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Michael T. Desing's Army Ants Roleplaying Game: Legacy Edition Paperback – August 11, 2013
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There are no humans in this game and the player takes on the role of an anthropomorphic army ant, or an allied insect species character. The default characters for the game are army ants who are in the service of their High Queen, the Ant Confederation and their Hill, but you can also play one of the allied insect species; Ladybug, Potato Bug, Beetle, or Cricket. The default campaign setting revolves around the the Unending War between the Ant Confederation and the Wasp Red Empire in the lands known as the Seven Fields. There are several enemy species that are allied with or are part of the Wasp Red Empire and there are several neutral insect species as well for the Game Master to use in their games and campaigns. In addition to other insect species to use for intrigue and conflict there are large predators such as birds, minnows, snakes, bats, and salamanders that the army ants must contend with in their pursuit of the Unending War. These are large predators, frightening, and are the monsters of nightmares.
The premise is that the campaign milieu, the Seven Fields, is a stretch of land behind a chemical plant. Chemicals have contaminated the ground and the humans that used live there have moved away. The chemical plant was forced to purchase the land as part of the settlement and now lets it stand as is and unused. Due to the toxic contamination several insect species have been uplifted to intelligence.
Characters are created by spending Character Points on four Attributes (Body, Mind, Prowess, and Spirit) and Traits. There are about twenty Traits in the game system that players can choose to define their character. Characters are also defined further by their Level and Rank. A character's Level is determined by the amount of Character Points used to create the character. There are 10 Levels that can be attained by player characters. There are eight Specialties that define the character's chosen field of expertise in the ant military structure; i.e., Infantry, Commando, or Communications are several of the specialties. Players can also upgrade their character's equipment with the Clout mechanic. Clout is a pool of points that a character earns as they rise in Rank, and this points are used to upgrade an ant's standard issued equipment.
The game mechanics of the game are based upon a die + Trait roll vs. a Difficult Target number. The Attributes are rated in dice that range from a D4 through a D12, with a hard minimum of a D3 and hard maximum of a D16. Players roll either an Attribute + Trait vs. Difficult Target, or they roll an Attribute + Feat modifier vs. a Difficult Target. A DT (Difficult Target) can either be static (set by the GM) or dynamic (opposed roll vs. another dice roll sum). The size of the die used in any given roll can also Shift up or down by circumstances imposed by the Game Master.
This a great game and I cannot recommend it enough for those gamers who are looking for something unique and fun!
There are multiple ways to create characters and each is a fast and easy process, within minutes a group can be ready to take on their first mission. The book contains multiple foes to battle, everything from the lowly Gnat to the nearly godlike and immortal (to an ant) Garter Snake. There are 8 character classes and an array of vehicles and weapons for players to equip their ants with. Characters accumulate Clout as they level and Clout serves a dual role as both the characters reputation and currency. The more Clout a character accumulates the more equipment he can request and be issued.
I really can't recommend this game highly enough and $15 for everything you need to play, its a steal.