- Perfect Paperback: 80 pages
- Publisher: Lame Mage Productions (February 23, 2011)
- Language: English
- ISBN-10: 0983277907
- ISBN-13: 978-0983277903
- Package Dimensions: 8.8 x 5.9 x 0.4 inches
- Shipping Weight: 4.8 ounces (View shipping rates and policies)
- Average Customer Review: 32 customer reviews
- Amazon Best Sellers Rank: #210,363 in Books (See Top 100 in Books)
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Microscope Perfect Paperback – February 23, 2011
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Ben Robbins' Microscope may be the clearest-written game text I've ever read - which is helpful, because it is also one of the most innovative games I've come across in a long time. Microscope engagingly challenges assumptions and upends long-held conventions of play while delivering a singular and satisfying evening of gaming. And "fractal role playing" is no joke - the minute you finish, you'll want to dive back in and explore some interesting sliver of the vast history you just built. --Jason Morningstar, designer of Fiasco
Microscope is incredible! A truly brilliant design. Also, the book is extremely well done. Highly recommended. --John Harper, designer of Agon & Danger Patrol
Having trouble building a world? Play a game of Microscope, and let your frustration turn in to excitement. Microscope is possibly the most valuable world-creation tool that exists, and is a great game in itself. 10/10 --reddit
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And by history, I mean the logical, yet incomprehensible story that leads people or places or nations or whatever from one point in time to another. Parts are well understood and well documented. Parts are vague or completely hidden.
In this game, you get to decide which parts are which and why, and make a grand tapestry of a story that belongs to you and the other players.
The rules are phenomenally well written, making the counterintuitive subject matter easy to understand. The examples are inspirational. The game is fun, and can last as long as you want.
We ran the game with six players, including myself. We had four hours to play, but ended up stopping after three and a half. That was the point where each player had had a chance to be the "Focus" (IE: "First Player" of each round, who gets some special narrative options that round). Three of the other players had read the book, but never played the game. One of the players ran to the dealer’s room during a break and bought a copy of the game, and the other two said they were going to their FLGS tomorrow to buy it.
I'm really happy with this game. I'm already trying to figure out a time during the holiday madness to set up a few more sessions of it to show it off to my pals. Looking forward to playing it for many years.
I can see tons of potential in this game for world builders and storytellers. Buy it.
I would really like to recommend it as it was the most fun roleplaying I've had in quite a while.
Some might miss the stronger relationship to a single character and its sense of progression when leveling up and gearing up.
The rules and explanations are written clearly and conversationally. It's not only clear what the rules are, but also why those rules exist, which is great when the game mechanics aren't very rigid. It's important to understand why the game works the way it does--and from the explanations, it's obvious that a lot of thought went into it.
I've seen the entire book posted online as a PDF, but it's way nicer in my opinion to be able to thumb through actual pages. Plus, you get to support this awesome game.
Most recent customer reviews
Using no dice or character sheets or complex calculations, it's based purely on the creativity of...Read more