that harnesses the Phazon within her and puts her into a state called Hypermode. In Hypermode, Samus can destroy Phazon impediments and annihilate enemies with superpowered weapons...but it drains her health to use it, and she risks utter corruption if she doesn't empty her Phazon meter within a certain time frame. You'll need to carefully balance your need for ultimate power with the inherent danger of corruption.
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The first addition I am pleased with are the voices. Nintendo seemed allergic to voice on its GameCube titles, opting instead for some weird combinations of grunts and sighs. It was OK for Metroid, because usually you interacted with aliens anyway. Now, however, we hear the voices of humanity, and they sound good. Not great, but perfectly adequate.
The graphics are solid, but not nearly as stellar as some would have you believe. I've read numerous places that these graphics give the PS3 and XBox2 a run for their collective money - it's a lie. Still, the scenery is crisp, the characters look organic in their environments, and all in all, it is aesthetically pleasing.
The control scheme is...perplexing. The placement of the buttons on the Wii controller often leave much to be desired (firing a missile by pressing down on the crosspad is particularly annoying, since missiles are so important in the quest). The jump and fire buttons seem backward to me. Using the point-and-click method to fire is excellent, but using the Wii remote to turn your character is frustrating - in the heat of a pitched battle (such as the first dangerous boss fight against Iceman), you will find yourself often tracking off of the screen, wasting valuable time in the process. In general, there is some fine-tuning missing here, and this is why I drop the game's rating one star. Essentially, the game sometimes moves too fast for the controller. It makes for a frantic experience, but it is frustrating for the precision gamer.
The bosses (well, at least the first few) are great. You'll see some new faces (the Iceman encounter is incredible), and some old favorites. But all in all, they are very imaginative, and very fun to fight.
Travel has been VASTLY improved. Although backtracking remains necessary, the game has a built-in teleport feature, via Samus' ship. Each world has a few landing points, and any landing point may be used as a jumping off point to any other area. Excellent job, guys! Metroid Prime 2 was incredibly painful precisely BECAUSE of this backtracking. It doesn't seem to be a problem here.
The game has a nice extra system, for those interested. Rather than being forced to finish an entire game, or find EVERY scan in the game, each triumph brings a little reward in the form of a credit. These credits are then used to purchase extras such as music, artwork, etc. There is also some "friend" system in place, but I haven't used it at all (I don't even have my Wii online).
So, long story longer, this is a great game. I'm not sure it's the masterpiece some are making it to be, but it's the most solid Metroid Prime title to date. However, the controls are quite annoying.
The isolation factor is eliminated also, which gave Metroid it's eerie and yet neat alienated feel to it. Metroid has always been about being placed on hostile planet all by ones self. Though they didn't do a bad job with the voice acting and what not, as well as some of the cinematic quality, it did initially take away something held dear to the Metroid series.
There's also a lack of direction it seems. They don't even give you a briefing of the story in the manual.
There are points in the game like Skytown that can get so boring, I litteraly was yawning several times, not to mention on a boss battle in SkyTown. Indeed, you walk around for 2 hours straight shooting puffs here and there, and fighting steambots that do 1 damage to you. Nothing compelling about that.
The music, again, no isolation factor, but it's not bad I suppose. Graphically, the game does well, but there are some key features that are ignored in certain areas. The power ups are decent. The whole Hyper Mode concept is pretty nice, as everyone had a fun time being in Hyper Mode in MP1 against the final boss, and now it's utilized in this game. The controls don't exactly disappoint, but I am a particular fan of the original formula. They're easy to pick up on at least. But these features don't exactly turn the tide, because once again, key features that made this game really good are missing.
Metroid Prime has been known to be a perfect mix of calmness and action. Yet this game warps that mix and thus throwing off the balance it had before. There are points where you can go for hours without action, and even when you find it, it's nothing worth waiting for. There are points of long segments of space pirates, but they offer no challenging value whatsoever. There may be an onslaught of mini bosses and bosses, but they all lack any ferocity. It's just one big innovation fest. It all feels very directive and linear, it's as if they're holding your hand through out the entire game.
This is especially disappointing because it ends the series. Lets just hope Metroid Dread won't be ruined.