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About the product
- This action-packed, side-scrolling shooter has been completely remade with engaging and immersive 3D visuals and a rich, atmospheric color palette
- Classic Metroid II - Return of Samus gameplay is joined by a wealth of new content, including a set of brand new abilities that utilizes a mysterious energy resource called “Aeion,”
- A powerful Melee counterattack, and 360-degree Free aim mode.
- There are plenty of secrets to Find-and if you uncover enough of them, you may even start to unravel the mystery of planet SR388's past.
- RP: Rating pending
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From the manufacturer
A Classic Metroid Adventure Returns
Explore a hostile alien planet as legendary bounty hunter Samus Aran. Her mission? Terminate the Metroid menace in a masterful reimagining of her 1991 Game Boy adventure. This intense, side-scrolling action platformer revitalizes classic gameplay with stunning 3D visuals and a wide range of new content sure to please both new and veteran players.
Metroid II: Return of Samus has been completely rebuilt, with reconstructed maps, gear upgrades, new abilities that use a special energy called “Aeion,” a powerful melee counterattack, and 360-degree aiming. A wealth of hidden paths, power-ups, and secrets await—find enough of them, and you may even start to unravel the mysteries of Planet SR388’s past. A touchscreen-enabled mapping system and informative menus help new players brave the depths of SR388 and track their artillery and inventory while immersing themselves in the haunting isolation, deep exploration, brutal environments, and fierce battles that hardcore Metroid fans demand.
Explore a labyrinth of tunnels, ruins, and subterranean chambers filled with surprises and secrets as you battle your way to the heart of a menacing alien world and try to find and defeat the deadly Metroids.
Experience the haunting isolation, deep exploration, brutal environments, and fierce battles that hardcore Metroid fans demand with an adventure that’s a perfect entry point into the Metroid story line and franchise for new players.
Two new amiibo figures—Samus Aran and Metroid—will be released as a set alongside the game.
Brave the hostile terrain of an alien planet teeming with vicious life forms as legendary bounty hunter Samus Aran. Her mission? Terminate the Metroid menace in this masterful reimagining of her 1991 Game Boy adventure. Samus Aran's arsenal has been enhanced with new moves and abilities that are sure to help her face the deadly surprises that await. This intense, action-packed, side-scrolling shooter is a great entry point into the Metroid franchise and perfect for returning fans as well, and it's available only on the Nintendo 3DS family of systems.
Top customer reviews
My runthrough of the game with 100% items took exactly 20 hours according to the 3DS timer, and ~15 hours according to the in-game timer. That makes this the longest 2D Metroid game by quite a lot, and arguably the lengthiest game in the whole series.
The gameplay is extremely smooth and natural-feeling, and once you get used to it you almost wonder how you ever got by without free aiming. All of the abilities are well implemented and the maps are very well thought out and beautiful to look at. I also loved the new Aeon abilities you get in this game, which adds a whole new dimension to the existing gameplay formula. If I have one complaint, it's that the maps don't interconnect in quite the same way as they do in Super or Zero Mission, but that's mostly to stay true to the original Metroid 2 which was laid out differently from those games as well. Also, while I personally enjoyed it, many people aren't fond of the new Melee mechanic, which is essential to progressing through the game.
In terms of difficulty, this is certainly the most difficult Metroid game. I feel pretty safe in saying that. The saving grace, however, is that the game is *very* generous with checkpoints. That's right, new to the series, this game has a checkpoint system, and the game gives you these checkpoints a *lot*. As far as I could tell, checkpoints occur after every elevator and teleporter ride, before and after every boss/Metroid fight, and of course whenever you use a save station. So, while you will probably die way more in this game than past Metroid games, you will never lose more than just a minute or two of gameplay.
Nonetheless, this game is *not* easy - many enemies take out an entire energy tank or more, and bosses can take out several just with one hit - and that's on Normal difficulty. I haven't started Hard or Fusion (very hard) mode yet, but I can't even imagine how difficult those must be.
And finally, as a second part to this review, I want to compare this to AM2R.
For those who don't know, AM2R (Another Metroid 2 Remake) is a fan remake of Metroid 2. It took the sole developer an entire decade to complete, and it quickly spread across the internet and got great reviews once it was finished. It is very possibly the most in-depth and intricate fan game ever created. Some would argue that it is actually just as good as a real 2D Metroid game. The game can be found freely many places in the internet for those who may want to play it. (Hint: googling "Reddit AM2R" isn't a bad start to finding it.)
AM2R was finished and released about a year before Samus Returns was even announced. I myself did play AM2R, and I was very fond of it. At the time I would have called it the definitive Metroid 2 experience. So how does AM2R compare to Samus Returns?
Personally, I liked Samus Returns more. AM2R was great, and I would argue that it, too, holds up well to the older Metroid games. But Samus Returns was still better, to me. The core gameplay was smoother, the boss fights were more polished, and I enjoyed the new gameplay additions in Samus Returns quite a lot. And not to spoil anything, but the climax segment of Samus Returns was also significantly better than in AM2R.
The one thing that AM2R *did* do really well, though, was that it did a much better job interconnecting the different areas. AM2R made an effort to interconnect the different areas with a more advanced overworld/system than Samus Returns has. For whatever it's worth, that one aspect of AM2R is better than Samus Returns.
That being said, Samus Returns is still my preference. After you play and finish Samus Returns, AM2R is a very interesting case study of a remake of Metroid 2 that comes from a completely different angle, and in my opinion it shouldn't be skipped over if you're a fan of the series. But if you are unfamiliar with Metroid 2 or what happens in the game, Samus Returns is the one to play first.
The only thing I can say as a warning is this: this is a difficult game. Even on Normal I have died WAY more than I ever do in the other games (okay, maybe Super Metroid wins in that category for now). It isn't difficult in a frustrating way though. Unlike other Metroid games, it lets you start a boss fight over again without returning you all the way to your last save point. This solves the frustrating 3 minute slog back to the boss you just failed to defeat over and over. This allows me to focus on memorizing the patterns and attacks of the boss, rather than wanting to throw my DS at the wall because I've spent more time walking to the boss than actually fighting him.
Even though I'm not finished with the game yet, I still felt I should write my thoughts on how much I already love it. The 3D environments are beautiful, even though you can only move side-scrolling. This reminds me of thr first time I ever got hooked on the old games, but with a beautiful and refreshing polish.
Samus has returned, and the wait has been worth it.
Most recent customer reviews
Joins the likes of SotN, Hollow Knight, (I'm pretty old-school so I put stuff like Rygar and Obliterator on this list) etc.Read more